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openmw-tes3mp/apps/openmw
Chris Robinson 617158afcd Ensure updated skeleton bone placement matches in world space
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
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mwbase Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
mwclass Handle levitate and swift swim effects 2013-02-19 02:10:36 -08:00
mwdialogue Dialogue: do not filter on disposition for creatures 2013-01-24 19:43:21 +01:00
mwgui Fix travel services not actually costing gold. 2013-02-17 18:30:21 +01:00
mwinput Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 16:03:39 -08:00
mwmechanics Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
mwrender Ensure updated skeleton bone placement matches in world space 2013-02-20 02:41:46 -08:00
mwscript Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 16:03:39 -08:00
mwsound Trying to resolve sound issues on OS X with ffmpeg backend 2013-02-07 23:40:20 +04:00
mwworld Make an actor fly when it has a levitate effect 2013-02-20 01:55:12 -08:00
CMakeLists.txt Merge remote-tracking branch 'zini/next' into animation2 2013-02-12 18:14:46 -08:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
engine.hpp Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-01-25 18:22:01 +01:00
main.cpp - For pull request: remove all instances of maps used to track refnumbers. 2013-02-09 13:00:57 +01:00