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Objects attached to actors (shirts, robes, etc) do not require the same node hierarchy as the character root. So to ensure proper placement, we need to set the bone target's derived transformation using the source bone's derived transformation (which in turn means we need to work up from the root, to ensure the bone's parents are properly placed). |
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.. | ||
esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |