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61aaf0cf70
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does. |
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.. | ||
attach.cpp | ||
attach.hpp | ||
clone.cpp | ||
clone.hpp | ||
lightmanager.cpp | ||
lightmanager.hpp | ||
util.cpp | ||
util.hpp | ||
visitor.hpp |