.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
animation.cpp
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Double buffer the light StateAttributes and StateSets
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2015-12-04 00:06:22 +01:00 |
animation.hpp
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Cache the Animation's Skeleton
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2015-12-03 20:06:00 +01:00 |
bulletdebugdraw.cpp
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Fix bounding box of bullet debug drawer
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2015-11-20 03:04:03 +01:00 |
bulletdebugdraw.hpp
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
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2015-05-27 23:09:38 +02:00 |
camera.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
camera.hpp
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Remove a stray method declaration
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2015-11-11 17:24:27 +01:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Add comment
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2015-11-30 17:19:27 +01:00 |
characterpreview.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
effectmanager.cpp
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InitWorldSpaceParticles fix
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2015-06-01 16:29:42 +02:00 |
effectmanager.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
globalmap.cpp
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Flip the origin of global map texture
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2015-11-15 21:36:41 +01:00 |
globalmap.hpp
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Fix the global map overlay viewport (Bug #3018)
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2015-11-15 21:32:34 +01:00 |
localmap.cpp
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Fix self-referencing camera
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2015-11-10 21:45:53 +01:00 |
localmap.hpp
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Port global map exploration
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2015-05-29 01:49:52 +02:00 |
npcanimation.cpp
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Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
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2015-11-10 01:01:41 +01:00 |
npcanimation.hpp
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Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
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2015-11-10 01:01:41 +01:00 |
objects.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
objects.hpp
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Move IncrementalCompileOperation to SceneManager
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2015-05-26 20:20:18 +02:00 |
pathgrid.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
pathgrid.hpp
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Rename MWRender::Debugging to MWRender::Pathgrid
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2015-05-04 17:41:30 +02:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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In first person mode, attach sound listener to the camera
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2015-12-03 15:16:20 +01:00 |
renderingmanager.hpp
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In first person mode, attach sound listener to the camera
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2015-12-03 15:16:20 +01:00 |
rendermode.hpp
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Basic water rendering
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2015-06-02 16:35:35 +02:00 |
ripplesimulation.cpp
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Fix crash when exception is thrown in startNewGame()
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2015-11-27 21:38:57 +01:00 |
ripplesimulation.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
rotatecontroller.cpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Don't attempt to open an empty texture
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2015-11-28 06:01:24 +01:00 |
sky.hpp
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Hide weather particles underwater (Fixes #2701)
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2015-11-03 23:15:43 +01:00 |
terrainstorage.cpp
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Not found Land Textures are no longer a fatal error (Bug #3037)
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2015-11-27 21:57:24 +01:00 |
terrainstorage.hpp
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made return type of ESMTerrain::Storage::getLand const
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2015-08-31 14:17:11 +02:00 |
util.cpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
util.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
vismask.hpp
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Refactor lighting mask
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2015-11-10 17:23:12 +01:00 |
water.cpp
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Don't crash when Water_SurfaceFrameCount is 0
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2015-11-30 00:41:26 +01:00 |
water.hpp
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Make use of INI settings for the simple water
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2015-11-03 02:24:50 +01:00 |
weaponanimation.cpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
weaponanimation.hpp
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Fix the comments
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2015-07-05 21:56:04 +02:00 |