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openmw-tes3mp/components/sceneutil
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
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attach.cpp *very* early version of the LightManager 2015-04-10 23:16:17 +02:00
attach.hpp Add utility for assembling body parts / equipment 2015-03-29 19:39:22 +02:00
clone.cpp Add SceneManager and clone utility 2015-03-26 18:02:51 +01:00
clone.hpp Add SceneManager and clone utility 2015-03-26 18:02:51 +01:00
lightmanager.cpp Attach light lists to the object base nodes instead of each renderable 2015-04-12 18:03:36 +02:00
lightmanager.hpp Attach light lists to the object base nodes instead of each renderable 2015-04-12 18:03:36 +02:00
util.cpp Colour conversion utility 2015-04-11 20:09:40 +02:00
util.hpp Colour conversion utility 2015-04-11 20:09:40 +02:00
visitor.hpp *very* early version of the LightManager 2015-04-10 23:16:17 +02:00