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Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does. |
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| .. | ||
| attach.cpp | ||
| attach.hpp | ||
| clone.cpp | ||
| clone.hpp | ||
| lightmanager.cpp | ||
| lightmanager.hpp | ||
| util.cpp | ||
| util.hpp | ||
| visitor.hpp | ||