|
|
0.47.0
|
|
|
------
|
|
|
|
|
|
Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
|
|
|
Bug #1901: Actors colliding behaviour is different from vanilla
|
|
|
Bug #1952: Incorrect particle lighting
|
|
|
Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
|
|
|
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
|
|
|
Bug #2473: Unable to overstock merchants
|
|
|
Bug #2798: Mutable ESM records
|
|
|
Bug #2976: [reopened]: Issues combining settings from the command line and both config files
|
|
|
Bug #3137: Walking into a wall prevents jumping
|
|
|
Bug #3372: Projectiles and magic bolts go through moving targets
|
|
|
Bug #3676: NiParticleColorModifier isn't applied properly
|
|
|
Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
|
|
|
Bug #3789: Crash in visitEffectSources while in battle
|
|
|
Bug #3862: Random container contents behave differently than vanilla
|
|
|
Bug #3929: Leveled list merchant containers respawn on barter
|
|
|
Bug #4021: Attributes and skills are not stored as floats
|
|
|
Bug #4039: Multiple followers should have the same following distance
|
|
|
Bug #4055: Local scripts don't inherit variables from their base record
|
|
|
Bug #4083: Door animation freezes when colliding with actors
|
|
|
Bug #4201: Projectile-projectile collision
|
|
|
Bug #4247: Cannot walk up stairs in Ebonheart docks
|
|
|
Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
|
|
|
Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records
|
|
|
Bug #4447: Actor collision capsule shape allows looking through some walls
|
|
|
Bug #4465: Collision shape overlapping causes twitching
|
|
|
Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
|
|
|
Bug #4568: Too many actors in one spot can push other actors out of bounds
|
|
|
Bug #4623: Corprus implementation is incorrect
|
|
|
Bug #4631: Setting MSAA level too high doesn't fall back to highest supported level
|
|
|
Bug #4764: Data race in osg ParticleSystem
|
|
|
Bug #4765: Data race in ChunkManager -> Array::setBinding
|
|
|
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
|
|
|
Bug #5026: Data races with rain intensity uniform set by sky and used by water
|
|
|
Bug #5101: Hostile followers travel with the player
|
|
|
Bug #5108: Savegame bloating due to inefficient fog textures format
|
|
|
Bug #5165: Active spells should use real time intead of timestamps
|
|
|
Bug #5300: NPCs don't switch from torch to shield when starting combat
|
|
|
Bug #5358: ForceGreeting always resets the dialogue window completely
|
|
|
Bug #5363: Enchantment autocalc not always 0/1
|
|
|
Bug #5364: Script fails/stops if trying to startscript an unknown script
|
|
|
Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
|
|
|
Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
|
|
|
Bug #5370: Opening an unlocked but trapped door uses the key
|
|
|
Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor
|
|
|
Bug #5387: Move/MoveWorld don't update the object's cell properly
|
|
|
Bug #5391: Races Redone 1.2 bodies don't show on the inventory
|
|
|
Bug #5397: NPC greeting does not reset if you leave + reenter area
|
|
|
Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts
|
|
|
Bug #5403: Enchantment effect doesn't show on an enemy during death animation
|
|
|
Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
|
|
|
Bug #5416: Junk non-node records before the root node are not handled gracefully
|
|
|
Bug #5422: The player loses all spells when resurrected
|
|
|
Bug #5423: Guar follows actors too closely
|
|
|
Bug #5424: Creatures do not headtrack player
|
|
|
Bug #5425: Poison effect only appears for one frame
|
|
|
Bug #5427: GetDistance unknown ID error is misleading
|
|
|
Bug #5431: Physics performance degradation after a specific number of actors on a scene
|
|
|
Bug #5435: Enemies can't hurt the player when collision is off
|
|
|
Bug #5441: Enemies can't push a player character when in critical strike stance
|
|
|
Bug #5451: Magic projectiles don't disappear with the caster
|
|
|
Bug #5452: Autowalk is being included in savegames
|
|
|
Bug #5469: Local map is reset when re-entering certain cells
|
|
|
Bug #5472: Mistify mod causes CTD in 0.46 on Mac
|
|
|
Bug #5473: OpenMW-CS: Cell border lines don't update properly on terrain change
|
|
|
Bug #5479: NPCs who should be walking around town are standing around without walking
|
|
|
Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold
|
|
|
Bug #5485: Intimidate doesn't increase disposition on marginal wins
|
|
|
Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
|
|
|
Bug #5499: Faction advance is available when requirements not met
|
|
|
Bug #5502: Dead zone for analogue stick movement is too small
|
|
|
Bug #5507: Sound volume is not clamped on ingame settings update
|
|
|
Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters
|
|
|
Bug #5531: Actors flee using current rotation by axis x
|
|
|
Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
|
|
|
Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
|
|
|
Bug #5557: Diagonal movement is noticeably slower with analogue stick
|
|
|
Bug #5588: Randomly clicking on the journal's right-side page when it's empty shows random topics
|
|
|
Bug #5603: Setting constant effect cast style doesn't correct effects view
|
|
|
Bug #5604: Only one valid NIF root node is loaded from a single file
|
|
|
Bug #5611: Usable items with "0 Uses" should be used only once
|
|
|
Bug #5619: Input events are queued during save loading
|
|
|
Bug #5622: Can't properly interact with the console when in pause menu
|
|
|
Bug #5627: Bookart not shown if it isn't followed by <BR> statement
|
|
|
Bug #5633: Damage Spells in effect before god mode is enabled continue to hurt the player character and can kill them
|
|
|
Bug #5639: Tooltips cover Messageboxes
|
|
|
Bug #5644: Summon effects running on the player during game initialization cause crashes
|
|
|
Bug #5656: Sneaking characters block hits while standing
|
|
|
Bug #5661: Region sounds don't play at the right interval
|
|
|
Bug #5675: OpenMW-cs. FRMR subrecords are saved with the wrong MastIdx
|
|
|
Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss
|
|
|
Bug #5681: Player character can clip or pass through bridges instead of colliding against them
|
|
|
Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game
|
|
|
Bug #5688: Water shader broken indoors with enable indoor shadows = false
|
|
|
Bug #5695: ExplodeSpell for actors doesn't target the ground
|
|
|
Bug #5703: OpenMW-CS menu system crashing on XFCE
|
|
|
Bug #5706: AI sequences stop looping after the saved game is reloaded
|
|
|
Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
|
|
|
Bug #5731: OpenMW-CS: skirts are invisible on characters
|
|
|
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
|
|
|
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
|
|
|
Bug #5762: Movement solver is insufficiently robust
|
|
|
BUG #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu
|
|
|
Bug #5807: Video decoding crash on ARM
|
|
|
Bug #5821: NPCs from mods getting removed if mod order was changed
|
|
|
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
|
|
|
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
|
|
|
Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
|
|
|
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
|
|
|
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
|
|
|
Bug #5869: Guards can initiate arrest dialogue behind locked doors
|
|
|
Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
|
|
|
Bug #5877: Effects appearing with empty icon
|
|
|
Bug #5899: Visible modal windows and dropdowns crashing game on exit
|
|
|
Bug #5902: NiZBufferProperty is unable to disable the depth test
|
|
|
Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
|
|
|
Bug #5912: ImprovedBound mod doesn't work
|
|
|
Bug #5914: BM: The Swimmer can't reach destination
|
|
|
Bug #5923: Clicking on empty spaces between journal entries might show random topics
|
|
|
Bug #5934: AddItem command doesn't accept negative values
|
|
|
Bug #5975: NIF controllers from sheath meshes are used
|
|
|
Bug #5991: Activate should always be allowed for inventory items
|
|
|
Bug #5995: NiUVController doesn't calculate the UV offset properly
|
|
|
Bug #6007: Crash when ending cutscene is playing
|
|
|
Bug #6016: Greeting interrupts Fargoth's sneak-walk
|
|
|
Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes
|
|
|
Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action
|
|
|
Bug #6028: Particle system controller values are incorrectly used
|
|
|
Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius
|
|
|
Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices
|
|
|
Bug #6043: Actor can have torch missing when torch animation is played
|
|
|
Bug #6047: Mouse bindings can be triggered during save loading
|
|
|
Feature #390: 3rd person look "over the shoulder"
|
|
|
Feature #832: OpenMW-CS: Handle deleted references
|
|
|
Feature #1536: Show more information about level on menu
|
|
|
Feature #2386: Distant Statics in the form of Object Paging
|
|
|
Feature #2404: Levelled List can not be placed into a container
|
|
|
Feature #2686: Timestamps in openmw.log
|
|
|
Feature #3171: OpenMW-CS: Instance drag selection
|
|
|
Feature #3983: Wizard: Add link to buy Morrowind
|
|
|
Feature #4894: Consider actors as obstacles for pathfinding
|
|
|
Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing
|
|
|
Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh
|
|
|
Feature #4977: Use the "default icon.tga" when an item's icon is not found
|
|
|
Feature #5043: Head Bobbing
|
|
|
Feature #5199: OpenMW-CS: Improve scene view colors
|
|
|
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
|
|
|
Feature #5362: Show the soul gems' trapped soul in count dialog
|
|
|
Feature #5445: Handle NiLines
|
|
|
Feature #5456: Basic collada animation support
|
|
|
Feature #5457: Realistic diagonal movement
|
|
|
Feature #5486: Fixes trainers to choose their training skills based on their base skill points
|
|
|
Feature #5500: Prepare enough navmesh tiles before scene loading ends
|
|
|
Feature #5511: Add in game option to toggle HRTF support in OpenMW
|
|
|
Feature #5519: Code Patch tab in launcher
|
|
|
Feature #5524: Resume failed script execution after reload
|
|
|
Feature #5545: Option to allow stealing from an unconscious NPC during combat
|
|
|
Feature #5563: Run physics update in background thread
|
|
|
Feature #5579: MCP SetAngle enhancement
|
|
|
Feature #5580: Service refusal filtering
|
|
|
Feature #5610: Actors movement should be smoother
|
|
|
Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh
|
|
|
Feature #5649: Skyrim SE compressed BSA format support
|
|
|
Feature #5672: Make stretch menu background configuration more accessible
|
|
|
Feature #5692: Improve spell/magic item search to factor in magic effect names
|
|
|
Feature #5730: Add graphic herbalism option to the launcher and documents
|
|
|
Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used.
|
|
|
Feature #5813: Instanced groundcover support
|
|
|
Feature #5814: Bsatool should be able to create BSA archives, not only to extract it
|
|
|
Feature #5828: Support more than 8 lights
|
|
|
Feature #5910: Fall back to delta time when physics can't keep up
|
|
|
Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes
|
|
|
Feature #6033: Include pathgrid to navigation mesh
|
|
|
Feature #6034: Find path based on area cost depending on NPC stats
|
|
|
Task #5480: Drop Qt4 support
|
|
|
Task #5520: Improve cell name autocompleter implementation
|
|
|
Task #5844: Update 'toggle sneak' documentation
|
|
|
|
|
|
0.46.0
|
|
|
------
|
|
|
|
|
|
Bug #1515: Opening console masks dialogue, inventory menu
|
|
|
Bug #1933: Actors can have few stocks of the same item
|
|
|
Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin
|
|
|
Bug #2679: Unable to map mouse wheel under control settings
|
|
|
Bug #2969: Scripted items can stack
|
|
|
Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg
|
|
|
Bug #2987: Editor: some chance and AI data fields can overflow
|
|
|
Bug #3006: 'else if' operator breaks script compilation
|
|
|
Bug #3109: SetPos/Position handles actors differently
|
|
|
Bug #3282: Unintended behaviour when assigning F3 and Windows keys
|
|
|
Bug #3550: Companion from mod attacks the air after combat has ended
|
|
|
Bug #3609: Items from evidence chest are not considered to be stolen if player is allowed to use the chest
|
|
|
Bug #3623: Display scaling breaks mouse recognition
|
|
|
Bug #3725: Using script function in a non-conditional expression breaks script compilation
|
|
|
Bug #3733: Normal maps are inverted on mirrored UVs
|
|
|
Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
|
|
|
Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
|
|
|
Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled
|
|
|
Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe
|
|
|
Bug #3977: Non-ASCII characters in object ID's are not supported
|
|
|
Bug #4009: Launcher does not show data files on the first run after installing
|
|
|
Bug #4077: Enchanted items are not recharged if they are not in the player's inventory
|
|
|
Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls
|
|
|
Bug #4202: Open .omwaddon files without needing toopen openmw-cs first
|
|
|
Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect
|
|
|
Bug #4262: Rain settings are hardcoded
|
|
|
Bug #4270: Closing doors while they are obstructed desyncs closing sfx
|
|
|
Bug #4276: Resizing character window differs from vanilla
|
|
|
Bug #4284: ForceSneak behaviour is inconsistent if the target has AiWander package
|
|
|
Bug #4329: Removed birthsign abilities are restored after reloading the save
|
|
|
Bug #4341: Error message about missing GDB is too vague
|
|
|
Bug #4383: Bow model obscures crosshair when arrow is drawn
|
|
|
Bug #4384: Resist Normal Weapons only checks ammunition for ranged weapons
|
|
|
Bug #4411: Reloading a saved game while falling prevents damage in some cases
|
|
|
Bug #4449: Value returned by GetWindSpeed is incorrect
|
|
|
Bug #4456: AiActivate should not be cancelled after target activation
|
|
|
Bug #4493: If the setup doesn't find what it is expecting, it fails silently and displays the requester again instead of letting the user know what wasn't found.
|
|
|
Bug #4523: "player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall
|
|
|
Bug #4540: Rain delay when exiting water
|
|
|
Bug #4594: Actors without AI packages don't use Hello dialogue
|
|
|
Bug #4598: Script parser does not support non-ASCII characters
|
|
|
Bug #4600: Crash when no sound output is available or --no-sound is used.
|
|
|
Bug #4601: Filtering referenceables by gender is broken
|
|
|
Bug #4639: Black screen after completing first mages guild mission + training
|
|
|
Bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
|
|
|
Bug #4680: Heap corruption on faulty esp
|
|
|
Bug #4701: PrisonMarker record is not hardcoded like other markers
|
|
|
Bug #4703: Editor: it's possible to preview levelled list records
|
|
|
Bug #4705: Editor: unable to open exterior cell views from Instances table
|
|
|
Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
|
|
|
Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
|
|
|
Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
|
|
|
Bug #4723: ResetActors command works incorrectly
|
|
|
Bug #4736: LandTexture records overrides do not work
|
|
|
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
|
|
|
Bug #4746: Non-solid player can't run or sneak
|
|
|
Bug #4747: Bones are not read from X.NIF file for NPC animation
|
|
|
Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
|
|
|
Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
|
|
|
Bug #4756: Animation issues with VAOs
|
|
|
Bug #4757: Content selector: files can be cleared when there aren't any files to clear
|
|
|
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
|
|
|
Bug #4775: Slowfall effect resets player jumping flag
|
|
|
Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
|
|
|
Bug #4783: Blizzard behavior is incorrect
|
|
|
Bug #4787: Sneaking makes 1st person walking/bobbing animation super-slow
|
|
|
Bug #4797: Player sneaking and running stances are not accounted for when in air
|
|
|
Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
|
|
|
Bug #4802: You can rest before taking falling damage from landing from a jump
|
|
|
Bug #4803: Stray special characters before begin statement break script compilation
|
|
|
Bug #4804: Particle system with the "Has Sizes = false" causes an exception
|
|
|
Bug #4805: NPC movement speed calculations do not take race Weight into account
|
|
|
Bug #4810: Raki creature broken in OpenMW
|
|
|
Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
|
|
|
Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
|
|
|
Bug #4820: Spell absorption is broken
|
|
|
Bug #4823: Jail progress bar works incorrectly
|
|
|
Bug #4826: Uninitialized memory in unit test
|
|
|
Bug #4827: NiUVController is handled incorrectly
|
|
|
Bug #4828: Potion looping effects VFX are not shown for NPCs
|
|
|
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
|
|
|
Bug #4841: Russian localization ignores implicit keywords
|
|
|
Bug #4844: Data race in savegame loading / GlobalMap render
|
|
|
Bug #4847: Idle animation reset oddities
|
|
|
Bug #4851: No shadows since switch to OSG
|
|
|
Bug #4860: Actors outside of processing range visible for one frame after spawning
|
|
|
Bug #4867: Arbitrary text after local variable declarations breaks script compilation
|
|
|
Bug #4876: AI ratings handling inconsistencies
|
|
|
Bug #4877: Startup script executes only on a new game start
|
|
|
Bug #4879: SayDone returns 0 on the frame Say is called
|
|
|
Bug #4888: Global variable stray explicit reference calls break script compilation
|
|
|
Bug #4896: Title screen music doesn't loop
|
|
|
Bug #4902: Using scrollbars in settings causes resolution to change
|
|
|
Bug #4904: Editor: Texture painting with duplicate of a base-version texture
|
|
|
Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5
|
|
|
Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used.
|
|
|
Bug #4918: Abilities don't play looping VFX when they're initially applied
|
|
|
Bug #4920: Combat AI uses incorrect invisibility check
|
|
|
Bug #4922: Werewolves can not attack if the transformation happens during attack
|
|
|
Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error
|
|
|
Bug #4932: Invalid records matching when loading save with edited plugin
|
|
|
Bug #4933: Field of View not equal with Morrowind
|
|
|
Bug #4938: Strings from subrecords with actually empty headers can't be empty
|
|
|
Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off
|
|
|
Bug #4945: Poor random magic magnitude distribution
|
|
|
Bug #4947: Player character doesn't use lip animation
|
|
|
Bug #4948: Footstep sounds while levitating on ground level
|
|
|
Bug #4952: Torches held by NPCs flicker too quickly
|
|
|
Bug #4961: Flying creature combat engagement takes z-axis into account
|
|
|
Bug #4963: Enchant skill progress is incorrect
|
|
|
Bug #4964: Multiple effect spell projectile sounds play louder than vanilla
|
|
|
Bug #4965: Global light attenuation settings setup is lacking
|
|
|
Bug #4969: "Miss" sound plays for any actor
|
|
|
Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians
|
|
|
Bug #4972: Player is able to use quickkeys while disableplayerfighting is active
|
|
|
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
|
|
|
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
|
|
|
Bug #4984: "Friendly hits" feature should be used only for player's followers
|
|
|
Bug #4989: Object dimension-dependent VFX scaling behavior is inconsistent
|
|
|
Bug #4990: Dead bodies prevent you from hitting
|
|
|
Bug #4991: Jumping occasionally takes too much fatigue
|
|
|
Bug #4999: Drop instruction behaves differently from vanilla
|
|
|
Bug #5001: Possible data race in the Animation::setAlpha()
|
|
|
Bug #5004: Werewolves shield their eyes during storm
|
|
|
Bug #5012: "Take all" on owned container generates a messagebox per item
|
|
|
Bug #5018: Spell tooltips don't support purely negative magnitudes
|
|
|
Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame()
|
|
|
Bug #5028: Offered price caps are not trading-specific
|
|
|
Bug #5038: Enchanting success chance calculations are blatantly wrong
|
|
|
Bug #5047: # in cell names sets color
|
|
|
Bug #5050: Invalid spell effects are not handled gracefully
|
|
|
Bug #5055: Mark, Recall, Intervention magic effect abilities have no effect when added and removed in the same frame
|
|
|
Bug #5056: Calling Cast function on player doesn't equip the spell but casts it
|
|
|
Bug #5059: Modded animation with combined attack keys always does max damage and can double damage
|
|
|
Bug #5060: Magic effect visuals stop when death animation begins instead of when it ends
|
|
|
Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden
|
|
|
Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine
|
|
|
Bug #5069: Blocking creatures' attacks doesn't degrade shields
|
|
|
Bug #5073: NPCs open doors in front of them even if they don't have to
|
|
|
Bug #5074: Paralyzed actors greet the player
|
|
|
Bug #5075: Enchanting cast style can be changed if there's no object
|
|
|
Bug #5078: DisablePlayerLooking is broken
|
|
|
Bug #5081: OpenMW-CS: Apparatus type "Alembic" is erroneously named "Albemic"
|
|
|
Bug #5082: Scrolling with controller in GUI mode is broken
|
|
|
Bug #5087: Some valid script names can't be used as string arguments
|
|
|
Bug #5089: Swimming/Underwater creatures only swim around ground level
|
|
|
Bug #5092: NPCs with enchanted weapons play sound when out of charges
|
|
|
Bug #5093: Hand to hand sound plays on knocked out enemies
|
|
|
Bug #5097: String arguments can't be parsed as number literals in scripts
|
|
|
Bug #5099: Non-swimming enemies will enter water if player is water walking
|
|
|
Bug #5103: Sneaking state behavior is still inconsistent
|
|
|
Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
|
|
|
Bug #5106: Still can jump even when encumbered
|
|
|
Bug #5110: ModRegion with a redundant numerical argument breaks script execution
|
|
|
Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
|
|
|
Bug #5113: Unknown alchemy question mark not centered
|
|
|
Bug #5123: Script won't run on respawn
|
|
|
Bug #5124: Arrow remains attached to actor if pulling animation was cancelled
|
|
|
Bug #5126: Swimming creatures without RunForward animations are motionless during combat
|
|
|
Bug #5134: Doors rotation by "Lock" console command is inconsistent
|
|
|
Bug #5136: LegionUniform script: can not access local variables
|
|
|
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
|
|
|
Bug #5138: Actors stuck in half closed door
|
|
|
Bug #5149: Failing lock pick attempts isn't always a crime
|
|
|
Bug #5155: Lock/unlock behavior differs from vanilla
|
|
|
Bug #5158: Objects without a name don't fallback to their ID
|
|
|
Bug #5159: NiMaterialColorController can only control the diffuse color
|
|
|
Bug #5161: Creature companions can't be activated when they are knocked down
|
|
|
Bug #5163: UserData is not copied during node cloning
|
|
|
Bug #5164: Faction owned items handling is incorrect
|
|
|
Bug #5166: Scripts still should be executed after player's death
|
|
|
Bug #5167: Player can select and cast spells before magic menu is enabled
|
|
|
Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change
|
|
|
Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn
|
|
|
Bug #5175: Random script function returns an integer value
|
|
|
Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved
|
|
|
Bug #5182: OnPCEquip doesn't trigger on skipped beast race attempts to equip something not equippable by beasts
|
|
|
Bug #5186: Equipped item enchantments don't affect creatures
|
|
|
Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons
|
|
|
Bug #5196: Dwarven ghosts do not use idle animations
|
|
|
Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell
|
|
|
Bug #5209: Spellcasting ignores race height
|
|
|
Bug #5210: AiActivate allows actors to open dialogue and inventory windows
|
|
|
Bug #5211: Screen fades in if the first loaded save is in interior cell
|
|
|
Bug #5212: AiTravel does not work for actors outside of AI processing range
|
|
|
Bug #5213: SameFaction script function is broken
|
|
|
Bug #5218: Crash when disabling ToggleBorders
|
|
|
Bug #5220: GetLOS crashes when actor isn't loaded
|
|
|
Bug #5222: Empty cell name subrecords are not saved
|
|
|
Bug #5223: Bow replacement during attack animation removes attached arrow
|
|
|
Bug #5226: Reputation should be capped
|
|
|
Bug #5229: Crash if mesh controller node has no data node
|
|
|
Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
|
|
|
Bug #5241: On-self absorb spells cannot be detected
|
|
|
Bug #5242: ExplodeSpell behavior differs from Cast behavior
|
|
|
Bug #5246: Water ripples persist after cell change
|
|
|
Bug #5249: Wandering NPCs start walking too soon after they hello
|
|
|
Bug #5250: Creatures display shield ground mesh instead of shield body part
|
|
|
Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello
|
|
|
Bug #5261: Creatures can sometimes become stuck playing idles and never wander again
|
|
|
Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0
|
|
|
Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted
|
|
|
Bug #5278: Console command Show doesn't fall back to global variable after local var not found
|
|
|
Bug #5308: World map copying makes save loading much slower
|
|
|
Bug #5313: Node properties of identical type are not applied in the correct order
|
|
|
Bug #5326: Formatting issues in the settings.cfg
|
|
|
Bug #5328: Skills aren't properly reset for dead actors
|
|
|
Bug #5345: Dopey Necromancy does not work due to a missing quote
|
|
|
Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error
|
|
|
Bug #5352: Light source items' duration is decremented while they aren't visible
|
|
|
Feature #1724: Handle AvoidNode
|
|
|
Feature #2159: "Graying out" exhausted dialogue topics
|
|
|
Feature #2229: Improve pathfinding AI
|
|
|
Feature #3025: Analogue gamepad movement controls
|
|
|
Feature #3442: Default values for fallbacks from ini file
|
|
|
Feature #3517: Multiple projectiles enchantment
|
|
|
Feature #3610: Option to invert X axis
|
|
|
Feature #3871: Editor: Terrain Selection
|
|
|
Feature #3893: Implicit target for "set" function in console
|
|
|
Feature #3980: In-game option to disable controller
|
|
|
Feature #3999: Shift + Double Click should maximize/restore menu size
|
|
|
Feature #4001: Toggle sneak controller shortcut
|
|
|
Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults
|
|
|
Feature #4129: Beta Comment to File
|
|
|
Feature #4209: Editor: Faction rank sub-table
|
|
|
Feature #4255: Handle broken RepairedOnMe script function
|
|
|
Feature #4316: Implement RaiseRank/LowerRank functions properly
|
|
|
Feature #4360: Improve default controller bindings
|
|
|
Feature #4544: Actors movement deceleration
|
|
|
Feature #4673: Weapon sheathing
|
|
|
Feature #4675: Support for NiRollController
|
|
|
Feature #4708: Radial fog support
|
|
|
Feature #4730: Native animated containers support
|
|
|
Feature #4784: Launcher: Duplicate Content Lists
|
|
|
Feature #4812: Support NiSwitchNode
|
|
|
Feature #4831: Item search in the player's inventory
|
|
|
Feature #4836: Daytime node switch
|
|
|
Feature #4840: Editor: Transient terrain change support
|
|
|
Feature #4859: Make water reflections more configurable
|
|
|
Feature #4882: Support for NiPalette node
|
|
|
Feature #4887: Add openmw command option to set initial random seed
|
|
|
Feature #4890: Make Distant Terrain configurable
|
|
|
Feature #4944: Pause audio when OpenMW is minimized
|
|
|
Feature #4958: Support eight blood types
|
|
|
Feature #4962: Add casting animations for magic items
|
|
|
Feature #4968: Scalable UI widget skins
|
|
|
Feature #4994: Persistent pinnable windows hiding
|
|
|
Feature #5000: Compressed BSA format support
|
|
|
Feature #5005: Editor: Instance window via Scene window
|
|
|
Feature #5010: Native graphics herbalism support
|
|
|
Feature #5031: Make GetWeaponType function return different values for tools
|
|
|
Feature #5033: Magic armor mitigation for creatures
|
|
|
Feature #5034: Make enchanting window stay open after a failed attempt
|
|
|
Feature #5036: Allow scripted faction leaving
|
|
|
Feature #5046: Gamepad thumbstick cursor speed
|
|
|
Feature #5051: Provide a separate textures for scrollbars
|
|
|
Feature #5091: Human-readable light source duration
|
|
|
Feature #5094: Unix like console hotkeys
|
|
|
Feature #5098: Allow user controller bindings
|
|
|
Feature #5114: Refresh launcher mod list
|
|
|
Feature #5121: Handle NiTriStrips and NiTriStripsData
|
|
|
Feature #5122: Use magic glow for enchanted arrows
|
|
|
Feature #5131: Custom skeleton bones
|
|
|
Feature #5132: Unique animations for different weapon types
|
|
|
Feature #5146: Safe Dispose corpse
|
|
|
Feature #5147: Show spell magicka cost in spell buying window
|
|
|
Feature #5170: Editor: Land shape editing, land selection
|
|
|
Feature #5172: Editor: Delete instances/references with keypress in scene window
|
|
|
Feature #5193: Shields sheathing
|
|
|
Feature #5201: Editor: Show tool outline in scene view, when using editmodes
|
|
|
Feature #5219: Impelement TestCells console command
|
|
|
Feature #5224: Handle NiKeyframeController for NiTriShape
|
|
|
Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view
|
|
|
Feature #5304: Morrowind-style bump-mapping
|
|
|
Feature #5311: Support for gyroscopic input (e.g. Android)
|
|
|
Feature #5314: Ingredient filter in the alchemy window
|
|
|
Task #4686: Upgrade media decoder to a more current FFmpeg API
|
|
|
Task #4695: Optimize Distant Terrain memory consumption
|
|
|
Task #4789: Optimize cell transitions
|
|
|
Task #4721: Add NMake support to the Windows prebuild script
|
|
|
|
|
|
0.45.0
|
|
|
------
|
|
|
|
|
|
Bug #1875: Actors in inactive cells don't heal from resting
|
|
|
Bug #1990: Sunrise/sunset not set correct
|
|
|
Bug #2131: Lustidrike's spell misses the player every time
|
|
|
Bug #2222: Fatigue's effect on selling price is backwards
|
|
|
Bug #2256: Landing sound not playing when jumping immediately after landing
|
|
|
Bug #2274: Thin platform clips through player character instead of lifting
|
|
|
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
|
|
|
Bug #2446: Restore Attribute/Skill should allow restoring drained attributes
|
|
|
Bug #2455: Creatures attacks degrade armor
|
|
|
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
|
|
|
Bug #2626: Resurrecting the player does not resume the game
|
|
|
Bug #2772: Non-existing class or faction freezes the game
|
|
|
Bug #2835: Player able to slowly move when overencumbered
|
|
|
Bug #2852: No murder bounty when a player follower commits murder
|
|
|
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
|
|
|
Bug #2872: Tab completion in console doesn't work with explicit reference
|
|
|
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
|
|
|
Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
|
|
|
Bug #3059: Unable to hit with marksman weapons when too close to an enemy
|
|
|
Bug #3072: Fatal error on AddItem <item> that has a script containing Equip <item>
|
|
|
Bug #3219: NPC and creature initial position tracing down limit is too small
|
|
|
Bug #3249: Fixed revert function not updating views properly
|
|
|
Bug #3288: TrueType fonts are handled incorrectly
|
|
|
Bug #3374: Touch spells not hitting kwama foragers
|
|
|
Bug #3486: [Mod] NPC Commands does not work
|
|
|
Bug #3533: GetSpellEffects should detect effects with zero duration
|
|
|
Bug #3591: Angled hit distance too low
|
|
|
Bug #3629: DB assassin attack never triggers creature spawning
|
|
|
Bug #3681: OpenMW-CS: Clicking Scripts in Preferences spawns many color pickers
|
|
|
Bug #3762: AddSoulGem and RemoveSpell redundant count arguments break script execution
|
|
|
Bug #3788: GetPCInJail and GetPCTraveling do not work as in vanilla
|
|
|
Bug #3836: Script fails to compile when command argument contains "\n"
|
|
|
Bug #3876: Landscape texture painting is misaligned
|
|
|
Bug #3890: Magic light source attenuation is inaccurate
|
|
|
Bug #3897: Have Goodbye give all choices the effects of Goodbye
|
|
|
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
|
|
|
Bug #3920: RemoveSpellEffects doesn't remove constant effects
|
|
|
Bug #3948: AiCombat moving target aiming uses incorrect speed for magic projectiles
|
|
|
Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
|
|
|
Bug #3993: Terrain texture blending map is not upscaled
|
|
|
Bug #3997: Almalexia doesn't pace
|
|
|
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
|
|
|
Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
|
|
|
Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts
|
|
|
Bug #4125: OpenMW logo cropped on bugtracker
|
|
|
Bug #4215: OpenMW shows book text after last EOL tag
|
|
|
Bug #4217: Fixme implementation differs from Morrowind's
|
|
|
Bug #4221: Characters get stuck in V-shaped terrain
|
|
|
Bug #4230: AiTravel package issues break some Tribunal quests
|
|
|
Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality
|
|
|
Bug #4251: Stationary NPCs do not return to their position after combat
|
|
|
Bug #4260: Keyboard navigation makes persuasion exploitable
|
|
|
Bug #4271: Scamp flickers when attacking
|
|
|
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
|
|
|
Bug #4286: Scripted animations can be interrupted
|
|
|
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
|
|
|
Bug #4292: CenterOnCell implementation differs from vanilla
|
|
|
Bug #4293: Faction members are not aware of faction ownerships in barter
|
|
|
Bug #4304: "Follow" not working as a second AI package
|
|
|
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
|
|
|
Bug #4311: OpenMW does not handle RootCollisionNode correctly
|
|
|
Bug #4327: Missing animations during spell/weapon stance switching
|
|
|
Bug #4333: Keyboard navigation in containers is not intuitive
|
|
|
Bug #4358: Running animation is interrupted when magic mode is toggled
|
|
|
Bug #4368: Settings window ok button doesn't have key focus by default
|
|
|
Bug #4378: On-self absorb spells restore stats
|
|
|
Bug #4393: NPCs walk back to where they were after using ResetActors
|
|
|
Bug #4416: Non-music files crash the game when they are tried to be played
|
|
|
Bug #4419: MRK NiStringExtraData is handled incorrectly
|
|
|
Bug #4426: RotateWorld behavior is incorrect
|
|
|
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
|
|
|
Bug #4431: "Lock 0" console command is a no-op
|
|
|
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
|
|
|
Bug #4433: Guard behaviour is incorrect with Alarm = 0
|
|
|
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
|
|
|
Bug #4452: Default terrain texture bleeds through texture transitions
|
|
|
Bug #4453: Quick keys behaviour is invalid for equipment
|
|
|
Bug #4454: AI opens doors too slow
|
|
|
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
|
|
|
Bug #4458: AiWander console command handles idle chances incorrectly
|
|
|
Bug #4459: NotCell dialogue condition doesn't support partial matches
|
|
|
Bug #4460: Script function "Equip" doesn't bypass beast restrictions
|
|
|
Bug #4461: "Open" spell from non-player caster isn't a crime
|
|
|
Bug #4463: %g format doesn't return more digits
|
|
|
Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
|
|
|
Bug #4467: Content selector: cyrillic characters are decoded incorrectly in plugin descriptions
|
|
|
Bug #4469: Abot Silt Striders – Model turn 90 degrees on horizontal
|
|
|
Bug #4470: Non-bipedal creatures with Weapon & Shield flag have inconsistent behaviour
|
|
|
Bug #4474: No fallback when getVampireHead fails
|
|
|
Bug #4475: Scripted animations should not cause movement
|
|
|
Bug #4479: "Game" category on Advanced page is getting too long
|
|
|
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
|
|
|
Bug #4489: Goodbye doesn't block dialogue hyperlinks
|
|
|
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
|
|
|
Bug #4494: Training cap based off Base Skill instead of Modified Skill
|
|
|
Bug #4495: Crossbow animations blending is buggy
|
|
|
Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
|
|
|
Bug #4497: File names starting with x or X are not classified as animation
|
|
|
Bug #4503: Cast and ExplodeSpell commands increase alteration skill
|
|
|
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
|
|
|
Bug #4519: Knockdown does not discard movement in the 1st-person mode
|
|
|
Bug #4527: Sun renders on water shader in some situations where it shouldn't
|
|
|
Bug #4531: Movement does not reset idle animations
|
|
|
Bug #4532: Underwater sfx isn't tied to 3rd person camera
|
|
|
Bug #4539: Paper Doll is affected by GUI scaling
|
|
|
Bug #4543: Picking cursed items through inventory (menumode) makes it disappear
|
|
|
Bug #4545: Creatures flee from werewolves
|
|
|
Bug #4551: Replace 0 sound range with default range separately
|
|
|
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
|
|
|
Bug #4557: Topics with reserved names are handled differently from vanilla
|
|
|
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
|
|
|
Bug #4560: OpenMW does not update pinned windows properly
|
|
|
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
|
|
|
Bug #4565: Underwater view distance should be limited
|
|
|
Bug #4573: Player uses headtracking in the 1st-person mode
|
|
|
Bug #4574: Player turning animations are twitchy
|
|
|
Bug #4575: Weird result of attack animation blending with movement animations
|
|
|
Bug #4576: Reset of idle animations when attack can not be started
|
|
|
Bug #4591: Attack strength should be 0 if player did not hold the attack button
|
|
|
Bug #4593: Editor: Instance dragging is broken
|
|
|
Bug #4597: <> operator causes a compile error
|
|
|
Bug #4604: Picking up gold from the ground only makes 1 grabbed
|
|
|
Bug #4607: Scaling for animated collision shapes is applied twice
|
|
|
Bug #4608: Falling damage is applied twice
|
|
|
Bug #4611: Instant magic effects have 0 duration in custom spell cost calculations unlike vanilla
|
|
|
Bug #4614: Crash due to division by zero when FlipController has no textures
|
|
|
Bug #4615: Flicker effects for light sources are handled incorrectly
|
|
|
Bug #4617: First person sneaking offset is not applied while the character is in air
|
|
|
Bug #4618: Sneaking is possible while the character is flying
|
|
|
Bug #4622: Recharging enchanted items with Soul Gems does not award experience if it fails
|
|
|
Bug #4628: NPC record reputation, disposition and faction rank should have unsigned char type
|
|
|
Bug #4633: Sneaking stance affects speed even if the actor is not able to crouch
|
|
|
Bug #4641: GetPCJumping is handled incorrectly
|
|
|
Bug #4644: %Name should be available for all actors, not just for NPCs
|
|
|
Bug #4646: Weapon force-equipment messes up ongoing attack animations
|
|
|
Bug #4648: Hud thinks that throwing weapons have condition
|
|
|
Bug #4649: Levelup fully restores health
|
|
|
Bug #4653: Length of non-ASCII strings is handled incorrectly in ESM reader
|
|
|
Bug #4654: Editor: UpdateVisitor does not initialize skeletons for animated objects
|
|
|
Bug #4656: Combat AI: back up behaviour is incorrect
|
|
|
Bug #4668: Editor: Light source color is displayed as an integer
|
|
|
Bug #4669: ToggleCollision should trace the player down after collision being enabled
|
|
|
Bug #4671: knownEffect functions should use modified Alchemy skill
|
|
|
Bug #4672: Pitch factor is handled incorrectly for crossbow animations
|
|
|
Bug #4674: Journal can be opened when settings window is open
|
|
|
Bug #4677: Crash in ESM reader when NPC record has DNAM record without DODT one
|
|
|
Bug #4678: Crash in ESP parser when SCVR has no variable names
|
|
|
Bug #4684: Spell Absorption is additive
|
|
|
Bug #4685: Missing sound causes an exception inside Say command
|
|
|
Bug #4689: Default creature soundgen entries are not used
|
|
|
Bug #4691: Loading bar for cell should be moved up when text is still active at bottom of screen
|
|
|
Feature #912: Editor: Add missing icons to UniversalId tables
|
|
|
Feature #1221: Editor: Creature/NPC rendering
|
|
|
Feature #1617: Editor: Enchantment effect record verifier
|
|
|
Feature #1645: Casting effects from objects
|
|
|
Feature #2606: Editor: Implemented (optional) case sensitive global search
|
|
|
Feature #2787: Use the autogenerated collision box, if the creature mesh has no predefined one
|
|
|
Feature #2845: Editor: add record view and preview default keybindings
|
|
|
Feature #2847: Content selector: allow to copy the path to a file by using the context menu
|
|
|
Feature #3083: Play animation when NPC is casting spell via script
|
|
|
Feature #3103: Provide option for disposition to get increased by successful trade
|
|
|
Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results
|
|
|
Feature #3641: Editor: Limit FPS in 3d preview window
|
|
|
Feature #3703: Ranged sneak attack criticals
|
|
|
Feature #4012: Editor: Write a log file if OpenCS crashes
|
|
|
Feature #4222: 360° screenshots
|
|
|
Feature #4256: Implement ToggleBorders (TB) console command
|
|
|
Feature #4285: Support soundgen calls for activators
|
|
|
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
|
|
|
Feature #4345: Add equivalents for the command line commands to Launcher
|
|
|
Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically
|
|
|
Feature #4444: Per-group KF-animation files support
|
|
|
Feature #4466: Editor: Add option to ignore "Base" records when running verifier
|
|
|
Feature #4488: Make water shader rougher during rain
|
|
|
Feature #4509: Show count of enchanted items in stack in the spells list
|
|
|
Feature #4512: Editor: Use markers for lights and creatures levelled lists
|
|
|
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
|
|
|
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
|
|
|
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
|
|
|
Feature #4579: Add option for applying Strength into hand to hand damage
|
|
|
Feature #4581: Use proper logging system
|
|
|
Feature #4624: Spell priority: don't cast hit chance-affecting spells if the enemy is not in respective stance at the moment
|
|
|
Feature #4625: Weapon priority: use weighted mean for melee damage rating
|
|
|
Feature #4626: Weapon priority: account for weapon speed
|
|
|
Feature #4632: AI priority: utilize vanilla AI GMSTs for priority rating
|
|
|
Feature #4636: Use sTo GMST in spellmaking menu
|
|
|
Feature #4642: Batching potion creation
|
|
|
Feature #4647: Cull actors outside of AI processing range
|
|
|
Feature #4682: Use the collision box from basic creature mesh if the X one have no collisions
|
|
|
Feature #4697: Use the real thrown weapon damage in tooltips and AI
|
|
|
Task #2490: Don't open command prompt window on Release-mode builds automatically
|
|
|
Task #4545: Enable is_pod string test
|
|
|
Task #4605: Optimize skinning
|
|
|
Task #4606: Support Rapture3D's OpenAL driver
|
|
|
Task #4613: Incomplete type errors when compiling with g++ on OSX 10.9
|
|
|
Task #4621: Optimize combat AI
|
|
|
Task #4643: Revise editor record verifying functionality
|
|
|
Task #4645: Use constants instead of widely used magic numbers
|
|
|
Task #4652: Move call to enemiesNearby() from InputManager::rest() to World::canRest()
|
|
|
|
|
|
0.44.0
|
|
|
------
|
|
|
|
|
|
Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
|
|
|
Bug #1987: Some glyphs are not supported
|
|
|
Bug #2254: Magic related visual effects are not rendered when loading a saved game
|
|
|
Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
|
|
|
Bug #2703: OnPCHitMe is not handled correctly
|
|
|
Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
|
|
|
Bug #2841: "Total eclipse" happens if weather settings are not defined.
|
|
|
Bug #2897: Editor: Rename "Original creature" field
|
|
|
Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
|
|
|
Bug #3343: Editor: ID sorting is case-sensitive in certain tables
|
|
|
Bug #3557: Resource priority confusion when using the local data path as installation root
|
|
|
Bug #3587: Pathgrid and Flying Creatures wrong behaviour – abotWhereAreAllBirdsGoing
|
|
|
Bug #3603: SetPos should not skip weather transitions
|
|
|
Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
|
|
|
Bug #3638: Fast forwarding can move NPC inside objects
|
|
|
Bug #3664: Combat music does not start in dialogue
|
|
|
Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
|
|
|
Bug #3708: Controllers broken on macOS
|
|
|
Bug #3726: Items with suppressed activation can be picked up via the inventory menu
|
|
|
Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
|
|
|
Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
|
|
|
Bug #3884: Incorrect enemy behavior when exhausted
|
|
|
Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
|
|
|
Bug #4061: Scripts error on special token included in name
|
|
|
Bug #4111: Crash when mouse over soulgem with a now-missing soul
|
|
|
Bug #4122: Swim animation should not be interrupted during underwater attack
|
|
|
Bug #4134: Battle music behaves different than vanilla
|
|
|
Bug #4135: Reflecting an absorb spell different from vanilla
|
|
|
Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
|
|
|
Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
|
|
|
Bug #4159: NPCs' base skeleton files should not be optimized
|
|
|
Bug #4177: Jumping/landing animation interference/flickering
|
|
|
Bug #4179: NPCs do not face target
|
|
|
Bug #4180: Weapon switch sound playing even though no weapon is switched
|
|
|
Bug #4184: Guards can initiate dialogue even though you are far above them
|
|
|
Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
|
|
|
Bug #4191: "screenshot saved" message also appears in the screenshot image
|
|
|
Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
|
|
|
Bug #4210: Some dialogue topics are not highlighted on first encounter
|
|
|
Bug #4211: FPS drops after minimizing the game during rainy weather
|
|
|
Bug #4216: Thrown weapon projectile doesn't rotate
|
|
|
Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
|
|
|
Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
|
|
|
Bug #4226: The current player's class should be default value in the class select menu
|
|
|
Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
|
|
|
Bug #4233: W and A keys override S and D Keys
|
|
|
Bug #4235: Wireframe mode affects local map
|
|
|
Bug #4239: Quick load from container screen causes crash
|
|
|
Bug #4242: Crime greetings display in Journal
|
|
|
Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
|
|
|
Bug #4246: Take armor condition into account when calcuting armor rating
|
|
|
Bug #4250: Jumping is not as fluid as it was pre-0.43.0
|
|
|
Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
|
|
|
Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
|
|
|
Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
|
|
|
Bug #4264: Player in god mode can be affected by some negative spell effects
|
|
|
Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
|
|
|
Bug #4272: Root note transformations are discarded again
|
|
|
Bug #4279: Sometimes cells are not marked as explored on the map
|
|
|
Bug #4298: Problem with MessageBox and chargen menu interaction order
|
|
|
Bug #4301: Optimizer breaks LOD nodes
|
|
|
Bug #4308: PlaceAtMe doesn't inherit scale of calling object
|
|
|
Bug #4309: Only harmful effects with resistance effect set are resistable
|
|
|
Bug #4313: Non-humanoid creatures are capable of opening doors
|
|
|
Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
|
|
|
Bug #4319: Collisions for certain meshes are incorrectly ignored
|
|
|
Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
|
|
|
Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
|
|
|
Bug #4328: Ownership by dead actors is not cleared from picked items
|
|
|
Bug #4334: Torch and shield usage inconsistent with original game
|
|
|
Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
|
|
|
Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
|
|
|
Bug #4346: Count formatting does not work well with very high numbers
|
|
|
Bug #4351: Using AddSoulgem fills all soul gems of the specified type
|
|
|
Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
|
|
|
Bug #4392: Inventory filter breaks after loading a game
|
|
|
Bug #4405: No default terrain in empty cells when distant terrain is enabled
|
|
|
Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
|
|
|
Bug #4412: openmw-iniimporter ignores data paths from config
|
|
|
Bug #4413: Moving with 0 strength uses all of your fatigue
|
|
|
Bug #4420: Camera flickering when I open up and close menus while sneaking
|
|
|
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
|
|
|
Bug #4435: Item health is considered a signed integer
|
|
|
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
|
|
|
Feature #1786: Round up encumbrance value in the encumbrance bar
|
|
|
Feature #2694: Editor: rename "model" column to make its purpose clear
|
|
|
Feature #3870: Editor: Terrain Texture Brush Button
|
|
|
Feature #3872: Editor: Edit functions in terrain texture editing mode
|
|
|
Feature #4054: Launcher: Create menu for settings.cfg options
|
|
|
Feature #4064: Option for fast travel services to charge for the first companion
|
|
|
Feature #4142: Implement fWereWolfHealth GMST
|
|
|
Feature #4174: Multiple quicksaves
|
|
|
Feature #4407: Support NiLookAtController
|
|
|
Feature #4423: Rebalance soul gem values
|
|
|
Task #4015: Use AppVeyor build artifact features to make continuous builds available
|
|
|
Editor: New (and more complete) icon set
|
|
|
|
|
|
0.43.0
|
|
|
------
|
|
|
|
|
|
Bug #815: Different settings cause inconsistent underwater visibility
|
|
|
Bug #1452: autosave is not executed when waiting
|
|
|
Bug #1555: Closing containers with spacebar doesn't work after touching an item
|
|
|
Bug #1692: Can't close container when item is "held"
|
|
|
Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect
|
|
|
Bug #2445: Spellcasting can be interrupted
|
|
|
Bug #2489: Keeping map open not persisted between saves
|
|
|
Bug #2594: 1st person view uses wrong body texture with Better bodies
|
|
|
Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game
|
|
|
Bug #2639: Attacking flag isn't reset upon reloading
|
|
|
Bug #2698: Snow and rain VFX move with the player
|
|
|
Bug #2704: Some creature swim animations not being used
|
|
|
Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature
|
|
|
Bug #3045: Settings containing '#' cannot be loaded
|
|
|
Bug #3097: Drop() doesn't work when an item is held (with the mouse)
|
|
|
Bug #3110: GetDetected doesn't work without a reference
|
|
|
Bug #3126: Framerate nosedives when adjusting dialogue window size
|
|
|
Bug #3243: Ampersand in configuration files isn't escaped automatically
|
|
|
Bug #3365: Wrong water reflection along banks
|
|
|
Bug #3441: Golden saint always dispelling soul trap / spell priority issue
|
|
|
Bug #3528: Disposing of corpses breaks quests
|
|
|
Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg
|
|
|
Bug #3647: Multi-effect spells play audio louder than in Vanilla
|
|
|
Bug #3656: NPCs forget where their place in the world is
|
|
|
Bug #3665: Music transitions are too abrupt
|
|
|
Bug #3679: Spell cast effect should disappear after using rest command
|
|
|
Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones.
|
|
|
Bug #3694: Wrong magicka bonus applied on character creation
|
|
|
Bug #3706: Guards don't try to arrest the player if attacked
|
|
|
Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode
|
|
|
Bug #3720: Death counter not cleaned of non-existing IDs when loading a game
|
|
|
Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped
|
|
|
Bug #3749: Yagrum Bagarn moves to different position on encountering
|
|
|
Bug #3766: DisableLevitation does not remove visuals of preexisting effect
|
|
|
Bug #3787: Script commands in result box for voiced dialogue are ignored
|
|
|
Bug #3793: OpenMW tries to animate animated references even when they are disabled
|
|
|
Bug #3794: Default sound buffer size is too small for mods
|
|
|
Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything
|
|
|
Bug #3798: tgm command behaviour differs from vanilla
|
|
|
Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly
|
|
|
Bug #3805: Slight enchant miscalculation
|
|
|
Bug #3826: Rendering problems with an image in a letter
|
|
|
Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game
|
|
|
Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly
|
|
|
Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID
|
|
|
Bug #3843: Wrong jumping fatigue loss calculations
|
|
|
Bug #3850: Boethiah's voice is distorted underwater
|
|
|
Bug #3851: NPCs and player say things while underwater
|
|
|
Bug #3864: Crash when exiting to Khartag point from Ilunibi
|
|
|
Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem
|
|
|
Bug #3879: Dialogue option: Go to jail, persists beyond quickload
|
|
|
Bug #3891: Journal displays empty entries
|
|
|
Bug #3892: Empty space before dialogue entry display
|
|
|
Bug #3898: (mod) PositionCell in dialogue results closes dialogue window
|
|
|
Bug #3906: "Could not find Data Files location" dialog can appear multiple times
|
|
|
Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD
|
|
|
Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window
|
|
|
Bug #3910: Launcher window can be resized so that it cuts off the scroll
|
|
|
Bug #3915: NC text key on nifs doesn't work
|
|
|
Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound
|
|
|
Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells
|
|
|
Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key
|
|
|
Bug #3935: Incorrect attack strength for AI actors
|
|
|
Bug #3937: Combat AI: enchanted weapons have too high rating
|
|
|
Bug #3942: UI sounds are distorted underwater
|
|
|
Bug #3943: CPU/GPU usage should stop when the game is minimised
|
|
|
Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory
|
|
|
Bug #3955: Player's avatar rendering issues
|
|
|
Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly
|
|
|
Bug #3957: Weird bodypart rendering if a node has reserved name
|
|
|
Bug #3960: Clothes with high cost (> 32768) are not handled properly
|
|
|
Bug #3963: When on edge of being burdened the condition doesn't lower as you run.
|
|
|
Bug #3971: Editor: Incorrect colour field in cell table
|
|
|
Bug #3974: Journal page turning doesn't produce sounds
|
|
|
Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers
|
|
|
Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt
|
|
|
Bug #3982: Down sounds instead of Up ones are played when trading
|
|
|
Bug #3987: NPCs attack after some taunting with no "Goodbye"
|
|
|
Bug #3991: Journal can still be opened at main menu
|
|
|
Bug #3995: Dispel cancels every temporary magic effect
|
|
|
Bug #4002: Build broken on OpenBSD with clang
|
|
|
Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border
|
|
|
Bug #4004: Manis Virmaulese attacks without saying anything
|
|
|
Bug #4010: AiWander: "return to the spawn position" feature does not work properly
|
|
|
Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards
|
|
|
Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving
|
|
|
Bug #4024: Poor music track distribution
|
|
|
Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list
|
|
|
Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS
|
|
|
Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon
|
|
|
Bug #4037: Editor: New greetings do not work in-game.
|
|
|
Bug #4049: Reloading a saved game while falling prevents damage
|
|
|
Bug #4056: Draw animation should not be played when player equips a new weapon
|
|
|
Bug #4074: Editor: Merging of LAND/LTEX records
|
|
|
Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue
|
|
|
Bug #4079: Alchemy skill increases do not take effect until next batch
|
|
|
Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla
|
|
|
Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used
|
|
|
Bug #4095: Error in framelistener when take all items from a dead corpse
|
|
|
Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision
|
|
|
Bug #4104: Cycling through weapons does not skip broken ones
|
|
|
Bug #4105: birthsign generation menu does not show full details
|
|
|
Bug #4107: Editor: Left pane in Preferences window is too narrow
|
|
|
Bug #4112: Inventory sort order is inconsistent
|
|
|
Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient
|
|
|
Bug #4131: Pickpocketing behaviour is different from vanilla
|
|
|
Bug #4155: NPCs don't equip a second ring in some cases
|
|
|
Bug #4156: Snow doesn't create water ripples
|
|
|
Bug #4165: NPCs autoequip new clothing with the same price
|
|
|
Feature #452: Rain-induced water ripples
|
|
|
Feature #824: Fading for doors and teleport commands
|
|
|
Feature #933: Editor: LTEX record table
|
|
|
Feature #936: Editor: LAND record table
|
|
|
Feature #1374: AI: Resurface to breathe
|
|
|
Feature #2320: ess-Importer: convert projectiles
|
|
|
Feature #2509: Editor: highlighting occurrences of a word in a script
|
|
|
Feature #2748: Editor: Should use one resource manager per document
|
|
|
Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots.
|
|
|
Feature #2923: Option to show the damage of the arrows through tooltip.
|
|
|
Feature #3099: Disabling inventory while dragging an item forces you to drop it
|
|
|
Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively
|
|
|
Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all)
|
|
|
Feature #3400: Add keyboard shortcuts for menus
|
|
|
Feature #3492: Show success rate while enchanting
|
|
|
Feature #3530: Editor: Reload data files
|
|
|
Feature #3682: Editor: Default key binding reset
|
|
|
Feature #3921: Combat AI: aggro priorities
|
|
|
Feature #3941: Allow starting at an unnamed exterior cell with --start
|
|
|
Feature #3952: Add Visual Studio 2017 support
|
|
|
Feature #3953: Combat AI: use "WhenUsed" enchantments
|
|
|
Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion
|
|
|
Task #2258: Windows installer: launch OpenMW tickbox
|
|
|
Task #4152: The Windows CI script is moving files around that CMake should be dealing with
|
|
|
|
|
|
0.42.0
|
|
|
------
|
|
|
|
|
|
Bug #1956: Duplicate objects after loading the game, when a mod was edited
|
|
|
Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly
|
|
|
Bug #2116: Cant fit through some doorways pressed against staircases
|
|
|
Bug #2289: Some modal dialogs are not centered on the screen when the window resizes
|
|
|
Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected
|
|
|
Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save
|
|
|
Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high
|
|
|
Bug #2645: Cycling weapons is possible while console/pause menu is open
|
|
|
Bug #2678: Combat with water creatures do not end upon exiting water
|
|
|
Bug #2759: Light Problems in Therana's Chamber in Tel Branora
|
|
|
Bug #2771: unhandled sdl event of type 0x302
|
|
|
Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working
|
|
|
Bug #2838: Editor: '.' in a record name should be allowed
|
|
|
Bug #2909: NPCs appear floating when standing on a slope
|
|
|
Bug #3093: Controller movement cannot be used while mouse is moving
|
|
|
Bug #3134: Crash possible when using console with open container
|
|
|
Bug #3254: AI enemies hit between them.
|
|
|
Bug #3344: Editor: Verification results sorting by Type is not alphabetical.
|
|
|
Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file
|
|
|
Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora
|
|
|
Bug #3484: Editor: camera position is not set when changing cell via drag&drop
|
|
|
Bug #3508: Slowfall kills Jump momentum
|
|
|
Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
|
|
|
Bug #3581: NPCs wander too much
|
|
|
Bug #3601: Menu Titles not centered vertically
|
|
|
Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453)
|
|
|
Bug #3613: Can not map "next weapon" or "next spell" to controller
|
|
|
Bug #3617: Enchanted arrows don't explode when hitting the ground
|
|
|
Bug #3645: Unable to use steps in Vivec, Palace of Vivec
|
|
|
Bug #3650: Tamriel Rebuilt 16.09.1 – Hist Cuirass GND nif is rendered inside a Pink Box
|
|
|
Bug #3652: Item icon shadows get stuck in the alchemy GUI
|
|
|
Bug #3653: Incorrect swish sounds
|
|
|
Bug #3666: NPC collision should not be disabled until death animation has finished
|
|
|
Bug #3669: Editor: Text field was missing from book object editing dialogue
|
|
|
Bug #3670: Unhandled SDL event of type 0x304
|
|
|
Bug #3671: Incorrect local variable value after picking up bittercup
|
|
|
Bug #3686: Travelling followers doesn't increase travel fee
|
|
|
Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones.
|
|
|
Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures
|
|
|
Bug #3691: Enemies do not initiate combat with player followers on sight
|
|
|
Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41
|
|
|
Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts
|
|
|
Bug #3700: Climbing on rocks and mountains
|
|
|
Bug #3704: Creatures don't auto-equip their shields on creation
|
|
|
Bug #3705: AI combat engagement logic differs from vanilla
|
|
|
Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh
|
|
|
Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed
|
|
|
Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception
|
|
|
Bug #3719: Dropped identification papers can't be picked up again
|
|
|
Bug #3722: Command spell doesn't bring enemies out of combat
|
|
|
Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context
|
|
|
Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry.
|
|
|
Bug #3755: Followers stop following after loading from savegame
|
|
|
Bug #3772: ModStat lowers attribute to 100 if it was greater
|
|
|
Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds
|
|
|
Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed
|
|
|
Bug #3800: Wrong tooltip maximum width
|
|
|
Bug #3801: Drowning widget is bugged
|
|
|
Bug #3802: BarterOffer shouldn't limit pcMercantile
|
|
|
Bug #3813: Some fatal error
|
|
|
Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID
|
|
|
Bug #3822: Custom added creatures are not animated
|
|
|
Feature #451: Water sounds
|
|
|
Feature #2691: Light particles sometimes not shown in inventory character preview
|
|
|
Feature #3523: Light source on magic projectiles
|
|
|
Feature #3644: Nif NiSphericalCollider Unknown Record Type
|
|
|
Feature #3675: ess-Importer: convert mark location
|
|
|
Feature #3693: ess-Importer: convert last known exterior cell
|
|
|
Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box.
|
|
|
Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box
|
|
|
Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box
|
|
|
Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box
|
|
|
Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box
|
|
|
Task #3092: const version of ContainerStoreIterator
|
|
|
Task #3795: /deps folder not in .gitignore
|
|
|
|
|
|
0.41.0
|
|
|
------
|
|
|
|
|
|
Bug #1138: Casting water walking doesn't move the player out of the water
|
|
|
Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
|
|
|
Bug #2048: Almvisi and Divine Intervention display wrong spell effect
|
|
|
Bug #2054: Show effect-indicator for "instant effect" spells and potions
|
|
|
Bug #2150: Clockwork City door animation problem
|
|
|
Bug #2288: Playback of weapon idle animation not correct
|
|
|
Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
|
|
|
Bug #2493: Repairing occasionally very slow
|
|
|
Bug #2716: [OSG] Water surface is too transparent from some angles
|
|
|
Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
|
|
|
Bug #3091: Editor: will not save addon if global variable value type is null
|
|
|
Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled
|
|
|
Bug #3348: Disabled map markers show on minimap
|
|
|
Bug #3350: Extending selection to instances with same object results in duplicates.
|
|
|
Bug #3353: [Mod] Romance version 3.7 script failed
|
|
|
Bug #3376: [Mod] Vampire Embrace script fails to execute
|
|
|
Bug #3385: Banners don't animate in stormy weather as they do in the original game
|
|
|
Bug #3393: Akulakhan re-enabled after main quest
|
|
|
Bug #3427: Editor: OpenMW-CS instances won´t get deleted
|
|
|
Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
|
|
|
Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
|
|
|
Bug #3499: Idle animations don't always loop
|
|
|
Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
|
|
|
Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
|
|
|
Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
|
|
|
Bug #3521: Armed NPCs don't use correct melee attacks
|
|
|
Bug #3535: Changing cell immediately after dying causes character to freeze.
|
|
|
Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
|
|
|
Bug #3549: Blood effects occur even when a hit is resisted
|
|
|
Bug #3551: NPC Todwendy in german version can't interact
|
|
|
Bug #3552: Opening the journal when fonts are missing results in a crash
|
|
|
Bug #3555: SetInvisible command should not apply graphic effect
|
|
|
Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
|
|
|
Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
|
|
|
Bug #3564: Editor: openmw-cs verification results
|
|
|
Bug #3568: Items that should be invisible are shown in the inventory
|
|
|
Bug #3574: Alchemy: Alembics and retorts are used in reverse
|
|
|
Bug #3575: Diaglog choices don't work in mw 0.40
|
|
|
Bug #3576: Minor differences in AI reaction to hostile spell effects
|
|
|
Bug #3577: not local nolore dialog test
|
|
|
Bug #3578: Animation Replacer hangs after one cicle/step
|
|
|
Bug #3579: Bound Armor skillups and sounds
|
|
|
Bug #3583: Targetted GetCurrentAiPackage returns 0
|
|
|
Bug #3584: Persuasion bug
|
|
|
Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
|
|
|
Bug #3594: Weather doesn't seem to update correctly in Mournhold
|
|
|
Bug #3598: Saving doesn't save status of objects
|
|
|
Bug #3600: Screen goes black when trying to travel to Sadrith Mora
|
|
|
Bug #3608: Water ripples aren't created when walking on water
|
|
|
Bug #3626: Argonian NPCs swim like khajiits
|
|
|
Bug #3627: Cannot delete "Blessed touch" spell from spellbook
|
|
|
Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
|
|
|
Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
|
|
|
Feature #1118: AI combat: flee
|
|
|
Feature #1596: Editor: Render water
|
|
|
Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
|
|
|
Feature #3166: Editor: Instance editing mode - rotate sub mode
|
|
|
Feature #3167: Editor: Instance editing mode - scale sub mode
|
|
|
Feature #3420: ess-Importer: player control flags
|
|
|
Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
|
|
|
Feature #3496: Zero-weight boots should play light boot footsteps
|
|
|
Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
|
|
|
Feature #3519: Play audio and visual effects for all effects in a spell
|
|
|
Feature #3527: Double spell explosion scaling
|
|
|
Feature #3534: Play particle textures for spell effects
|
|
|
Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
|
|
|
Feature #3540: Allow dodging for creatures with "biped" flag
|
|
|
Feature #3545: Drop shadow for items in menu
|
|
|
Feature #3558: Implement same spell range for "on touch" spells as original engine
|
|
|
Feature #3560: Allow using telekinesis with touch spells on objects
|
|
|
Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
|
|
|
|
|
|
0.40.0
|
|
|
------
|
|
|
|
|
|
Bug #1320: AiWander - Creatures in cells without pathgrids do not wander
|
|
|
Bug #1873: Death events are triggered at the beginning of the death animation
|
|
|
Bug #1996: Resting interrupts magic effects
|
|
|
Bug #2399: Vampires can rest in broad daylight and survive the experience
|
|
|
Bug #2604: Incorrect magicka recalculation
|
|
|
Bug #2721: Telekinesis extends interaction range where it shouldn't
|
|
|
Bug #2981: When waiting, NPCs can go where they wouldn't go normally.
|
|
|
Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup
|
|
|
Bug #3071: Slowfall does not stop momentum when jumping
|
|
|
Bug #3085: Plugins can not replace parent cell references with a cell reference of different type
|
|
|
Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him.
|
|
|
Bug #3149: Editor: Weather tables were missing from regions
|
|
|
Bug #3201: Netch shoots over your head
|
|
|
Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0
|
|
|
Bug #3286: Editor: Script editor tab width
|
|
|
Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0
|
|
|
Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times
|
|
|
Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button
|
|
|
Bug #3340: ESS-Importer does not separate item stacks
|
|
|
Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed
|
|
|
Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue
|
|
|
Bug #3349: AITravel doesn't repeat
|
|
|
Bug #3370: NPCs wandering to invalid locations after training
|
|
|
Bug #3378: "StopCombat" command does not function in vanilla quest
|
|
|
Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu
|
|
|
Bug #3388: Monster Respawn tied to Quicksave
|
|
|
Bug #3390: Strange visual effect in Dagoth Ur's chamber
|
|
|
Bug #3391: Inappropriate Blight weather behavior at end of main quest
|
|
|
Bug #3394: Replaced dialogue inherits some of its old data
|
|
|
Bug #3397: Actors that start the game dead always have the same death pose
|
|
|
Bug #3401: Sirollus Saccus sells not glass arrows
|
|
|
Bug #3402: Editor: Weapon data not being properly set
|
|
|
Bug #3405: Mulvisic Othril will not use her chitin throwing stars
|
|
|
Bug #3407: Tanisie Verethi will immediately detect the player
|
|
|
Bug #3408: Improper behavior of ashmire particles
|
|
|
Bug #3412: Ai Wander start time resets when saving/loading the game
|
|
|
Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly
|
|
|
Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck
|
|
|
Bug #3423: Sleep interruption inside dungeons too agressive
|
|
|
Bug #3424: Pickpocketing sometimes won't work
|
|
|
Bug #3432: AiFollow / AiEscort durations handled incorrectly
|
|
|
Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases
|
|
|
Bug #3437: Weather-conditioned dialogue should not play in interiors
|
|
|
Bug #3439: Effects cast by summon stick around after their death
|
|
|
Bug #3440: Parallax maps looks weird
|
|
|
Bug #3443: Class graphic for custom class should be Acrobat
|
|
|
Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
|
|
|
Bug #3448: After dispelled, invisibility icon is still displayed
|
|
|
Bug #3453: First couple of seconds of NPC speech is muted
|
|
|
Bug #3455: Portable house mods lock player and npc movement up exiting house.
|
|
|
Bug #3456: Equipping an item will undo dispel of constant effect invisibility
|
|
|
Bug #3458: Constant effect restore health doesn't work during Wait
|
|
|
Bug #3466: It is possible to stack multiple scroll effects of the same type
|
|
|
Bug #3471: When two mods delete the same references, many references are not disabled by the engine.
|
|
|
Bug #3473: 3rd person camera can be glitched
|
|
|
Feature #1424: NPC "Face" function
|
|
|
Feature #2974: Editor: Multiple Deletion of Subrecords
|
|
|
Feature #3044: Editor: Render path grid v2
|
|
|
Feature #3362: Editor: Configurable key bindings
|
|
|
Feature #3375: Make sun / moon reflections weather dependent
|
|
|
Feature #3386: Editor: Edit pathgrid
|
|
|
|
|
|
0.39.0
|
|
|
------
|
|
|
|
|
|
Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
|
|
|
Bug #1544: "Drop" drops equipped item in a separate stack
|
|
|
Bug #1587: Collision detection glitches
|
|
|
Bug #1629: Container UI locks up in Vivec at Jeanne's
|
|
|
Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates
|
|
|
Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
|
|
|
Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading
|
|
|
Bug #2295: Internal texture not showing, nipixeldata
|
|
|
Bug #2363: Corpses don't disappear
|
|
|
Bug #2369: Respawns should be timed individually
|
|
|
Bug #2393: Сharacter is stuck in the tree
|
|
|
Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations
|
|
|
Bug #2467: Creatures do not respawn
|
|
|
Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls
|
|
|
Bug #2610: FixMe script still needs to be implemented
|
|
|
Bug #2689: Riekling raider pig constantly screams while running
|
|
|
Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
|
|
|
Bug #2737: Camera shaking when side stepping around object
|
|
|
Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking
|
|
|
Bug #2806: Stack overflow in LocalScripts::getNext
|
|
|
Bug #2807: Collision detection allows player to become stuck inside objects
|
|
|
Bug #2814: Stairs to Marandus have improper collision
|
|
|
Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
|
|
|
Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops
|
|
|
Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
|
|
|
Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log
|
|
|
Bug #3101: Regression: White guar does not move
|
|
|
Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb
|
|
|
Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) – Innocent victim won't turn werewolf
|
|
|
Bug #3125: Improper dialogue window behavior when talking to creatures
|
|
|
Bug #3130: Some wandering NPCs disappearing, cannot finish quests
|
|
|
Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
|
|
|
Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
|
|
|
Bug #3135: Journal entry for The Pigrim's Path missing name
|
|
|
Bug #3136: Dropped bow is displaced
|
|
|
Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file.
|
|
|
Bug #3142: Duplicate Resist Magic message
|
|
|
Bug #3143: Azura missing her head
|
|
|
Bug #3146: Potion effect showing when ingredient effects are not known
|
|
|
Bug #3155: When executing chop attack with a spear, hands turn partly invisible
|
|
|
Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
|
|
|
Bug #3163: Editor: Objects dropped to scene do not always save
|
|
|
Bug #3173: Game Crashes After Casting Recall Spell
|
|
|
Bug #3174: Constant effect enchantments play spell animation on dead bodies
|
|
|
Bug #3175: Spell effects do not wear down when caster dies
|
|
|
Bug #3176: NPCs appearing randomly far away from towns
|
|
|
Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
|
|
|
Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
|
|
|
Bug #3207: Editor: New objects do not render
|
|
|
Bug #3212: Arrow of Ranged Silence
|
|
|
Bug #3213: Looking at Floor After Magical Transport
|
|
|
Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
|
|
|
Bug #3222: Falling through the water in Vivec
|
|
|
Bug #3223: Crash at the beginning with MOD (The Symphony)
|
|
|
Bug #3228: Purple screen when leveling up.
|
|
|
Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
|
|
|
Bug #3234: Armor mesh stuck on body in inventory menu
|
|
|
Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
|
|
|
Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm
|
|
|
Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
|
|
|
Bug #3258: Woman biped skeleton
|
|
|
Bug #3259: No alternating punches
|
|
|
Bug #3262: Crash in class selection menu
|
|
|
Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top
|
|
|
Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
|
|
|
Bug #3327: Stuck in table after loading when character was sneaking when quicksave
|
|
|
Feature #652: Editor: GMST verifier
|
|
|
Feature #929: Editor: Info record verifier
|
|
|
Feature #1279: Editor: Render cell border markers
|
|
|
Feature #2482: Background cell loading and caching of loaded cells
|
|
|
Feature #2484: Editor: point lighting
|
|
|
Feature #2801: Support NIF bump map textures in osg
|
|
|
Feature #2926: Editor: Optional line wrap in script editor wrap lines
|
|
|
Feature #3000: Editor: Reimplement 3D scene camera system
|
|
|
Feature #3035: Editor: Make scenes a drop target for referenceables
|
|
|
Feature #3043: Editor: Render cell markers v2
|
|
|
Feature #3164: Editor: Instance Selection Menu
|
|
|
Feature #3165: Editor: Instance editing mode - move sub mode
|
|
|
Feature #3244: Allow changing water Level of Interiors behaving like exteriors
|
|
|
Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
|
|
|
Support #3179: Fatal error on startup
|
|
|
|
|
|
0.38.0
|
|
|
------
|
|
|
|
|
|
Bug #1699: Guard will continuously run into mudcrab
|
|
|
Bug #1934: Saw in Dome of Kasia doesnt harm the player
|
|
|
Bug #1962: Rat floats when killed near the door
|
|
|
Bug #1963: Kwama eggsacks pulse too fast
|
|
|
Bug #2198: NPC voice sound source should be placed at their head
|
|
|
Bug #2210: OpenMW installation wizard crashes...
|
|
|
Bug #2211: Editor: handle DELE subrecord at the end of a record
|
|
|
Bug #2413: ESM error Unknown subrecord in Grandmaster of Hlaalu
|
|
|
Bug #2537: Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid
|
|
|
Bug #2697: "The Swimmer" moves away after leading you to underwater cave
|
|
|
Bug #2724: Loading previous save duplicates containers and harvestables
|
|
|
Bug #2769: Inventory doll - Cursor not respecting order of clothes
|
|
|
Bug #2865: Scripts silently fail when moving NPCs between cells.
|
|
|
Bug #2873: Starting a new game leads to CTD / Fatal Error
|
|
|
Bug #2918: Editor: it's not possible to create an omwaddon containing a dot in the file name
|
|
|
Bug #2933: Dialog box can't disable a npc if it is in another cell. (Rescue Madura Seran).
|
|
|
Bug #2942: atronach sign behavior (spell absorption) changes when trying to receive a blessing at "shrine of tribunal"
|
|
|
Bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
|
|
|
Bug #2961: ESM Error: Unknown subrecord if Deus Ex Machina mod is loaded
|
|
|
Bug #2972: Resurrecting the player via console does not work when health was 0
|
|
|
Bug #2986: Projectile weapons work underwater
|
|
|
Bug #2988: "Expected subrecord" bugs showing up.
|
|
|
Bug #2991: Can't use keywords in strings for MessageBox
|
|
|
Bug #2993: Tribunal:The Shrine of the Dead – Urvel Dulni can't stop to follow the player.
|
|
|
Bug #3008: NIFFile Error while loading meshes with a NiLODNode
|
|
|
Bug #3010: Engine: items should sink to the ground when dropped under water
|
|
|
Bug #3011: NIFFile Error while loading meshes with a NiPointLight
|
|
|
Bug #3016: Engine: something wrong with scripting - crash / fatal error
|
|
|
Bug #3020: Editor: verify does not check if given "item ID" (as content) for a "container" exists
|
|
|
Bug #3026: [MOD: Julan Ashlander Companion] Dialogue not triggering correctly
|
|
|
Bug #3028: Tooltips for Health, Magicka and Fatigue show in Options menu even when bars aren't visible
|
|
|
Bug #3034: Item count check dialogue option doesn't work (Guards accept gold even if you don't have enough)
|
|
|
Bug #3036: Owned tooltip color affects spell tooltips incorrrectly
|
|
|
Bug #3037: Fatal error loading old ES_Landscape.esp in Store<ESM::LandTexture>::search
|
|
|
Bug #3038: Player sounds come from underneath
|
|
|
Bug #3040: Execution of script failed: There is a message box already
|
|
|
Bug #3047: [MOD: Julan Ashlander Companion] Scripts KS_Bedscript or KS_JulanNight not working as intended
|
|
|
Bug #3048: Fatal Error
|
|
|
Bug #3051: High field of view results in first person rendering glitches
|
|
|
Bug #3053: Crash on new game at character class selection
|
|
|
Bug #3058: Physiched sleeves aren't rendered correctly.
|
|
|
Bug #3060: NPCs use wrong landing sound
|
|
|
Bug #3062: Mod support regression: Andromeda's fast travel.
|
|
|
Bug #3063: Missing Journal Textures without Tribunal and Bloodmoon installed
|
|
|
Bug #3077: repeated aifollow causes the distance to stack
|
|
|
Bug #3078: Creature Dialogues not showing when certain Function/Conditions are required.
|
|
|
Bug #3082: Crash when entering Holamayan Monastery with mesh replacer installed
|
|
|
Bug #3086: Party at Boro's House – Creature with Class don't talk under OpenMW
|
|
|
Bug #3089: Dreamers spawn too soon
|
|
|
Bug #3100: Certain controls erroneously work as a werewolf
|
|
|
Bug #3102: Multiple unique soultrap spell sources clone souls.
|
|
|
Bug #3105: Summoned creatures and objects disappear at midnight
|
|
|
Bug #3112: gamecontrollerdb file creation with wrong extension
|
|
|
Bug #3116: Dialogue Function "Same Race" is avoided
|
|
|
Bug #3117: Dialogue Bug: Choice conditions are tested when not in a choice
|
|
|
Bug #3118: Body Parts are not rendered when used in a pose.
|
|
|
Bug #3122: NPC direction is reversed during sneak awareness check
|
|
|
Feature #776: Sound effects from one direction don't necessarily affect both speakers in stereo
|
|
|
Feature #858: Different fov settings for hands and the game world
|
|
|
Feature #1176: Handle movement of objects between cells
|
|
|
Feature #2507: Editor: choosing colors for syntax highlighting
|
|
|
Feature #2867: Editor: hide script error list when there are no errors
|
|
|
Feature #2885: Accept a file format other than nif
|
|
|
Feature #2982: player->SetDelete 1 results in: PC can't move, menu can be opened
|
|
|
Feature #2996: Editor: make it possible to preset the height of the script check area in a script view
|
|
|
Feature #3014: Editor: Tooltips in 3D scene
|
|
|
Feature #3064: Werewolf field of view
|
|
|
Feature #3074: Quicksave indicator
|
|
|
Task #287: const version of Ptr
|
|
|
Task #2542: Editor: redo user settings system
|
|
|
|
|
|
0.37.0
|
|
|
------
|
|
|
|
|
|
Bug #385: Light emitting objects have a too short distance of activation
|
|
|
Bug #455: Animation doesn't resize creature's bounding box
|
|
|
Bug #602: Only collision model is updated when modifying objects trough console
|
|
|
Bug #639: Sky horizon at nighttime
|
|
|
Bug #672: incorrect trajectory of the moons
|
|
|
Bug #814: incorrect NPC width
|
|
|
Bug #827: Inaccurate raycasting for dead actors
|
|
|
Bug #996: Can see underwater clearly when at right height/angle
|
|
|
Bug #1317: Erene Llenim in Seyda Neen does not walk around
|
|
|
Bug #1330: Cliff racers fail to hit the player
|
|
|
Bug #1366: Combat AI can't aim down (in order to hit small creatures)
|
|
|
Bug #1511: View distance while under water is much too short
|
|
|
Bug #1563: Terrain positioned incorrectly and appears to vibrate in far-out cells
|
|
|
Bug #1612: First person models clip through walls
|
|
|
Bug #1647: Crash switching from full screen to windows mode - D3D9
|
|
|
Bug #1650: No textures with directx on windows
|
|
|
Bug #1730: Scripts names starting with digit(s) fail to compile
|
|
|
Bug #1738: Socucius Ergalla's greetings are doubled during the tutorial
|
|
|
Bug #1784: First person weapons always in the same position
|
|
|
Bug #1813: Underwater flora lighting up entire area.
|
|
|
Bug #1871: Handle controller extrapolation flags
|
|
|
Bug #1921: Footstep frequency and velocity do not immediately update when speed attribute changes
|
|
|
Bug #2001: OpenMW crashes on start with OpenGL 1.4 drivers
|
|
|
Bug #2014: Antialiasing setting does nothing on Linux
|
|
|
Bug #2037: Some enemies attack the air when spotting the player
|
|
|
Bug #2052: NIF rotation matrices including scales are not supported
|
|
|
Bug #2062: Crank in Old Mournhold: Forgotten Sewer turns about the wrong axis
|
|
|
Bug #2111: Raindrops in front of fire look wrong
|
|
|
Bug #2140: [OpenGL] Water effects, flames and parts of creatures solid black when observed through brazier flame
|
|
|
Bug #2147: Trueflame and Hopesfire flame effects not properly aligned with blade
|
|
|
Bug #2148: Verminous fabricants have little coloured box beneath their feet
|
|
|
Bug #2149: Sparks in Clockwork City should bounce off the floor
|
|
|
Bug #2151: Clockwork City dicer trap doesn't activate when you're too close
|
|
|
Bug #2186: Mini map contains scrambled pixels that cause the mini map to flicker
|
|
|
Bug #2187: NIF file with more than 255 NiBillboardNodes does not load
|
|
|
Bug #2191: Editor: Crash when trying to view cell in render view in OpenCS
|
|
|
Bug #2270: Objects flicker transparently
|
|
|
Bug #2280: Latest 32bit windows build of openmw runns out of vram
|
|
|
Bug #2281: NPCs don't scream when they die
|
|
|
Bug #2286: Jumping animation restarts when equipping mid-air
|
|
|
Bug #2287: Weapon idle animation stops when turning
|
|
|
Bug #2355: Light spell doesn't work in 1st person view
|
|
|
Bug #2362: Lantern glas opaque to flame effect from certain viewing angles
|
|
|
Bug #2364: Light spells are not as bright as in Morrowind
|
|
|
Bug #2383: Remove the alpha testing override list
|
|
|
Bug #2436: Crash on entering cell "Tower of Tel Fyr, Hall of Fyr"
|
|
|
Bug #2457: Player followers should not report crimes
|
|
|
Bug #2458: crash in some fighting situations
|
|
|
Bug #2464: Hiding an emitter node should make that emitter stop firing particles
|
|
|
Bug #2466: Can't load a save created with OpenMW-0.35.0-win64
|
|
|
Bug #2468: music from title screen continues after loading savegame
|
|
|
Bug #2494: Map not consistent between saves
|
|
|
Bug #2504: Dialog scroll should always start at the top
|
|
|
Bug #2506: Editor: Undo/Redo shortcuts do not work in script editor
|
|
|
Bug #2513: Mannequins in mods appear as dead bodies
|
|
|
Bug #2524: Editor: TopicInfo "custom" condition section is missing
|
|
|
Bug #2540: Editor: search and verification result table can not be sorted by clicking on the column names
|
|
|
Bug #2543: Editor: there is a problem with spell effects
|
|
|
Bug #2544: Editor fails to save NPC information correctly.
|
|
|
Bug #2545: Editor: delete record in Objects (referenceables) table messes up data
|
|
|
Bug #2546: Editor: race base attributes and skill boni are not displayed, thus not editable
|
|
|
Bug #2547: Editor: some NPC data is not displayed, thus not editable
|
|
|
Bug #2551: Editor: missing data in cell definition
|
|
|
Bug #2553: Editor: value filter does not work for float values
|
|
|
Bug #2555: Editor: undo leaves the record status as Modified
|
|
|
Bug #2559: Make Detect Enchantment marks appear on top of the player arrow
|
|
|
Bug #2563: position consoling npc doesn't work without cell reload
|
|
|
Bug #2564: Editor: Closing a subview from code does not clean up properly and will lead to crash on opening the next subview
|
|
|
Bug #2568: Editor: Setting default window size is ignored
|
|
|
Bug #2569: Editor: saving from an esp to omwaddon file results in data loss for TopicInfo
|
|
|
Bug #2575: Editor: Deleted record (with Added (ModifiedOnly) status) remains in the Dialog SubView
|
|
|
Bug #2576: Editor: Editor doesn't scroll to a newly opened subview, when ScrollBar Only mode is active
|
|
|
Bug #2578: Editor: changing Level or Reputation of an NPC crashes the editor
|
|
|
Bug #2579: Editor: filters not updated when adding or cloning records
|
|
|
Bug #2580: Editor: omwaddon makes OpenMW crash
|
|
|
Bug #2581: Editor: focus problems in edit subviews single- and multiline input fields
|
|
|
Bug #2582: Editor: object verifier should check for non-existing scripts being referenced
|
|
|
Bug #2583: Editor: applying filter to TopicInfo on mods that have added dialouge makes the Editor crash
|
|
|
Bug #2586: Editor: some dialogue only editable items do not refresh after undo
|
|
|
Bug #2588: Editor: Cancel button exits program
|
|
|
Bug #2589: Editor: Regions table - mapcolor does not change correctly
|
|
|
Bug #2591: Placeatme - spurious 5th parameter raises error
|
|
|
Bug #2593: COC command prints multiple times when GUI is hidden
|
|
|
Bug #2598: Editor: scene view of instances has to be zoomed out to displaying something - center camera instance please
|
|
|
Bug #2607: water behind an invisible NPC becomes invisible as well
|
|
|
Bug #2611: Editor: Sort problem in Objects table when few nested rows are added
|
|
|
Bug #2621: crash when a creature has no model
|
|
|
Bug #2624: Editor: missing columns in tables
|
|
|
Bug #2627: Character sheet doesn't properly update when backing out of CharGen
|
|
|
Bug #2642: Editor: endif without if - is not reported as error when "verify" was executed
|
|
|
Bug #2644: Editor: rebuild the list of available content files when opening the open/new dialogues
|
|
|
Bug #2656: OpenMW & OpenMW-CS: setting "Flies" flag for ghosts has no effect
|
|
|
Bug #2659: OpenMW & OpenMW-CS: savegame load fail due to script attached to NPCs
|
|
|
Bug #2668: Editor: reputation value in the input field is not stored
|
|
|
Bug #2696: Horkers use land idle animations under water
|
|
|
Bug #2705: Editor: Sort by Record Type (Objects table) is incorrect
|
|
|
Bug #2711: Map notes on an exterior cell that shows up with a map marker on the world map do not show up in the tooltip for that cell's marker on the world map
|
|
|
Bug #2714: Editor: Can't reorder rows with the same topic in different letter case
|
|
|
Bug #2720: Head tracking for creatures not implemented
|
|
|
Bug #2722: Alchemy should only include effects shared by at least 2 ingredients
|
|
|
Bug #2723: "ori" console command is not working
|
|
|
Bug #2726: Ashlanders in front of Ghostgate start wandering around
|
|
|
Bug #2727: ESM writer does not handle encoding when saving the TES3 header
|
|
|
Bug #2728: Editor: Incorrect position of an added row in Info tables
|
|
|
Bug #2731: Editor: Deleting a record triggers a Qt warning
|
|
|
Bug #2733: Editor: Undo doesn't restore the Modified status of a record when a nested data is changed
|
|
|
Bug #2734: Editor: The Search doesn't work
|
|
|
Bug #2738: Additive moon blending
|
|
|
Bug #2746: NIF node names should be case insensitive
|
|
|
Bug #2752: Fog depth/density not handled correctly
|
|
|
Bug #2753: Editor: line edit in dialogue subview tables shows after a single click
|
|
|
Bug #2755: Combat AI changes target too frequently
|
|
|
Bug #2761: Can't attack during block animations
|
|
|
Bug #2764: Player doesn't raise arm in 3rd person for weathertype 9
|
|
|
Bug #2768: Current screen resolution not selected in options when starting OpenMW
|
|
|
Bug #2773: Editor: Deleted scripts are editable
|
|
|
Bug #2776: ordinators still think I'm wearing their helm even though Khajiit and argonians can't
|
|
|
Bug #2779: Slider bars continue to move if you don't release mouse button
|
|
|
Bug #2781: sleep interruption is a little off (is this an added feature?)
|
|
|
Bug #2782: erroneously able to ready weapon/magic (+sheathe weapon/magic) while paralyzed
|
|
|
Bug #2785: Editor: Incorrect GMSTs for newly created omwgame files
|
|
|
Bug #2786: Kwama Queen head is inverted under OpenMW
|
|
|
Bug #2788: additem and removeitem incorrect gold behavior
|
|
|
Bug #2790: --start doesn't trace down
|
|
|
Bug #2791: Editor: Listed attributes and skill should not be based on number of NPC objects.
|
|
|
Bug #2792: glitched merchantile/infinite free items
|
|
|
Bug #2794: Need to ignore quotes in names of script function
|
|
|
Bug #2797: Editor: Crash when removing the first row in a nested table
|
|
|
Bug #2800: Show an error message when S3TC support is missing
|
|
|
Bug #2811: Targetted Open spell effect persists.
|
|
|
Bug #2819: Editor: bodypart's race filter not displayed correctly
|
|
|
Bug #2820: Editor: table sorting is inverted
|
|
|
Bug #2821: Editor: undo/redo command labels are incorrect
|
|
|
Bug #2826: locking beds that have been locked via magic psuedo-freezes the game
|
|
|
Bug #2830: Script compiler does not accept IDs as instruction/functions arguments if the ID is also a keyword
|
|
|
Bug #2832: Cell names are not localized on the world map
|
|
|
Bug #2833: [cosmetic] Players swimming at water's surface are slightly too low.
|
|
|
Bug #2840: Save/load menu is not entirely localized
|
|
|
Bug #2853: [exploit/bug] disintegrate weapon incorrectly applying to lockpicks, probes. creates unbreakable lockpicks
|
|
|
Bug #2855: Mouse wheel in journal is not disabled by "Options" panel.
|
|
|
Bug #2856: Heart of Lorkhan doesn't visually respond to attacks
|
|
|
Bug #2863: Inventory highlights wrong category after load
|
|
|
Bug #2864: Illuminated Order 1.0c Bug – The teleport amulet is not placed in the PC inventory.
|
|
|
Bug #2866: Editor: use checkbox instead of combobox for boolean values
|
|
|
Bug #2875: special cases of fSleepRandMod not behaving properly.
|
|
|
Bug #2878: Editor: Verify reports "creature has non-positive level" but there is no level setting
|
|
|
Bug #2879: Editor: entered value of field "Buys *" is not saved for a creature
|
|
|
Bug #2880: OpenMW & OpenMW-CS: having a scale value of 0.000 makes the game laggy
|
|
|
Bug #2882: Freeze when entering cell "Guild of Fighters (Ald'ruhn)" after dropping some items inside
|
|
|
Bug #2883: game not playable if mod providing a spell is removed but the list of known spells still contains it
|
|
|
Bug #2884: NPC chats about wrong player race
|
|
|
Bug #2886: Adding custom races breaks existing numbering of PcRace
|
|
|
Bug #2888: Editor: value entered in "AI Wander Idle" is not kept
|
|
|
Bug #2889: Editor: creatures made with the CS (not cloned) are always dead
|
|
|
Bug #2890: Editor: can't make NPC say a specific "Hello" voice-dialouge
|
|
|
Bug #2893: Editor: making a creature use textual dialogue doesn't work.
|
|
|
Bug #2901: Editor: gold for trading can not be set for creatures
|
|
|
Bug #2907: looking from uderwater part of the PC that is below the surface looks like it would be above the water
|
|
|
Bug #2914: Magicka not recalculated on character generation
|
|
|
Bug #2915: When paralyzed, you can still enter and exit sneak
|
|
|
Bug #2917: chameleon does not work for creatures
|
|
|
Bug #2927: Editor: in the automatic script checker local variable caches are not invalidated/updated on modifications of other scripts
|
|
|
Bug #2930: Editor: AIWander Idle can not be set for a creature
|
|
|
Bug #2932: Editor: you can add rows to "Creature Attack" but you can not enter values
|
|
|
Bug #2938: Editor: Can't add a start script.
|
|
|
Bug #2944: Spell chance for power to show as 0 on hud when used
|
|
|
Bug #2953: Editor: rightclick in an empty place in the menu bar shows an unnamed checkbox
|
|
|
Bug #2956: Editor: freezes while editing Filter
|
|
|
Bug #2959: space character in field enchantment (of an amulet) prevents rendering of surroundings
|
|
|
Bug #2962: OpenMW: Assertion `it != invStore.end()' failed
|
|
|
Bug #2964: Recursive script execution can corrupt script runtime data
|
|
|
Bug #2973: Editor: placing a chest in the game world and activating it heavily blurrs the character portrait
|
|
|
Bug #2978: Editor: Cannot edit alchemy ingredient properties
|
|
|
Bug #2980: Editor: Attribute and Skill can be selected for spells that do not require these parameters, leading to non-functional spells
|
|
|
Bug #2990: Compiling a script with warning mode 2 and enabled error downgrading leads to infinite recursion
|
|
|
Bug #2992: [Mod: Great House Dagoth] Killing Dagoth Gares freezes the game
|
|
|
Bug #3007: PlaceItem takes radians instead of degrees + angle reliability
|
|
|
Feature #706: Editor: Script Editor enhancements
|
|
|
Feature #872: Editor: Colour values in tables
|
|
|
Feature #880: Editor: ID auto-complete
|
|
|
Feature #928: Editor: Partial sorting in info tables
|
|
|
Feature #942: Editor: Dialogue for editing/viewing content file meta information
|
|
|
Feature #1057: NiStencilProperty
|
|
|
Feature #1278: Editor: Mouse picking in worldspace widget
|
|
|
Feature #1280: Editor: Cell border arrows
|
|
|
Feature #1401: Editor: Cloning enhancements
|
|
|
Feature #1463: Editor: Fine grained configuration of extended revert/delete commands
|
|
|
Feature #1591: Editor: Make fields in creation bar drop targets where applicable
|
|
|
Feature #1998: Editor: Magic effect record verifier
|
|
|
Feature #1999: Editor Sound Gen record verifier
|
|
|
Feature #2000: Editor: Pathgrid record verifier
|
|
|
Feature #2528: Game Time Tracker
|
|
|
Feature #2534: Editor: global search does not auomatically focus the search input field
|
|
|
Feature #2535: OpenMW: allow comments in openmw.cfg
|
|
|
Feature #2541: Editor: provide a go to the very bottom button for TopicInfo and JournalInfo
|
|
|
Feature #2549: Editor: add a horizontal slider to scroll between opened tables
|
|
|
Feature #2558: Editor: provide a shortcut for closing the subview that has the focus
|
|
|
Feature #2565: Editor: add context menu for dialogue sub view fields with an item matching "Edit 'x'" from the table subview context menu
|
|
|
Feature #2585: Editor: Ignore mouse wheel input for numeric values unless the respective widget has the focus
|
|
|
Feature #2620: Editor: make the verify-view refreshable
|
|
|
Feature #2622: Editor: Make double click behaviour in result tables configurable (see ID tables)
|
|
|
Feature #2717: Editor: Add severity column to report tables
|
|
|
Feature #2729: Editor: Various dialogue button bar improvements
|
|
|
Feature #2739: Profiling overlay
|
|
|
Feature #2740: Resource manager optimizations
|
|
|
Feature #2741: Make NIF files into proper resources
|
|
|
Feature #2742: Use the skinning data in NIF files as-is
|
|
|
Feature #2743: Small feature culling
|
|
|
Feature #2744: Configurable near clip distance
|
|
|
Feature #2745: GUI scaling option
|
|
|
Feature #2747: Support anonymous textures
|
|
|
Feature #2749: Loading screen optimizations
|
|
|
Feature #2751: Character preview optimization
|
|
|
Feature #2804: Editor: Merge Tool
|
|
|
Feature #2818: Editor: allow copying a record ID to the clipboard
|
|
|
Feature #2946: Editor: add script line number in results of search
|
|
|
Feature #2963: Editor: Mouse button bindings in 3D scene
|
|
|
Feature #2983: Sun Glare fader
|
|
|
Feature #2999: Scaling of journal and books
|
|
|
Task #2665: Support building with Qt5
|
|
|
Task #2725: Editor: Remove Display_YesNo
|
|
|
Task #2730: Replace hardcoded column numbers in SimpleDialogueSubView/DialogueSubView
|
|
|
Task #2750: Bullet shape instancing optimization
|
|
|
Task #2793: Replace grid size setting with half grid size setting
|
|
|
Task #3003: Support FFMPEG 2.9 (Debian request)
|
|
|
|
|
|
0.36.1
|
|
|
------
|
|
|
|
|
|
Bug #2590: Start scripts not added correctly
|
|
|
|
|
|
0.36.0
|
|
|
------
|
|
|
|
|
|
Bug #923: Editor: Operations-Multithreading is broken
|
|
|
Bug #1317: Erene Llenim in Seyda Neen does not walk around
|
|
|
Bug #1405: Water rendering glitch near Seyda Neen lighthouse
|
|
|
Bug #1621: "Error Detecting Morrowind Installation" in the default directory
|
|
|
Bug #2216: Creating a clone of the player stops you moving.
|
|
|
Bug #2387: Casting bound weapon spell doesn't switch to "ready weapon" mode
|
|
|
Bug #2407: Default to (0, 0) when "unknown cell" is encountered.
|
|
|
Bug #2411: enchanted item charges don't update/refresh if spell list window is pinned open
|
|
|
Bug #2428: Editor: cloning / creating new container class results in invalid omwaddon file - openmw-0.35
|
|
|
Bug #2429: Editor - cloning omits some values or sets different values than the original has
|
|
|
Bug #2430: NPC with negative fatigue don't fall (LGNPC Vivec, Foreign Quarter v2.21)
|
|
|
Bug #2432: Error on startup with Uvirith's Legacy enabled
|
|
|
Bug #2435: Editor: changed entries in the objects window are not shown as such
|
|
|
Bug #2437: Editor: changing an entry of a container/NPC/clothing/ingredient/globals will not be saved in the omwaddon file
|
|
|
Bug #2447: Editor doesn't save terrain information
|
|
|
Bug #2451: Editor not listing files with accented characters
|
|
|
Bug #2453: Chargen: sex, race and hair sliders not initialized properly
|
|
|
Bug #2459: Minor terrain clipping through statics due to difference in triangle alignment
|
|
|
Bug #2461: Invisible sound mark has collision in Sandus Ancestral Tomb
|
|
|
Bug #2465: tainted gold stack
|
|
|
Bug #2475: cumulative stacks of 100 point fortify skill speechcraft boosts do not apply correctly
|
|
|
Bug #2498: Editor: crash when issuing undo command after the table subview is closed
|
|
|
Bug #2500: Editor: object table - can't undo delete record
|
|
|
Bug #2518: OpenMW detect spell returns false positives
|
|
|
Bug #2521: NPCs don't react to stealing when inventory menu is open.
|
|
|
Bug #2525: Can't click on red dialogue choice [rise of house telvanni][60fffec]
|
|
|
Bug #2530: GetSpellEffects not working as in vanilla
|
|
|
Bug #2557: Crash on first launch after choosing "Run installation wizard"
|
|
|
Feature #139: Editor: Global Search & Replace
|
|
|
Feature #1219: Editor: Add dialogue mode only columns
|
|
|
Feature #2024: Hotkey for hand to hand (i.e. unequip any weapon)
|
|
|
Feature #2119: "Always Sneak" key bind
|
|
|
Feature #2262: Editor: Handle moved instances
|
|
|
Feature #2425: Editor: Add start script table
|
|
|
Feature #2426: Editor: start script record verifier
|
|
|
Feature #2480: Launcher: Multiselect entries in the Data Files list
|
|
|
Feature #2505: Editor: optionally show a line number column in the script editor
|
|
|
Feature #2512: Editor: Offer use of monospace fonts in the script editor as an option
|
|
|
Feature #2514: Editor: focus on ID input field on clone/add
|
|
|
Feature #2519: it is not possible to change icons that appear on the map after casting the Detect <animal | enchantment | key> spells
|
|
|
Task #2460: OS X: Use Application Support directory as user data path
|
|
|
Task #2516: Editor: Change References / Referenceables terminology
|
|
|
|
|
|
0.35.1
|
|
|
------
|
|
|
|
|
|
Bug #781: incorrect trajectory of the sun
|
|
|
Bug #1079: Wrong starting position in "Character Stuff Wonderland"
|
|
|
Bug #1443: Repetitive taking of a stolen object is repetitively considered as a crime
|
|
|
Bug #1533: Divine Intervention goes to the wrong place.
|
|
|
Bug #1714: No visual indicator for time passed during training
|
|
|
Bug #1916: Telekinesis does not allow safe opening of traps
|
|
|
Bug #2227: Editor: addon file name inconsistency
|
|
|
Bug #2271: Player can melee enemies from water with impunity
|
|
|
Bug #2275: Objects with bigger scale move further using Move script
|
|
|
Bug #2285: Aryon's Dominator enchantment does not work properly
|
|
|
Bug #2290: No punishment for stealing gold from owned containers
|
|
|
Bug #2328: Launcher does not respond to Ctrl+C
|
|
|
Bug #2334: Drag-and-drop on a content file in the launcher creates duplicate items
|
|
|
Bug #2338: Arrows reclaimed from corpses do not stack sometimes
|
|
|
Bug #2344: Launcher - Settings importer running correctly?
|
|
|
Bug #2346: Launcher - Importing plugins into content list screws up the load order
|
|
|
Bug #2348: Mod: H.E.L.L.U.V.A. Handy Holdables does not appear in the content list
|
|
|
Bug #2353: Detect Animal detects dead creatures
|
|
|
Bug #2354: Cmake does not respect LIB_SUFFIX
|
|
|
Bug #2356: Active magic set inactive when switching magic items
|
|
|
Bug #2361: ERROR: ESM Error: Previous record contains unread bytes
|
|
|
Bug #2382: Switching spells with "next spell" or "previous spell" while holding shift promps delete spell dialog
|
|
|
Bug #2388: Regression: Can't toggle map on/off
|
|
|
Bug #2392: MOD Shrines - Restore Health and Cancel Options adds 100 health points
|
|
|
Bug #2394: List of Data Files tab in openmw-laucher needs to show all content files.
|
|
|
Bug #2402: Editor: skills saved incorrectly
|
|
|
Bug #2408: Equipping a constant effect Restore Health/Magicka/Fatigue item will permanently boost the stat it's restoring
|
|
|
Bug #2415: It is now possible to fall off the prison ship into the water when starting a new game
|
|
|
Bug #2419: MOD MCA crash to desktop
|
|
|
Bug #2420: Game crashes when character enters a certain area
|
|
|
Bug #2421: infinite loop when using cycle weapon without having a weapon
|
|
|
Feature #2221: Cannot dress dead NPCs
|
|
|
Feature #2349: Check CMake sets correct MSVC compiler settings for release build.
|
|
|
Feature #2397: Set default values for global mandatory records.
|
|
|
Feature #2412: Basic joystick support
|
|
|
|
|
|
0.35.0
|
|
|
------
|
|
|
|
|
|
Bug #244: Clipping/static in relation to the ghostgate/fence sound.
|
|
|
Bug #531: Missing transparent menu items
|
|
|
Bug #811: Content Lists in openmw.cfg are overwritten
|
|
|
Bug #925: OpenCS doesn't launch because it thinks its already started
|
|
|
Bug #969: Water shader strange behaviour on AMD card
|
|
|
Bug #1049: Partially highlighted word in dialogue may cause incorrect line break
|
|
|
Bug #1069: omwlauncher.exe crashes due to file lock
|
|
|
Bug #1192: It is possible to jump on top of hostile creatures in combat
|
|
|
Bug #1342: Loud ambient sounds
|
|
|
Bug #1431: Creatures can climb the player
|
|
|
Bug #1605: Guard in CharGen doesn't turn around to face you when reaching stairs
|
|
|
Bug #1624: Moon edges don't transition properly
|
|
|
Bug #1634: Items dropped by PC have collision
|
|
|
Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
|
|
|
Bug #1638: Cannot climb staircases
|
|
|
Bug #1648: Enchanted equipment badly handled at game reload
|
|
|
Bug #1663: Crash when casting spell at enemy near you
|
|
|
Bug #1683: Scale doesn't apply to animated collision nodes
|
|
|
Bug #1702: Active enchanted item forgotten
|
|
|
Bug #1730: Scripts names starting with digit(s) fail to compile
|
|
|
Bug #1743: Moons are transparent
|
|
|
Bug #1745: Shadows crash: Assertion `mEffects.empty()' failed.
|
|
|
Bug #1785: Can't equip two-handed weapon and shield
|
|
|
Bug #1809: Player falls too easily
|
|
|
Bug #1825: Sword of Perithia can´t run in OpenMW
|
|
|
Bug #1899: The launcher resets any alterations you´ve made in the mod list order,
|
|
|
Bug #1964: Idle voices/dialogs not triggered correctly
|
|
|
Bug #1980: Please, change default click behavior in OpenMW Launchers Data Files list
|
|
|
Bug #1984: Vampire corpses standing up when looting the first item
|
|
|
Bug #1985: Calm spell does nothing
|
|
|
Bug #1986: Spell name lights up on mouseover but spell cost does not
|
|
|
Bug #1989: Tooltip still shown when menu toggled off
|
|
|
Bug #2010: Raindrops Displayed While Underwater
|
|
|
Bug #2023: Walking into plants causes massive framedrop
|
|
|
Bug #2031: [MOD: Shrines - Restore Health and Cancel Options]: Restore health option doesn't work
|
|
|
Bug #2039: Lake Fjalding pillar of fire not rendered
|
|
|
Bug #2040: AI_follow should stop further from the target
|
|
|
Bug #2076: Slaughterfish AI
|
|
|
Bug #2077: Direction of long jump can be changed much more than it is possible in vanilla
|
|
|
Bug #2078: error during rendering: Object '' not found (const)
|
|
|
Bug #2105: Lockpicking causes screen sync glitch
|
|
|
Bug #2113: [MOD: Julan Ashlander Companion] Julan does not act correctly within the Ghostfence.
|
|
|
Bug #2123: Window glow mod: Collision issues
|
|
|
Bug #2133: Missing collision for bridges in Balmora when using Morrowind Rebirth 2.81
|
|
|
Bug #2135: Casting a summon spell while the summon is active does not reset the summon.
|
|
|
Bug #2144: Changing equipment will unequip drawn arrows/bolts
|
|
|
Bug #2169: Yellow on faces when using opengl renderer and mods from overhaul on windows
|
|
|
Bug #2175: Pathgrid mods do not overwrite the existing pathgrid
|
|
|
Bug #2176: Morrowind -Russian localization end add-on ChaosHeart. Error in framelistener;object ;frenzying toush; not found <const>
|
|
|
Bug #2181: Mod Morrowind crafting merchants die.
|
|
|
Bug #2182: mods changing skill progression double the bonus for class specialization
|
|
|
Bug #2183: Editor: Skills "use value" only allows integer between 0 and 99
|
|
|
Bug #2184: Animated Morrowind Expanded produces an error on Open MW Launch
|
|
|
Bug #2185: Conditional Operator formats
|
|
|
Bug #2193: Quest: Gateway Ghost
|
|
|
Bug #2194: Cannot summon multiples of the same creature
|
|
|
Bug #2195: Pathgrid in the (0,0) exterior cell not loaded
|
|
|
Bug #2200: Outdoor NPCs can stray away and keep walking into a wall
|
|
|
Bug #2201: Creatures do not receive fall damage
|
|
|
Bug #2202: The enchantment the item can hold is calculated incorrectly
|
|
|
Bug #2203: Having the mod Living Cities of Vvardenfall running causes the game world to fail to load after leaving the prison ship
|
|
|
Bug #2204: Abot's Water Life - Book rendered incorrectly
|
|
|
Bug #2205: sound_waterfall script no longer compiles
|
|
|
Bug #2206: Dialogue script fails to compile (extra .)
|
|
|
Bug #2207: Script using – instead of - character does not compile
|
|
|
Bug #2208: Failing dialogue scripts in french Morrowind.esm
|
|
|
Bug #2214: LGNPC Vivec Redoran 1.62 and The King Rat (Size and inventory Issues)
|
|
|
Bug #2215: Beast races can use enchanted boots
|
|
|
Bug #2218: Incorrect names body parts in 3D models for open helmet with skinning
|
|
|
Bug #2219: Orcs in Ghorak Manor in Caldera don't attack if you pick their pockets.
|
|
|
Bug #2220: Chargen race preview head incorrect orientation
|
|
|
Bug #2223: Reseting rock falling animation
|
|
|
Bug #2224: Fortify Attribute effects do not stack when Spellmaking.
|
|
|
Bug #2226: OpenCS pseudo-crash
|
|
|
Bug #2230: segfaulting when entering Ald'ruhn with a specific mod: "fermeture la nuit" (closed by night)
|
|
|
Bug #2233: Area effect spells on touch do not have the area effect
|
|
|
Bug #2234: Dwarven Crossbow clips through the ground when dropped
|
|
|
Bug #2235: class SettingsBase<> reverses the order of entries with multiple keys.
|
|
|
Bug #2236: Weird two handed longsword + torch interaction
|
|
|
Bug #2237: Shooting arrows while sneaking do not agro
|
|
|
Bug #2238: Bipedal creatures not using weapons are not handled properly
|
|
|
Bug #2245: Incorrect topic highlighting in HT_SpyBaladas quest
|
|
|
Bug #2252: Tab completion incomplete for places using COC from the console.
|
|
|
Bug #2255: Camera reverts to first person on load
|
|
|
Bug #2259: enhancement: the save/load progress bar is not very progressive
|
|
|
Bug #2263: TogglePOV can not be bound to Alt key
|
|
|
Bug #2267: dialogue disabling via mod
|
|
|
Bug #2268: Highlighting Files with load order problems in Data Files tab of Launcher
|
|
|
Bug #2276: [Mod]ShotN issues with Karthwasten
|
|
|
Bug #2283: Count argument for PlaceAt functions not working
|
|
|
Bug #2284: Local map notes should be visible on door marker leading to the cell with the note
|
|
|
Bug #2293: There is a graphical glitch at the end of the spell's animation in 3rd Person (looking over the shoulder) view
|
|
|
Bug #2294: When using Skyrim UI Overhaul, the tops of pinnable menus are invisible
|
|
|
Bug #2302: Random leveled items repeat way too often in a single dungeon
|
|
|
Bug #2306: Enchanted arrows should not be retrievable from corpses
|
|
|
Bug #2308: No sound effect when drawing the next throwing knife
|
|
|
Bug #2309: Guards chase see the player character even if they're invisible
|
|
|
Bug #2319: Inverted controls and other issues after becoming a vampire
|
|
|
Bug #2324: Spells cast when crossing cell border are imprinted on the local map
|
|
|
Bug #2330: Actors with Drain Health effect retain health after dying
|
|
|
Bug #2331: tgm (god mode) won't allow the player to cast spells if the player doesn't have enough mana
|
|
|
Bug #2332: Error in framelistener: Need a skeleton to attach the arrow to
|
|
|
Feature #114: ess-Importer
|
|
|
Feature #504: Editor: Delete selected rows from result windows
|
|
|
Feature #1024: Addition of remaining equipping hotkeys
|
|
|
Feature #1067: Handle NIF interpolation type 4 (XYZ_ROTATION_KEY)
|
|
|
Feature #1125: AI fast-forward
|
|
|
Feature #1228: Drowning while knocked out
|
|
|
Feature #1325: Editor: Opening window and User Settings window cleanup
|
|
|
Feature #1537: Ability to change the grid size from 3x3 to 5x5 (or more with good pc)
|
|
|
Feature #1546: Leveled list script functions
|
|
|
Feature #1659: Test dialogue scripts in --script-all
|
|
|
Feature #1720: NPC lookAt controller
|
|
|
Feature #2178: Load initial particle system state from NIF files
|
|
|
Feature #2197: Editor: When clicking on a script error in the report window set cursor in script editor to the respective line/column
|
|
|
Feature #2261: Warn when loading save games with mod mismatch
|
|
|
Feature #2313: ess-Importer: convert global map exploration overlay
|
|
|
Feature #2318: Add commandline option to load a save game
|
|
|
Task #810: Rename "profile" to "content list"
|
|
|
Task #2196: Label local/global openmw.cfg files via comments
|
|
|
|
|
|
0.34.0
|
|
|
------
|
|
|
|
|
|
Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed
|
|
|
Bug #986: Launcher: renaming profile names is broken
|
|
|
Bug #1061: "Browse to CD..." launcher crash
|
|
|
Bug #1135: Launcher crashes if user does not have write permission
|
|
|
Bug #1231: Current installer in launcher does not correctly import russian Morrowind.ini settings from setup.inx
|
|
|
Bug #1288: Fix the Alignment of the Resolution Combobox
|
|
|
Bug #1343: BIK videos occasionally out of sync with audio
|
|
|
Bug #1684: Morrowind Grass Mod graphical glitches
|
|
|
Bug #1734: NPC in fight with invisible/sneaking player
|
|
|
Bug #1982: Long class names are cut off in the UI
|
|
|
Bug #2012: Editor: OpenCS script compiler sometimes fails to find IDs
|
|
|
Bug #2015: Running while levitating does not affect speed but still drains fatigue
|
|
|
Bug #2018: OpenMW don´t reset modified cells to vanilla when a plugin is deselected and don´t apply changes to cells already visited.
|
|
|
Bug #2045: ToggleMenus command should close dialogue windows
|
|
|
Bug #2046: Crash: light_de_streetlight_01_223
|
|
|
Bug #2047: Buglamp tooltip minor correction
|
|
|
Bug #2050: Roobrush floating texture bits
|
|
|
Bug #2053: Slaves react negatively to PC picking up slave's bracers
|
|
|
Bug #2055: Dremora corpses use the wrong model
|
|
|
Bug #2056: Mansilamat Vabdas's corpse is floating in the water
|
|
|
Bug #2057: "Quest: Larius Varro Tells A Little Story": Bounty not completely removed after finishing quest
|
|
|
Bug #2059: Silenced enemies try to cast spells anyway
|
|
|
Bug #2060: Editor: Special case implementation for top level window with single sub-window should be optional
|
|
|
Bug #2061: Editor: SubView closing that is not directly triggered by the user isn't handled properly
|
|
|
Bug #2063: Tribunal: Quest 'The Warlords' doesn't work
|
|
|
Bug #2064: Sneak attack on hostiles causes bounty
|
|
|
Bug #2065: Editor: Qt signal-slot error when closing a dialogue subview
|
|
|
Bug #2070: Loading ESP in OpenMW works but fails in OpenCS
|
|
|
Bug #2071: CTD in 0.33
|
|
|
Bug #2073: Storm atronach animation stops now and then
|
|
|
Bug #2075: Molag Amur Region, Map shows water on solid ground
|
|
|
Bug #2080: game won't work with fair magicka regen
|
|
|
Bug #2082: NPCs appear frozen or switched off after leaving and quickly reentering a cell
|
|
|
Bug #2088: OpenMW is unable to play OGG files.
|
|
|
Bug #2093: Darth Gares talks to you in Ilunibi even when he's not there, screwing up the Main Quests
|
|
|
Bug #2095: Coordinate and rotation editing in the Reference table does not work.
|
|
|
Bug #2096: Some overflow fun and bartering exploit
|
|
|
Bug #2098: [D3D] Game crash on maximize
|
|
|
Bug #2099: Activate, player seems not to work
|
|
|
Bug #2104: Only labels are sensitive in buttons
|
|
|
Bug #2107: "Slowfall" effect is too weak
|
|
|
Bug #2114: OpenCS doesn't load an ESP file full of errors even though Vanilla MW Construction Set can
|
|
|
Bug #2117: Crash when encountering bandits on opposite side of river from the egg mine south of Balmora
|
|
|
Bug #2124: [Mod: Baldurians Transparent Glass Amor] Armor above head
|
|
|
Bug #2125: Unnamed NiNodes in weapons problem in First Person
|
|
|
Bug #2126: Dirty dialog script in tribunal.esm causing bug in Tribunal MQ
|
|
|
Bug #2128: Crash when picking character's face
|
|
|
Bug #2129: Disable the third-person zoom feature by default
|
|
|
Bug #2130: Ash storm particles shown too long during transition to clear sky
|
|
|
Bug #2137: Editor: exception caused by following the Creature column of a SoundGen record
|
|
|
Bug #2139: Mouse movement should be ignored during intro video
|
|
|
Bug #2143: Editor: Saving is broken
|
|
|
Bug #2145: OpenMW - crash while exiting x64 debug build
|
|
|
Bug #2152: You can attack Almalexia during her final monologue
|
|
|
Bug #2154: Visual effects behave weirdly after loading/taking a screenshot
|
|
|
Bug #2155: Vivec has too little magicka
|
|
|
Bug #2156: Azura's spirit fades away too fast
|
|
|
Bug #2158: [Mod]Julan Ashlander Companion 2.0: Negative magicka
|
|
|
Bug #2161: Editor: combat/magic/stealth values of creature not displayed correctly
|
|
|
Bug #2163: OpenMW can't detect death if the NPC die by the post damage effect of a magic weapon.
|
|
|
Bug #2168: Westly's Master Head Pack X – Some hairs aren't rendered correctly.
|
|
|
Bug #2170: Mods using conversations to update PC inconsistant
|
|
|
Bug #2180: Editor: Verifier doesn't handle Windows-specific path issues when dealing with resources
|
|
|
Bug #2212: Crash or unexpected behavior while closing OpenCS cell render window on OS X
|
|
|
Feature #238: Add UI to run INI-importer from the launcher
|
|
|
Feature #854: Editor: Add user setting to show status bar
|
|
|
Feature #987: Launcher: first launch instructions for CD need to be more explicit
|
|
|
Feature #1232: There is no way to set the "encoding" option using launcher UI.
|
|
|
Feature #1281: Editor: Render cell markers
|
|
|
Feature #1918: Editor: Functionality for Double-Clicking in Tables
|
|
|
Feature #1966: Editor: User Settings dialogue grouping/labelling/tooltips
|
|
|
Feature #2097: Editor: Edit position of references in 3D scene
|
|
|
Feature #2121: Editor: Add edit mode button to scene toolbar
|
|
|
Task #1965: Editor: Improve layout of user settings dialogue
|
|
|
|
|
|
0.33.1
|
|
|
------
|
|
|
|
|
|
Bug #2108: OpenCS fails to build
|
|
|
|
|
|
0.33.0
|
|
|
------
|
|
|
|
|
|
Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
|
|
|
Bug #1148: Some books'/scrolls' contents are displayed incorrectly
|
|
|
Bug #1290: Editor: status bar is not updated when record filter is changed
|
|
|
Bug #1292: Editor: Documents are not removed on closing the last view
|
|
|
Bug #1301: Editor: File->Exit only checks the document it was issued from.
|
|
|
Bug #1353: Bluetooth on with no speaker connected results in significantly longer initial load times
|
|
|
Bug #1436: NPCs react from too far distance
|
|
|
Bug #1472: PC is placed on top of following NPC when changing cell
|
|
|
Bug #1487: Tall PC can get stuck in staircases
|
|
|
Bug #1565: Editor: Subviews are deleted on shutdown instead when they are closed
|
|
|
Bug #1623: Door marker on Ghorak Manor's balcony makes PC stuck
|
|
|
Bug #1633: Loaddoor to Sadrith Mora, Telvanni Council House spawns PC in the air
|
|
|
Bug #1655: Use Appropriate Application Icons on Windows
|
|
|
Bug #1679: Tribunal expansion, Meryn Othralas the backstage manager in the theatre group in Mournhold in the great bazaar district is floating a good feet above the ground.
|
|
|
Bug #1705: Rain is broken in third person
|
|
|
Bug #1706: Thunder and lighting still occurs while the game is paused during the rain
|
|
|
Bug #1708: No long jumping
|
|
|
Bug #1710: Editor: ReferenceableID drag to references record filter field creates incorrect filter
|
|
|
Bug #1712: Rest on Water
|
|
|
Bug #1715: "Cancel" button is not always on the same side of menu
|
|
|
Bug #1725: Editor: content file can be opened multiple times from the same dialogue
|
|
|
Bug #1730: [MOD: Less Generic Nerevarine] Compile failure attempting to enter the Corprusarium.
|
|
|
Bug #1733: Unhandled ffmpeg sample formats
|
|
|
Bug #1735: Editor: "Edit Record" context menu button not opening subview for journal infos
|
|
|
Bug #1750: Editor: record edits result in duplicate entries
|
|
|
Bug #1789: Editor: Some characters cannot be used in addon name
|
|
|
Bug #1803: Resizing the map does not keep the pre-resize center at the post-resize center
|
|
|
Bug #1821: Recovering Cloudcleaver quest: attacking Sosia is considered a crime when you side with Hlormar
|
|
|
Bug #1838: Editor: Preferences window appears off screen
|
|
|
Bug #1839: Editor: Record filter title should be moved two pixels to the right
|
|
|
Bug #1849: Subrecord error in MAO_Containers
|
|
|
Bug #1854: Knocked-out actors don't fully act knocked out
|
|
|
Bug #1855: "Soul trapped" sound doesn't play
|
|
|
Bug #1857: Missing sound effect for enchanted items with empty charge
|
|
|
Bug #1859: Missing console command: ResetActors (RA)
|
|
|
Bug #1861: Vendor category "MagicItems" is unhandled
|
|
|
Bug #1862: Launcher doesn't start if a file listed in launcher.cfg has correct name but wrong capitalization
|
|
|
Bug #1864: Editor: Region field for cell record in dialogue subview not working
|
|
|
Bug #1869: Editor: Change label "Musics" to "Music"
|
|
|
Bug #1870: Goblins killed while knocked down remain in knockdown-pose
|
|
|
Bug #1874: CellChanged events should not trigger when crossing exterior cell border
|
|
|
Bug #1877: Spriggans killed instantly if hit while regening
|
|
|
Bug #1878: Magic Menu text not un-highlighting correctly when going from spell to item as active magic
|
|
|
Bug #1881: Stuck in ceiling when entering castle karstaags tower
|
|
|
Bug #1884: Unlit torches still produce a burning sound
|
|
|
Bug #1885: Can type text in price field in barter window
|
|
|
Bug #1887: Equipped items do not emit sounds
|
|
|
Bug #1889: draugr lord aesliip will attack you and remain non-hostile
|
|
|
Bug #1892: Guard asks player to pay bounty of 0 gold
|
|
|
Bug #1895: getdistance should only return max float if ref and target are in different worldspaces
|
|
|
Bug #1896: Crash Report
|
|
|
Bug #1897: Conjured Equipment cant be re-equipped if removed
|
|
|
Bug #1898: Only Gidar Verothan follows you during establish the mine quest
|
|
|
Bug #1900: Black screen when you open the door and breath underwater
|
|
|
Bug #1904: Crash on casting recall spell
|
|
|
Bug #1906: Bound item checks should use the GMSTs
|
|
|
Bug #1907: Bugged door. Mournhold, The Winged Guar
|
|
|
Bug #1908: Crime reported for attacking Drathas Nerus's henchmen while they attack Dilborn
|
|
|
Bug #1909: Weird Quest Flow Infidelities quest
|
|
|
Bug #1910: Follower fighting with gone npc
|
|
|
Bug #1911: Npcs will drown themselves
|
|
|
Bug #1912: World map arrow stays static when inside a building
|
|
|
Bug #1920: Ulyne Henim disappears when game is loaded inside Vas
|
|
|
Bug #1922: alchemy-> potion of paralyze
|
|
|
Bug #1923: "levitation magic cannot be used here" shows outside of tribunal
|
|
|
Bug #1927: AI prefer melee over magic.
|
|
|
Bug #1929: Tamriel Rebuilt: Named cells that lie within the overlap with Morrowind.esm are not shown
|
|
|
Bug #1932: BTB - Spells 14.1 magic effects don´t overwrite the Vanilla ones but are added
|
|
|
Bug #1935: Stacks of items are worth more when sold individually
|
|
|
Bug #1940: Launcher does not list addon files if base game file is renamed to a different case
|
|
|
Bug #1946: Mod "Tel Nechim - moved" breaks savegames
|
|
|
Bug #1947: Buying/Selling price doesn't properly affect the growth of mercantile skill
|
|
|
Bug #1950: followers from east empire company quest will fight each other if combat happens with anything
|
|
|
Bug #1958: Journal can be scrolled indefinitely with a mouse wheel
|
|
|
Bug #1959: Follower not leaving party on quest end
|
|
|
Bug #1960: Key bindings not always saved correctly
|
|
|
Bug #1961: Spell merchants selling racial bonus spells
|
|
|
Bug #1967: segmentation fault on load saves
|
|
|
Bug #1968: Jump sounds are not controlled by footsteps slider, sound weird compared to footsteps
|
|
|
Bug #1970: PC suffers silently when taking damage from lava
|
|
|
Bug #1971: Dwarven Sceptre collision area is not removed after killing one
|
|
|
Bug #1974: Dalin/Daris Norvayne follows player indefinitely
|
|
|
Bug #1975: East Empire Company faction rank breaks during Raven Rock questline
|
|
|
Bug #1979: 0 strength = permanently over encumbered
|
|
|
Bug #1993: Shrine blessing in Maar Gan doesn't work
|
|
|
Bug #2008: Enchanted items do not recharge
|
|
|
Bug #2011: Editor: OpenCS script compiler doesn't handle member variable access properly
|
|
|
Bug #2016: Dagoth Ur already dead in Facility Cavern
|
|
|
Bug #2017: Fighters Guild Quest: The Code Book - dialogue loop when UMP is loaded.
|
|
|
Bug #2019: Animation of 'Correct UV Mudcrabs' broken
|
|
|
Bug #2022: Alchemy window - Removing ingredient doesn't remove the number of ingredients
|
|
|
Bug #2025: Missing mouse-over text for non affordable items
|
|
|
Bug #2028: [MOD: Tamriel Rebuilt] Crashing when trying to enter interior cell "Ruinous Keep, Great Hall"
|
|
|
Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
|
|
|
Feature #471: Editor: Special case implementation for top-level window with single sub-window
|
|
|
Feature #472: Editor: Sub-Window re-use settings
|
|
|
Feature #704: Font colors import from fallback settings
|
|
|
Feature #879: Editor: Open sub-views in a new top-level window
|
|
|
Feature #932: Editor: magic effect table
|
|
|
Feature #937: Editor: Path Grid table
|
|
|
Feature #938: Editor: Sound Gen table
|
|
|
Feature #1117: Death and LevelUp music
|
|
|
Feature #1226: Editor: Request UniversalId editing from table columns
|
|
|
Feature #1545: Targeting console on player
|
|
|
Feature #1597: Editor: Render terrain
|
|
|
Feature #1695: Editor: add column for CellRef's global variable
|
|
|
Feature #1696: Editor: use ESM::Cell's RefNum counter
|
|
|
Feature #1697: Redden player's vision when hit
|
|
|
Feature #1856: Spellcasting for non-biped creatures
|
|
|
Feature #1879: Editor: Run OpenMW with the currently edited content list
|
|
|
Task #1851: Move AI temporary state out of AI packages
|
|
|
Task #1865: Replace char type in records
|
|
|
|
|
|
0.32.0
|
|
|
------
|
|
|
|
|
|
Bug #1132: Unable to jump when facing a wall
|
|
|
Bug #1341: Summoned Creatures do not immediately disappear when killed.
|
|
|
Bug #1430: CharGen Revamped script does not compile
|
|
|
Bug #1451: NPCs shouldn't equip weapons prior to fighting
|
|
|
Bug #1461: Stopped start scripts do not restart on load
|
|
|
Bug #1473: Dead NPC standing and in 2 pieces
|
|
|
Bug #1482: Abilities are depleted when interrupted during casting
|
|
|
Bug #1503: Behaviour of NPCs facing the player
|
|
|
Bug #1506: Missing character, French edition: three-points
|
|
|
Bug #1528: Inventory very slow after 2 hours
|
|
|
Bug #1540: Extra arguments should be ignored for script functions
|
|
|
Bug #1541: Helseth's Champion: Tribunal
|
|
|
Bug #1570: Journal cannot be opened while in inventory screen
|
|
|
Bug #1573: PC joins factions at random
|
|
|
Bug #1576: NPCs aren't switching their weapons when out of ammo
|
|
|
Bug #1579: Guards detect creatures in far distance, instead on sight
|
|
|
Bug #1588: The Siege of the Skaal Village: bloodmoon
|
|
|
Bug #1593: The script compiler isn't recognising some names that contain a -
|
|
|
Bug #1606: Books: Question marks instead of quotation marks
|
|
|
Bug #1608: Dead bodies prevent door from opening/closing.
|
|
|
Bug #1609: Imperial guards in Sadrith Mora are not using their spears
|
|
|
Bug #1610: The bounty number is not displayed properly with high numbers
|
|
|
Bug #1620: Implement correct formula for auto-calculated NPC spells
|
|
|
Bug #1630: Boats standing vertically in Vivec
|
|
|
Bug #1635: Arrest dialogue is executed second time after I select "Go to jail"
|
|
|
Bug #1637: Weird NPC behaviour in Vivec, Hlaalu Ancestral Vaults?
|
|
|
Bug #1641: Persuasion dialog remains after loading, possibly resulting in crash
|
|
|
Bug #1644: "Goodbye" and similar options on dialogues prevents escape working properly.
|
|
|
Bug #1646: PC skill stats are not updated immediately when changing equipment
|
|
|
Bug #1652: Non-aggressive creature
|
|
|
Bug #1653: Quickloading while the container window is open crashes the game
|
|
|
Bug #1654: Priority of checks in organic containers
|
|
|
Bug #1656: Inventory items merge issue when repairing
|
|
|
Bug #1657: Attacked state of NPCs is not saved properly
|
|
|
Bug #1660: Rank dialogue condition ignored
|
|
|
Bug #1668: Game starts on day 2 instead of day 1
|
|
|
Bug #1669: Critical Strikes while fighting a target who is currently fighting me
|
|
|
Bug #1672: OpenCS doesn't save the projects
|
|
|
Bug #1673: Fatigue decreasing by only one point when running
|
|
|
Bug #1675: Minimap and localmap graphic glitches
|
|
|
Bug #1676: Pressing the OK button on the travel menu cancels the travel and exits the menu
|
|
|
Bug #1677: Sleeping in a rented bed is considered a crime
|
|
|
Bug #1685: NPCs turn towards player even if invisible/sneaking
|
|
|
Bug #1686: UI bug: cursor is clicking "world/local" map button while inventory window is closed?
|
|
|
Bug #1690: Double clicking on a inventory window header doesn't close it.
|
|
|
Bug #1693: Spell Absorption does not absorb shrine blessings
|
|
|
Bug #1694: journal displays learned topics as quests
|
|
|
Bug #1700: Sideways scroll of text boxes
|
|
|
Bug #1701: Player enchanting requires player hold money, always 100% sucessful.
|
|
|
Bug #1704: self-made Fortify Intelligence/Drain willpower potions are broken
|
|
|
Bug #1707: Pausing the game through the esc menu will silence rain, pausing it by opening the inventory will not.
|
|
|
Bug #1709: Remesa Othril is hostile to Hlaalu members
|
|
|
Bug #1713: Crash on load after death
|
|
|
Bug #1719: Blind effect has slight border at the edge of the screen where it is ineffective.
|
|
|
Bug #1722: Crash after creating enchanted item, reloading saved game
|
|
|
Bug #1723: Content refs that are stacked share the same index after unstacking
|
|
|
Bug #1726: Can't finish Aengoth the Jeweler's quest : Retrieve the Scrap Metal
|
|
|
Bug #1727: Targets almost always resist soultrap scrolls
|
|
|
Bug #1728: Casting a soultrap spell on invalid target yields no message
|
|
|
Bug #1729: Chop attack doesn't work if walking diagonally
|
|
|
Bug #1732: Error handling for missing script function arguments produces weird message
|
|
|
Bug #1736: Alt-tabbing removes detail from overworld map.
|
|
|
Bug #1737: Going through doors with (high magnitude?) leviation will put the player high up, possibly even out of bounds.
|
|
|
Bug #1739: Setting a variable on an NPC from another NPC's dialogue result sets the wrong variable
|
|
|
Bug #1741: The wait dialogue doesn't black the screen out properly during waiting.
|
|
|
Bug #1742: ERROR: Object 'sDifficulty' not found (const)
|
|
|
Bug #1744: Night sky in Skies V.IV (& possibly v3) by SWG rendered incorrectly
|
|
|
Bug #1746: Bow/marksman weapon condition does not degrade with use
|
|
|
Bug #1749: Constant Battle Music
|
|
|
Bug #1752: Alt-Tabbing in the character menus makes the paper doll disappear temporarily
|
|
|
Bug #1753: Cost of training is not added to merchant's inventory
|
|
|
Bug #1755: Disposition changes do not persist if the conversation menu is closed by purchasing training.
|
|
|
Bug #1756: Caught Blight after being cured of Corprus
|
|
|
Bug #1758: Crash Upon Loading New Cell
|
|
|
Bug #1760: Player's Magicka is not recalculated upon drained or boosted intelligence
|
|
|
Bug #1761: Equiped torches lost on reload
|
|
|
Bug #1762: Your spell did not get a target. Soul trap. Gorenea Andrano
|
|
|
Bug #1763: Custom Spell Magicka Cost
|
|
|
Bug #1765: Azuras Star breaks on recharging item
|
|
|
Bug #1767: GetPCRank did not handle ignored explicit references
|
|
|
Bug #1772: Dark Brotherhood Assassins never use their Carved Ebony Dart, sticking to their melee weapon.
|
|
|
Bug #1774: String table overflow also occurs when loading TheGloryRoad.esm
|
|
|
Bug #1776: dagoth uthol runs in slow motion
|
|
|
Bug #1778: Incorrect values in spellmaking window
|
|
|
Bug #1779: Icon of Master Propylon Index is not visible
|
|
|
Bug #1783: Invisible NPC after looting corpse
|
|
|
Bug #1787: Health Calculation
|
|
|
Bug #1788: Skeletons, ghosts etc block doors when we try to open
|
|
|
Bug #1791: [MOD: LGNPC Foreign Quarter] NPC in completely the wrong place.
|
|
|
Bug #1792: Potions should show more effects
|
|
|
Bug #1793: Encumbrance while bartering
|
|
|
Bug #1794: Fortify attribute not affecting fatigue
|
|
|
Bug #1795: Too much magicka
|
|
|
Bug #1796: "Off by default" torch burning
|
|
|
Bug #1797: Fish too slow
|
|
|
Bug #1798: Rest until healed shouldn't show with full health and magicka
|
|
|
Bug #1802: Mark location moved
|
|
|
Bug #1804: stutter with recent builds
|
|
|
Bug #1810: attack gothens dremora doesnt agro the others.
|
|
|
Bug #1811: Regression: Crash Upon Loading New Cell
|
|
|
Bug #1812: Mod: "QuickChar" weird button placement
|
|
|
Bug #1815: Keys show value and weight, Vanilla Morrowind's keys dont.
|
|
|
Bug #1817: Persuasion results do not show using unpatched MW ESM
|
|
|
Bug #1818: Quest B3_ZainabBride moves to stage 47 upon loading save while Falura Llervu is following
|
|
|
Bug #1823: AI response to theft incorrect - only guards react, in vanilla everyone does.
|
|
|
Bug #1829: On-Target Spells Rendered Behind Water Surface Effects
|
|
|
Bug #1830: Galsa Gindu's house is on fire
|
|
|
Bug #1832: Fatal Error: OGRE Exception(2:InvalidParametersException)
|
|
|
Bug #1836: Attacked Guards open "fine/jail/resist"-dialogue after killing you
|
|
|
Bug #1840: Infinite recursion in ActionTeleport
|
|
|
Bug #1843: Escorted people change into player's cell after completion of escort stage
|
|
|
Bug #1845: Typing 'j' into 'Name' fields opens the journal
|
|
|
Bug #1846: Text pasted into the console still appears twice (Windows)
|
|
|
Bug #1847: "setfatigue 0" doesn't render NPC unconscious
|
|
|
Bug #1848: I can talk to unconscious actors
|
|
|
Bug #1866: Crash when player gets killed by a creature summoned by him
|
|
|
Bug #1868: Memory leaking when openmw window is minimized
|
|
|
Feature #47: Magic Effects
|
|
|
Feature #642: Control NPC mouth movement using current Say sound
|
|
|
Feature #939: Editor: Resources tables
|
|
|
Feature #961: AI Combat for magic (spells, potions and enchanted items)
|
|
|
Feature #1111: Collision script instructions (used e.g. by Lava)
|
|
|
Feature #1120: Command creature/humanoid magic effects
|
|
|
Feature #1121: Elemental shield magic effects
|
|
|
Feature #1122: Light magic effect
|
|
|
Feature #1139: AI: Friendly hits
|
|
|
Feature #1141: AI: combat party
|
|
|
Feature #1326: Editor: Add tooltips to all graphical buttons
|
|
|
Feature #1489: Magic effect Get/Mod/Set functions
|
|
|
Feature #1505: Difficulty slider
|
|
|
Feature #1538: Targeted scripts
|
|
|
Feature #1571: Allow creating custom markers on the local map
|
|
|
Feature #1615: Determine local variables from compiled scripts instead of the values in the script record
|
|
|
Feature #1616: Editor: Body part record verifier
|
|
|
Feature #1651: Editor: Improved keyboard navigation for scene toolbar
|
|
|
Feature #1666: Script blacklisting
|
|
|
Feature #1711: Including the Git revision number from the command line "--version" switch.
|
|
|
Feature #1721: NPC eye blinking
|
|
|
Feature #1740: Scene toolbar buttons for selecting which type of elements are rendered
|
|
|
Feature #1790: Mouse wheel scrolling for the journal
|
|
|
Feature #1850: NiBSPArrayController
|
|
|
Task #768: On windows, settings folder should be "OpenMW", not "openmw"
|
|
|
Task #908: Share keyframe data
|
|
|
Task #1716: Remove defunct option for building without FFmpeg
|
|
|
|
|
|
0.31.0
|
|
|
------
|
|
|
|
|
|
Bug #245: Cloud direction and weather systems differ from Morrowind
|
|
|
Bug #275: Local Map does not always show objects that span multiple cells
|
|
|
Bug #538: Update CenterOnCell (COC) function behavior
|
|
|
Bug #618: Local and World Map Textures are sometimes Black
|
|
|
Bug #640: Water behaviour at night
|
|
|
Bug #668: OpenMW doesn't support non-latin paths on Windows
|
|
|
Bug #746: OpenMW doesn't check if the background music was already played
|
|
|
Bug #747: Door is stuck if cell is left before animation finishes
|
|
|
Bug #772: Disabled statics are visible on map
|
|
|
Bug #829: OpenMW uses up all available vram, when playing for extended time
|
|
|
Bug #869: Dead bodies don't collide with anything
|
|
|
Bug #894: Various character creation issues
|
|
|
Bug #897/#1369: opencs Segmentation Fault after "new" or "load"
|
|
|
Bug #899: Various jumping issues
|
|
|
Bug #952: Reflection effects are one frame delayed
|
|
|
Bug #993: Able to interact with world during Wait/Rest dialog
|
|
|
Bug #995: Dropped items can be placed inside the wall
|
|
|
Bug #1008: Corpses always face up upon reentering the cell
|
|
|
Bug #1035: Random colour patterns appearing in automap
|
|
|
Bug #1037: Footstep volume issues
|
|
|
Bug #1047: Creation of wrong links in dialogue window
|
|
|
Bug #1129: Summoned creature time life duration seems infinite
|
|
|
Bug #1134: Crimes can be committed against hostile NPCs
|
|
|
Bug #1136: Creature run speed formula is incorrect
|
|
|
Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell
|
|
|
Bug #1155: NPCs killing each other
|
|
|
Bug #1166: Bittercup script still does not work
|
|
|
Bug #1178: .bsa file names are case sensitive.
|
|
|
Bug #1179: Crash after trying to load game after being killed
|
|
|
Bug #1180: Changing footstep sound location
|
|
|
Bug #1196: Jumping not disabled when showing messageboxes
|
|
|
Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works
|
|
|
Bug #1216: Broken dialog topics in russian Morrowind
|
|
|
Bug #1217: Container content changes based on the current position of the mouse
|
|
|
Bug #1234: Loading/saving issues with dynamic records
|
|
|
Bug #1277: Text pasted into the console appears twice
|
|
|
Bug #1284: Crash on New Game
|
|
|
Bug #1303: It's possible to skip the chargen
|
|
|
Bug #1304: Slaughterfish should not detect the player unless the player is in the water
|
|
|
Bug #1311: Editor: deleting Record Filter line does not reset the filter
|
|
|
Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp
|
|
|
Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table
|
|
|
Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running.
|
|
|
Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them.
|
|
|
Bug #1335: Actors ignore vertical axis when deciding to attack
|
|
|
Bug #1338: Unknown toggle option for shadows
|
|
|
Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process
|
|
|
Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard.
|
|
|
Bug #1348: Regression: Bug #1098 has returned with a vengeance
|
|
|
Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated
|
|
|
Bug #1352: Disabling an ESX file does not disable dependent ESX files
|
|
|
Bug #1355: CppCat Checks OpenMW
|
|
|
Bug #1356: Incorrect voice type filtering for sleep interrupts
|
|
|
Bug #1357: Restarting the game clears saves
|
|
|
Bug #1360: Seyda Neen silk rider dialog problem
|
|
|
Bug #1361: Some lights don't work
|
|
|
Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu
|
|
|
Bug #1370: Animation compilation mod does not work properly
|
|
|
Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla
|
|
|
Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog
|
|
|
Bug #1378: Installs to /usr/local are not working
|
|
|
Bug #1380: Loading a save file fail if one of the content files is disabled
|
|
|
Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp"
|
|
|
Bug #1386: Arkngthand door will not open
|
|
|
Bug #1388: Segfault when modifying View Distance in Menu options
|
|
|
Bug #1389: Crash when loading a save after dying
|
|
|
Bug #1390: Apostrophe characters not displayed [French version]
|
|
|
Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI.
|
|
|
Bug #1393: Coin icon during the level up dialogue are off of the background
|
|
|
Bug #1394: Alt+F4 doesn't work on Win version
|
|
|
Bug #1395: Changing rings switches only the last one put on
|
|
|
Bug #1396: Pauldron parts aren't showing when the robe is equipped
|
|
|
Bug #1402: Dialogue of some shrines have wrong button orientation
|
|
|
Bug #1403: Items are floating in the air when they're dropped onto dead bodies.
|
|
|
Bug #1404: Forearms are not rendered on Argonian females
|
|
|
Bug #1407: Alchemy allows making potions from two of the same item
|
|
|
Bug #1408: "Max sale" button gives you all the items AND all the trader's gold
|
|
|
Bug #1409: Rest "Until Healed" broken for characters with stunted magicka.
|
|
|
Bug #1412: Empty travel window opens while playing through start game
|
|
|
Bug #1413: Save game ignores missing writing permission
|
|
|
Bug #1414: The Underground 2 ESM Error
|
|
|
Bug #1416: Not all splash screens in the Splash directory are used
|
|
|
Bug #1417: Loading saved game does not terminate
|
|
|
Bug #1419: Skyrim: Home of the Nords error
|
|
|
Bug #1422: ClearInfoActor
|
|
|
Bug #1423: ForceGreeting closes existing dialogue windows
|
|
|
Bug #1425: Cannot load save game
|
|
|
Bug #1426: Read skill books aren't stored in savegame
|
|
|
Bug #1427: Useless items can be set under hotkeys
|
|
|
Bug #1429: Text variables in journal
|
|
|
Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing
|
|
|
Bug #1435: Stealing priceless items is without punishment
|
|
|
Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air
|
|
|
Bug #1440: Topic selection menu should be wider
|
|
|
Bug #1441: Dropping items on the rug makes them inaccessible
|
|
|
Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime
|
|
|
Bug #1444: Arrows and bolts are not dropped where the cursor points
|
|
|
Bug #1445: Security trainers offering acrobatics instead
|
|
|
Bug #1447: Character dash not displayed, French edition
|
|
|
Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue
|
|
|
Bug #1454: Script error in SkipTutorial
|
|
|
Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE
|
|
|
Bug #1457: Heart of Lorkan comes after you when attacking it
|
|
|
Bug #1458: Modified Keybindings are not remembered
|
|
|
Bug #1459: Dura Gra-Bol doesn't respond to PC attack
|
|
|
Bug #1462: Interior cells not loaded with Morrowind Patch active
|
|
|
Bug #1469: Item tooltip should show the base value, not real value
|
|
|
Bug #1477: Death count is not stored in savegame
|
|
|
Bug #1478: AiActivate does not trigger activate scripts
|
|
|
Bug #1481: Weapon not rendered when partially submerged in water
|
|
|
Bug #1483: Enemies are attacking even while dying
|
|
|
Bug #1486: ESM Error: Don't know what to do with INFO
|
|
|
Bug #1490: Arrows shot at PC can end up in inventory
|
|
|
Bug #1492: Monsters respawn on top of one another
|
|
|
Bug #1493: Dialogue box opens with follower NPC even if NPC is dead
|
|
|
Bug #1494: Paralysed cliffracers remain airbourne
|
|
|
Bug #1495: Dialogue box opens with follower NPC even the game is paused
|
|
|
Bug #1496: GUI messages are not cleared when loading another saved game
|
|
|
Bug #1499: Underwater sound sometimes plays when transitioning from interior.
|
|
|
Bug #1500: Targetted spells and water.
|
|
|
Bug #1502: Console error message on info refusal
|
|
|
Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow
|
|
|
Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius
|
|
|
Bug #1516: PositionCell doesn't move actors to current cell
|
|
|
Bug #1518: ForceGreeting broken for explicit references
|
|
|
Bug #1522: Crash after attempting to play non-music file
|
|
|
Bug #1523: World map empty after loading interior save
|
|
|
Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons
|
|
|
Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood
|
|
|
Bug #1527: Werewolf: Detect life detects wrong type of actor
|
|
|
Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal)
|
|
|
Bug #1530: Selected text in the console has the same color as the background
|
|
|
Bug #1539: Barilzar's Mazed Band: Tribunal
|
|
|
Bug #1542: Looping taunts from NPC`s after death: Tribunal
|
|
|
Bug #1543: OpenCS crash when using drag&drop in script editor
|
|
|
Bug #1547: Bamz-Amschend: Centurion Archers combat problem
|
|
|
Bug #1548: The Missing Hand: Tribunal
|
|
|
Bug #1549: The Mad God: Tribunal, Dome of Serlyn
|
|
|
Bug #1557: A bounty is calculated from actual item cost
|
|
|
Bug #1562: Invisible terrain on top of Red Mountain
|
|
|
Bug #1564: Cave of the hidden music: Bloodmoon
|
|
|
Bug #1567: Editor: Deleting of referenceables does not work
|
|
|
Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen.
|
|
|
Bug #1574: Solstheim: Drauger cant inflict damage on player
|
|
|
Bug #1578: Solstheim: Bonewolf running animation not working
|
|
|
Bug #1585: Particle effects on PC are stopped when paralyzed
|
|
|
Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed
|
|
|
Bug #1590: Failed to save game: compile error
|
|
|
Bug #1598: Segfault when making Drain/Fortify Skill spells
|
|
|
Bug #1599: Unable to switch to fullscreen
|
|
|
Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed
|
|
|
Bug #1618: Death notice fails to show up
|
|
|
Bug #1628: Alt+Tab Segfault
|
|
|
Feature #32: Periodic Cleanup/Refill
|
|
|
Feature #41: Precipitation and weather particles
|
|
|
Feature #568: Editor: Configuration setup
|
|
|
Feature #649: Editor: Threaded loading
|
|
|
Feature #930: Editor: Cell record saving
|
|
|
Feature #934: Editor: Body part table
|
|
|
Feature #935: Editor: Enchantment effect table
|
|
|
Feature #1162: Dialogue merging
|
|
|
Feature #1174: Saved Game: add missing creature state
|
|
|
Feature #1177: Saved Game: fog of war state
|
|
|
Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed
|
|
|
Feature #1314: Make NPCs and creatures fight each other
|
|
|
Feature #1315: Crime: Murder
|
|
|
Feature #1321: Sneak skill enhancements
|
|
|
Feature #1323: Handle restocking items
|
|
|
Feature #1332: Saved Game: levelled creatures
|
|
|
Feature #1347: modFactionReaction script instruction
|
|
|
Feature #1362: Animated main menu support
|
|
|
Feature #1433: Store walk/run toggle
|
|
|
Feature #1449: Use names instead of numbers for saved game files and folders
|
|
|
Feature #1453: Adding Delete button to the load menu
|
|
|
Feature #1460: Enable Journal screen while in dialogue
|
|
|
Feature #1480: Play Battle music when in combat
|
|
|
Feature #1501: Followers unable to fast travel with you
|
|
|
Feature #1520: Disposition and distance-based aggression/ShouldAttack
|
|
|
Feature #1595: Editor: Object rendering in cells
|
|
|
Task #940: Move license to locations where applicable
|
|
|
Task #1333: Remove cmake git tag reading
|
|
|
Task #1566: Editor: Object rendering refactoring
|
|
|
|
|
|
0.30.0
|
|
|
------
|
|
|
|
|
|
Bug #416: Extreme shaking can occur during cell transitions while moving
|
|
|
Bug #1003: Province Cyrodiil: Ogre Exception in Stirk
|
|
|
Bug #1071: Crash when given a non-existent content file
|
|
|
Bug #1080: OpenMW allows resting/using a bed while in combat
|
|
|
Bug #1097: Wrong punishment for stealing in Census and Excise Office at the start of a new game
|
|
|
Bug #1098: Unlocked evidence chests should get locked after new evidence is put into them
|
|
|
Bug #1099: NPCs that you attacked still fight you after you went to jail/paid your fine
|
|
|
Bug #1100: Taking items from a corpse is considered stealing
|
|
|
Bug #1126: Some creatures can't get close enough to attack
|
|
|
Bug #1144: Killed creatures seem to die again each time player transitions indoors/outdoors
|
|
|
Bug #1181: loading a saved game does not reset the player control status
|
|
|
Bug #1185: Collision issues in Addamasartus
|
|
|
Bug #1187: Athyn Sarethi mission, rescuing varvur sarethi from the doesnt end the mission
|
|
|
Bug #1189: Crash when entering interior cell "Gnisis, Arvs-Drelen"
|
|
|
Bug #1191: Picking up papers without inventory in new game
|
|
|
Bug #1195: NPCs do not equip torches in certain interiors
|
|
|
Bug #1197: mouse wheel makes things scroll too fast
|
|
|
Bug #1200: door blocked by monsters
|
|
|
Bug #1201: item's magical charges are only refreshed when they are used
|
|
|
Bug #1203: Scribs do not defend themselves
|
|
|
Bug #1204: creatures life is not empty when they are dead
|
|
|
Bug #1205: armor experience does not progress when hits are taken
|
|
|
Bug #1206: blood particules always red. Undeads and mechanicals should have a different one.
|
|
|
Bug #1209: Tarhiel never falls
|
|
|
Bug #1210: journal adding script is ran again after having saved/loaded
|
|
|
Bug #1224: Names of custom classes are not properly handled in save games
|
|
|
Bug #1227: Editor: Fixed case handling for broken localised versions of Morrowind.esm
|
|
|
Bug #1235: Indoors walk stutter
|
|
|
Bug #1236: Aborting intro movie brings up the menu
|
|
|
Bug #1239: NPCs get stuck when walking past each other
|
|
|
Bug #1240: BTB - Settings 14.1 and Health Bar.
|
|
|
Bug #1241: BTB - Character and Khajiit Prejudice
|
|
|
Bug #1248: GUI Weapon icon is changed to hand-to-hand after save load
|
|
|
Bug #1254: Guild ranks do not show in dialogue
|
|
|
Bug #1255: When opening a container and selecting "Take All", the screen flashes blue
|
|
|
Bug #1260: Level Up menu doesn't show image when using a custom class
|
|
|
Bug #1265: Quit Menu Has Misaligned Buttons
|
|
|
Bug #1270: Active weapon icon is not updated when weapon is repaired
|
|
|
Bug #1271: NPC Stuck in hovering "Jumping" animation
|
|
|
Bug #1272: Crash when attempting to load Big City esm file.
|
|
|
Bug #1276: Editor: Dropping a region into the filter of a cell subview fails
|
|
|
Bug #1286: Dialogue topic list clips with window frame
|
|
|
Bug #1291: Saved game: store faction membership
|
|
|
Bug #1293: Pluginless Khajiit Head Pack by ashiraniir makes OpenMW close.
|
|
|
Bug #1294: Pasting in console adds text to end, not at cursor
|
|
|
Bug #1295: Conversation loop when asking about "specific place" in Vivec
|
|
|
Bug #1296: Caius doesn't leave at start of quest "Mehra Milo and the Lost Prophecies"
|
|
|
Bug #1297: Saved game: map markers
|
|
|
Bug #1302: ring_keley script causes vector::_M_range_check exception
|
|
|
Bug #1309: Bug on "You violated the law" dialog
|
|
|
Bug #1319: Creatures sometimes rendered incorrectly
|
|
|
Feature #50: Ranged Combat
|
|
|
Feature #58: Sneaking Skill
|
|
|
Feature #73: Crime and Punishment
|
|
|
Feature #135: Editor: OGRE integration
|
|
|
Feature #541: Editor: Dialogue Sub-Views
|
|
|
Feature #853: Editor: Rework User Settings
|
|
|
Feature #944: Editor: lighting modes
|
|
|
Feature #945: Editor: Camera navigation mode
|
|
|
Feature #953: Trader gold
|
|
|
Feature #1140: AI: summoned creatures
|
|
|
Feature #1142: AI follow: Run stance
|
|
|
Feature #1154: Not all NPCs get aggressive when one is attacked
|
|
|
Feature #1169: Terrain threading
|
|
|
Feature #1172: Loading screen and progress bars during saved/loading game
|
|
|
Feature #1173: Saved Game: include weather state
|
|
|
Feature #1207: Class creation form does not remember
|
|
|
Feature #1220: Editor: Preview Subview
|
|
|
Feature #1223: Saved Game: Local Variables
|
|
|
Feature #1229: Quicksave, quickload, autosave
|
|
|
Feature #1230: Deleting saves
|
|
|
Feature #1233: Bribe gold is placed into NPCs inventory
|
|
|
Feature #1252: Saved Game: quick key bindings
|
|
|
Feature #1273: Editor: Region Map context menu
|
|
|
Feature #1274: Editor: Region Map drag & drop
|
|
|
Feature #1275: Editor: Scene subview drop
|
|
|
Feature #1282: Non-faction member crime recognition.
|
|
|
Feature #1289: NPCs return to default position
|
|
|
Task #941: Remove unused cmake files
|
|
|
|
|
|
0.29.0
|
|
|
------
|
|
|
|
|
|
Bug #556: Video soundtrack not played when music volume is set to zero
|
|
|
Bug #829: OpenMW uses up all available vram, when playing for extended time
|
|
|
Bug #848: Wrong amount of footsteps playing in 1st person
|
|
|
Bug #888: Ascended Sleepers have movement issues
|
|
|
Bug #892: Explicit references are allowed on all script functions
|
|
|
Bug #999: Graphic Herbalism (mod): sometimes doesn't activate properly
|
|
|
Bug #1009: Lake Fjalding AI related slowdown.
|
|
|
Bug #1041: Music playback issues on OS X >= 10.9
|
|
|
Bug #1043: No message box when advancing skill "Speechcraft" while in dialog window
|
|
|
Bug #1060: Some message boxes are cut off at the bottom
|
|
|
Bug #1062: Bittercup script does not work ('end' variable)
|
|
|
Bug #1074: Inventory paperdoll obscures armour rating
|
|
|
Bug #1077: Message after killing an essential NPC disappears too fast
|
|
|
Bug #1078: "Clutterbane" shows empty charge bar
|
|
|
Bug #1083: UndoWerewolf fails
|
|
|
Bug #1088: Better Clothes Bloodmoon Plus 1.5 by Spirited Treasure pants are not rendered
|
|
|
Bug #1090: Start scripts fail when going to a non-predefined cell
|
|
|
Bug #1091: Crash: Assertion `!q.isNaN() && "Invalid orientation supplied as parameter"' failed.
|
|
|
Bug #1093: Weapons of aggressive NPCs are invisible after you exit and re-enter interior
|
|
|
Bug #1105: Magicka is depleted when using uncastable spells
|
|
|
Bug #1106: Creatures should be able to run
|
|
|
Bug #1107: TR cliffs have way too huge collision boxes in OpenMW
|
|
|
Bug #1109: Cleaning True Light and Darkness with Tes3cmd makes Addamasartus , Zenarbael and Yasamsi flooded.
|
|
|
Bug #1114: Bad output for desktop-file-validate on openmw.desktop (and opencs.desktop)
|
|
|
Bug #1115: Memory leak when spying on Fargoth
|
|
|
Bug #1137: Script execution fails (drenSlaveOwners script)
|
|
|
Bug #1143: Mehra Milo quest (vivec informants) is broken
|
|
|
Bug #1145: Issues with moving gold between inventory and containers
|
|
|
Bug #1146: Issues with picking up stacks of gold
|
|
|
Bug #1147: Dwemer Crossbows are held incorrectly
|
|
|
Bug #1158: Armor rating should always stay below inventory mannequin
|
|
|
Bug #1159: Quick keys can be set during character generation
|
|
|
Bug #1160: Crash on equip lockpick when
|
|
|
Bug #1167: Editor: Referenceables are not correctly loaded when dealing with more than one content file
|
|
|
Bug #1184: Game Save: overwriting an existing save does not actually overwrites the file
|
|
|
Feature #30: Loading/Saving (still missing a few parts)
|
|
|
Feature #101: AI Package: Activate
|
|
|
Feature #103: AI Package: Follow, FollowCell
|
|
|
Feature #138: Editor: Drag & Drop
|
|
|
Feature #428: Player death
|
|
|
Feature #505: Editor: Record Cloning
|
|
|
Feature #701: Levelled creatures
|
|
|
Feature #708: Improved Local Variable handling
|
|
|
Feature #709: Editor: Script verifier
|
|
|
Feature #764: Missing journal backend features
|
|
|
Feature #777: Creature weapons/shields
|
|
|
Feature #789: Editor: Referenceable record verifier
|
|
|
Feature #924: Load/Save GUI (still missing loading screen and progress bars)
|
|
|
Feature #946: Knockdown
|
|
|
Feature #947: Decrease fatigue when running, swimming and attacking
|
|
|
Feature #956: Melee Combat: Blocking
|
|
|
Feature #957: Area magic
|
|
|
Feature #960: Combat/AI combat for creatures
|
|
|
Feature #962: Combat-Related AI instructions
|
|
|
Feature #1075: Damage/Restore skill/attribute magic effects
|
|
|
Feature #1076: Soultrap magic effect
|
|
|
Feature #1081: Disease contraction
|
|
|
Feature #1086: Blood particles
|
|
|
Feature #1092: Interrupt resting
|
|
|
Feature #1101: Inventory equip scripts
|
|
|
Feature #1116: Version/Build number in Launcher window
|
|
|
Feature #1119: Resistance/weakness to normal weapons magic effect
|
|
|
Feature #1123: Slow Fall magic effect
|
|
|
Feature #1130: Auto-calculate spells
|
|
|
Feature #1164: Editor: Case-insensitive sorting in tables
|
|
|
|
|
|
0.28.0
|
|
|
------
|
|
|
|
|
|
Bug #399: Inventory changes are not visible immediately
|
|
|
Bug #417: Apply weather instantly when teleporting
|
|
|
Bug #566: Global Map position marker not updated for interior cells
|
|
|
Bug #712: Looting corpse delay
|
|
|
Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod
|
|
|
Bug #805: Two TR meshes appear black (v0.24RC)
|
|
|
Bug #841: Third-person activation distance taken from camera rather than head
|
|
|
Bug #845: NPCs hold torches during the day
|
|
|
Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24
|
|
|
Bug #856: Maormer race by Mac Kom - The heads are way up
|
|
|
Bug #864: Walk locks during loading in 3rd person
|
|
|
Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog
|
|
|
Bug #882: Hircine's Ring doesn't always work
|
|
|
Bug #909: [Tamriel Rebuilt] crashes in Akamora
|
|
|
Bug #922: Launcher writing merged openmw.cfg files
|
|
|
Bug #943: Random magnitude should be calculated per effect
|
|
|
Bug #948: Negative fatigue level should be allowed
|
|
|
Bug #949: Particles in world space
|
|
|
Bug #950: Hard crash on x64 Linux running --new-game (on startup)
|
|
|
Bug #951: setMagicka and setFatigue have no effect
|
|
|
Bug #954: Problem with equipping inventory items when using a keyboard shortcut
|
|
|
Bug #955: Issues with equipping torches
|
|
|
Bug #966: Shield is visible when casting spell
|
|
|
Bug #967: Game crashes when equipping silver candlestick
|
|
|
Bug #970: Segmentation fault when starting at Bal Isra
|
|
|
Bug #977: Pressing down key in console doesn't go forward in history
|
|
|
Bug #979: Tooltip disappears when changing inventory
|
|
|
Bug #980: Barter: item category is remembered, but not shown
|
|
|
Bug #981: Mod: replacing model has wrong position/orientation
|
|
|
Bug #982: Launcher: Addon unchecking is not saved
|
|
|
Bug #983: Fix controllers to affect objects attached to the base node
|
|
|
Bug #985: Player can talk to NPCs who are in combat
|
|
|
Bug #989: OpenMW crashes when trying to include mod with capital .ESP
|
|
|
Bug #991: Merchants equip items with harmful constant effect enchantments
|
|
|
Bug #994: Don't cap skills/attributes when set via console
|
|
|
Bug #998: Setting the max health should also set the current health
|
|
|
Bug #1005: Torches are visible when casting spells and during hand to hand combat.
|
|
|
Bug #1006: Many NPCs have 0 skill
|
|
|
Bug #1007: Console fills up with text
|
|
|
Bug #1013: Player randomly loses health or dies
|
|
|
Bug #1014: Persuasion window is not centered in maximized window
|
|
|
Bug #1015: Player status window scroll state resets on status change
|
|
|
Bug #1016: Notification window not big enough for all skill level ups
|
|
|
Bug #1020: Saved window positions are not rescaled appropriately on resolution change
|
|
|
Bug #1022: Messages stuck permanently on screen when they pile up
|
|
|
Bug #1023: Journals doesn't open
|
|
|
Bug #1026: Game loses track of torch usage.
|
|
|
Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level
|
|
|
Bug #1029: Quick keys menu: Select compatible replacement when tool used up
|
|
|
Bug #1042: TES3 header data wrong encoding
|
|
|
Bug #1045: OS X: deployed OpenCS won't launch
|
|
|
Bug #1046: All damaged weaponry is worth 1 gold
|
|
|
Bug #1048: Links in "locked" dialogue are still clickable
|
|
|
Bug #1052: Using color codes when naming your character actually changes the name's color
|
|
|
Bug #1054: Spell effects not visible in front of water
|
|
|
Bug #1055: Power-Spell animation starts even though you already casted it that day
|
|
|
Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability
|
|
|
Bug #1063: Crash upon checking out game start ship area in Seyda Neen
|
|
|
Bug #1064: openmw binaries link to unnecessary libraries
|
|
|
Bug #1065: Landing from a high place in water still causes fall damage
|
|
|
Bug #1072: Drawing weapon increases torch brightness
|
|
|
Bug #1073: Merchants sell stacks of gold
|
|
|
Feature #43: Visuals for Magic Effects
|
|
|
Feature #51: Ranged Magic
|
|
|
Feature #52: Touch Range Magic
|
|
|
Feature #53: Self Range Magic
|
|
|
Feature #54: Spell Casting
|
|
|
Feature #70: Vampirism
|
|
|
Feature #100: Combat AI
|
|
|
Feature #171: Implement NIF record NiFlipController
|
|
|
Feature #410: Window to restore enchanted item charge
|
|
|
Feature #647: Enchanted item glow
|
|
|
Feature #723: Invisibility/Chameleon magic effects
|
|
|
Feature #737: Resist Magicka magic effect
|
|
|
Feature #758: GetLOS
|
|
|
Feature #926: Editor: Info-Record tables
|
|
|
Feature #958: Material controllers
|
|
|
Feature #959: Terrain bump, specular, & parallax mapping
|
|
|
Feature #990: Request: unlock mouse when in any menu
|
|
|
Feature #1018: Do not allow view mode switching while performing an action
|
|
|
Feature #1027: Vertex morph animation (NiGeomMorpherController)
|
|
|
Feature #1031: Handle NiBillboardNode
|
|
|
Feature #1051: Implement NIF texture slot DarkTexture
|
|
|
Task #873: Unify OGRE initialisation
|
|
|
|
|
|
0.27.0
|
|
|
------
|
|
|
|
|
|
Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
|
|
|
Bug #794: incorrect display of decimal numbers
|
|
|
Bug #840: First-person sneaking camera height
|
|
|
Bug #887: Ambient sounds playing while paused
|
|
|
Bug #902: Problems with Polish character encoding
|
|
|
Bug #907: Entering third person using the mousewheel is possible even if it's impossible using the key
|
|
|
Bug #910: Some CDs not working correctly with Unshield installer
|
|
|
Bug #917: Quick character creation plugin does not work
|
|
|
Bug #918: Fatigue does not refill
|
|
|
Bug #919: The PC falls dead in Beshara - OpenMW nightly Win64 (708CDE2)
|
|
|
Feature #57: Acrobatics Skill
|
|
|
Feature #462: Editor: Start Dialogue
|
|
|
Feature #546: Modify ESX selector to handle new content file scheme
|
|
|
Feature #588: Editor: Adjust name/path of edited content files
|
|
|
Feature #644: Editor: Save
|
|
|
Feature #710: Editor: Configure script compiler context
|
|
|
Feature #790: God Mode
|
|
|
Feature #881: Editor: Allow only one instance of OpenCS
|
|
|
Feature #889: Editor: Record filtering
|
|
|
Feature #895: Extinguish torches
|
|
|
Feature #898: Breath meter enhancements
|
|
|
Feature #901: Editor: Default record filter
|
|
|
Feature #913: Merge --master and --plugin switches
|
|
|
|
|
|
0.26.0
|
|
|
------
|
|
|
|
|
|
Bug #274: Inconsistencies in the terrain
|
|
|
Bug #557: Already-dead NPCs do not equip clothing/items.
|
|
|
Bug #592: Window resizing
|
|
|
Bug #612: [Tamriel Rebuilt] Missing terrain (South of Tel Oren)
|
|
|
Bug #664: Heart of lorkhan acts like a dead body (container)
|
|
|
Bug #767: Wonky ramp physics & water
|
|
|
Bug #780: Swimming out of water
|
|
|
Bug #792: Wrong ground alignment on actors when no clipping
|
|
|
Bug #796: Opening and closing door sound issue
|
|
|
Bug #797: No clipping hinders opening and closing of doors
|
|
|
Bug #799: sliders in enchanting window
|
|
|
Bug #838: Pressing key during startup procedure freezes the game
|
|
|
Bug #839: Combat/magic stances during character creation
|
|
|
Bug #843: [Tribunal] Dark Brotherhood assassin appears without equipment
|
|
|
Bug #844: Resting "until healed" option given even with full stats
|
|
|
Bug #846: Equipped torches are invisible.
|
|
|
Bug #847: Incorrect formula for autocalculated NPC initial health
|
|
|
Bug #850: Shealt weapon sound plays when leaving magic-ready stance
|
|
|
Bug #852: Some boots do not produce footstep sounds
|
|
|
Bug #860: FPS bar misalignment
|
|
|
Bug #861: Unable to print screen
|
|
|
Bug #863: No sneaking and jumping at the same time
|
|
|
Bug #866: Empty variables in [Movies] section of Morrowind.ini gets imported into OpenMW.cfg as blank fallback option and crashes game on start.
|
|
|
Bug #867: Dancing girls in "Suran, Desele's House of Earthly Delights" don't dance.
|
|
|
Bug #868: Idle animations are repeated
|
|
|
Bug #874: Underwater swimming close to the ground is jerky
|
|
|
Bug #875: Animation problem while swimming on the surface and looking up
|
|
|
Bug #876: Always a starting upper case letter in the inventory
|
|
|
Bug #878: Active spell effects don't update the layout properly when ended
|
|
|
Bug #891: Cell 24,-12 (Tamriel Rebuilt) crashes on load
|
|
|
Bug #896: New game sound issue
|
|
|
Feature #49: Melee Combat
|
|
|
Feature #71: Lycanthropy
|
|
|
Feature #393: Initialise MWMechanics::AiSequence from ESM::AIPackageList
|
|
|
Feature #622: Multiple positions for inventory window
|
|
|
Feature #627: Drowning
|
|
|
Feature #786: Allow the 'Activate' key to close the countdialog window
|
|
|
Feature #798: Morrowind installation via Launcher (Linux/Max OS only)
|
|
|
Feature #851: First/Third person transitions with mouse wheel
|
|
|
Task #689: change PhysicActor::enableCollisions
|
|
|
Task #707: Reorganise Compiler
|
|
|
|
|
|
0.25.0
|
|
|
------
|
|
|
|
|
|
Bug #411: Launcher crash on OS X < 10.8
|
|
|
Bug #604: Terrible performance drop in the Census and Excise Office.
|
|
|
Bug #676: Start Scripts fail to load
|
|
|
Bug #677: OpenMW does not accept script names with -
|
|
|
Bug #766: Extra space in front of topic links
|
|
|
Bug #793: AIWander Isn't Being Passed The Repeat Parameter
|
|
|
Bug #795: Sound playing with drawn weapon and crossing cell-border
|
|
|
Bug #800: can't select weapon for enchantment
|
|
|
Bug #801: Player can move while over-encumbered
|
|
|
Bug #802: Dead Keys not working
|
|
|
Bug #808: mouse capture
|
|
|
Bug #809: ini Importer does not work without an existing cfg file
|
|
|
Bug #812: Launcher will run OpenMW with no ESM or ESP selected
|
|
|
Bug #813: OpenMW defaults to Morrowind.ESM with no ESM or ESP selected
|
|
|
Bug #817: Dead NPCs and Creatures still have collision boxes
|
|
|
Bug #820: Incorrect sorting of answers (Dialogue)
|
|
|
Bug #826: mwinimport dumps core when given an unknown parameter
|
|
|
Bug #833: getting stuck in door
|
|
|
Bug #835: Journals/books not showing up properly.
|
|
|
Feature #38: SoundGen
|
|
|
Feature #105: AI Package: Wander
|
|
|
Feature #230: 64-bit compatibility for OS X
|
|
|
Feature #263: Hardware mouse cursors
|
|
|
Feature #449: Allow mouse outside of window while paused
|
|
|
Feature #736: First person animations
|
|
|
Feature #750: Using mouse wheel in third person mode
|
|
|
Feature #822: Autorepeat for slider buttons
|
|
|
|
|
|
0.24.0
|
|
|
------
|
|
|
|
|
|
Bug #284: Book's text misalignment
|
|
|
Bug #445: Camera able to get slightly below floor / terrain
|
|
|
Bug #582: Seam issue in Red Mountain
|
|
|
Bug #632: Journal Next Button shows white square
|
|
|
Bug #653: IndexedStore ignores index
|
|
|
Bug #694: Parser does not recognize float values starting with .
|
|
|
Bug #699: Resource handling broken with Ogre 1.9 trunk
|
|
|
Bug #718: components/esm/loadcell is using the mwworld subsystem
|
|
|
Bug #729: Levelled item list tries to add nonexistent item
|
|
|
Bug #730: Arrow buttons in the settings menu do not work.
|
|
|
Bug #732: Erroneous behavior when binding keys
|
|
|
Bug #733: Unclickable dialogue topic
|
|
|
Bug #734: Book empty line problem
|
|
|
Bug #738: OnDeath only works with implicit references
|
|
|
Bug #740: Script compiler fails on scripts with special names
|
|
|
Bug #742: Wait while no clipping
|
|
|
Bug #743: Problem with changeweather console command
|
|
|
Bug #744: No wait dialogue after starting a new game
|
|
|
Bug #748: Player is not able to unselect objects with the console
|
|
|
Bug #751: AddItem should only spawn a message box when called from dialogue
|
|
|
Bug #752: The enter button has several functions in trade and looting that is not impelemted.
|
|
|
Bug #753: Fargoth's Ring Quest Strange Behavior
|
|
|
Bug #755: Launcher writes duplicate lines into settings.cfg
|
|
|
Bug #759: Second quest in mages guild does not work
|
|
|
Bug #763: Enchantment cast cost is wrong
|
|
|
Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
|
|
|
Bug #773: AIWander Isn't Being Passed The Correct idle Values
|
|
|
Bug #778: The journal can be opened at the start of a new game
|
|
|
Bug #779: Divayth Fyr starts as dead
|
|
|
Bug #787: "Batch count" on detailed FPS counter gets cut-off
|
|
|
Bug #788: chargen scroll layout does not match vanilla
|
|
|
Feature #60: Atlethics Skill
|
|
|
Feature #65: Security Skill
|
|
|
Feature #74: Interaction with non-load-doors
|
|
|
Feature #98: Render Weapon and Shield
|
|
|
Feature #102: AI Package: Escort, EscortCell
|
|
|
Feature #182: Advanced Journal GUI
|
|
|
Feature #288: Trading enhancements
|
|
|
Feature #405: Integrate "new game" into the menu
|
|
|
Feature #537: Highlight dialogue topic links
|
|
|
Feature #658: Rotate, RotateWorld script instructions and local rotations
|
|
|
Feature #690: Animation Layering
|
|
|
Feature #722: Night Eye/Blind magic effects
|
|
|
Feature #735: Move, MoveWorld script instructions.
|
|
|
Feature #760: Non-removable corpses
|
|
|
|
|
|
0.23.0
|
|
|
------
|
|
|
|
|
|
Bug #522: Player collides with placeable items
|
|
|
Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open
|
|
|
Bug #561: Tooltip word wrapping delay
|
|
|
Bug #578: Bribing works incorrectly
|
|
|
Bug #601: PositionCell fails on negative coordinates
|
|
|
Bug #606: Some NPCs hairs not rendered with Better Heads addon
|
|
|
Bug #609: Bad rendering of bone boots
|
|
|
Bug #613: Messagebox causing assert to fail
|
|
|
Bug #631: Segfault on shutdown
|
|
|
Bug #634: Exception when talking to Calvus Horatius in Mournhold, royal palace courtyard
|
|
|
Bug #635: Scale NPCs depending on race
|
|
|
Bug #643: Dialogue Race select function is inverted
|
|
|
Bug #646: Twohanded weapons don't work properly
|
|
|
Bug #654: Crash when dropping objects without a collision shape
|
|
|
Bug #655/656: Objects that were disabled or deleted (but not both) were added to the scene when re-entering a cell
|
|
|
Bug #660: "g" in "change" cut off in Race Menu
|
|
|
Bug #661: Arrille sells me the key to his upstairs room
|
|
|
Bug #662: Day counter starts at 2 instead of 1
|
|
|
Bug #663: Cannot select "come unprepared" topic in dialog with Dagoth Ur
|
|
|
Bug #665: Pickpocket -> "Grab all" grabs all NPC inventory, even not listed in container window.
|
|
|
Bug #666: Looking up/down problem
|
|
|
Bug #667: Active effects border visible during loading
|
|
|
Bug #669: incorrect player position at new game start
|
|
|
Bug #670: race selection menu: sex, face and hair left button not totally clickable
|
|
|
Bug #671: new game: player is naked
|
|
|
Bug #674: buying or selling items doesn't change amount of gold
|
|
|
Bug #675: fatigue is not set to its maximum when starting a new game
|
|
|
Bug #678: Wrong rotation order causes RefData's rotation to be stored incorrectly
|
|
|
Bug #680: different gold coins in Tel Mara
|
|
|
Bug #682: Race menu ignores playable flag for some hairs and faces
|
|
|
Bug #685: Script compiler does not accept ":" after a function name
|
|
|
Bug #688: dispose corpse makes cross-hair to disappear
|
|
|
Bug #691: Auto equipping ignores equipment conditions
|
|
|
Bug #692: OpenMW doesnt load "loose file" texture packs that places resources directly in data folder
|
|
|
Bug #696: Draugr incorrect head offset
|
|
|
Bug #697: Sail transparency issue
|
|
|
Bug #700: "On the rocks" mod does not load its UV coordinates correctly.
|
|
|
Bug #702: Some race mods don't work
|
|
|
Bug #711: Crash during character creation
|
|
|
Bug #715: Growing Tauryon
|
|
|
Bug #725: Auto calculate stats
|
|
|
Bug #728: Failure to open container and talk dialogue
|
|
|
Bug #731: Crash with Mush-Mere's "background" topic
|
|
|
Feature #55/657: Item Repairing
|
|
|
Feature #62/87: Enchanting
|
|
|
Feature #99: Pathfinding
|
|
|
Feature #104: AI Package: Travel
|
|
|
Feature #129: Levelled items
|
|
|
Feature #204: Texture animations
|
|
|
Feature #239: Fallback-Settings
|
|
|
Feature #535: Console object selection improvements
|
|
|
Feature #629: Add levelup description in levelup layout dialog
|
|
|
Feature #630: Optional format subrecord in (tes3) header
|
|
|
Feature #641: Armor rating
|
|
|
Feature #645: OnDeath script function
|
|
|
Feature #683: Companion item UI
|
|
|
Feature #698: Basic Particles
|
|
|
Task #648: Split up components/esm/loadlocks
|
|
|
Task #695: mwgui cleanup
|
|
|
|
|
|
0.22.0
|
|
|
------
|
|
|
|
|
|
Bug #311: Potential infinite recursion in script compiler
|
|
|
Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit.
|
|
|
Bug #382: Weird effect in 3rd person on water
|
|
|
Bug #387: Always use detailed shape for physics raycasts
|
|
|
Bug #420: Potion/ingredient effects do not stack
|
|
|
Bug #429: Parts of dwemer door not picked up correctly for activation/tooltips
|
|
|
Bug #434/Bug #605: Object movement between cells not properly implemented
|
|
|
Bug #502: Duplicate player collision model at origin
|
|
|
Bug #509: Dialogue topic list shifts inappropriately
|
|
|
Bug #513: Sliding stairs
|
|
|
Bug #515: Launcher does not support non-latin strings
|
|
|
Bug #525: Race selection preview camera wrong position
|
|
|
Bug #526: Attributes / skills should not go below zero
|
|
|
Bug #529: Class and Birthsign menus options should be preselected
|
|
|
Bug #530: Lock window button graphic missing
|
|
|
Bug #532: Missing map menu graphics
|
|
|
Bug #545: ESX selector does not list ESM files properly
|
|
|
Bug #547: Global variables of type short are read incorrectly
|
|
|
Bug #550: Invisible meshes collision and tooltip
|
|
|
Bug #551: Performance drop when loading multiple ESM files
|
|
|
Bug #552: Don't list CG in options if it is not available
|
|
|
Bug #555: Character creation windows "OK" button broken
|
|
|
Bug #558: Segmentation fault when Alt-tabbing with console opened
|
|
|
Bug #559: Dialog window should not be available before character creation is finished
|
|
|
Bug #560: Tooltip borders should be stretched
|
|
|
Bug #562: Sound should not be played when an object cannot be picked up
|
|
|
Bug #565: Water animation speed + timescale
|
|
|
Bug #572: Better Bodies' textures don't work
|
|
|
Bug #573: OpenMW doesn't load if TR_Mainland.esm is enabled (Tamriel Rebuilt mod)
|
|
|
Bug #574: Moving left/right should not cancel auto-run
|
|
|
Bug #575: Crash entering the Chamber of Song
|
|
|
Bug #576: Missing includes
|
|
|
Bug #577: Left Gloves Addon causes ESMReader exception
|
|
|
Bug #579: Unable to open container "Kvama Egg Sack"
|
|
|
Bug #581: Mimicking vanilla Morrowind water
|
|
|
Bug #583: Gender not recognized
|
|
|
Bug #586: Wrong char gen behaviour
|
|
|
Bug #587: "End" script statements with spaces don't work
|
|
|
Bug #589: Closing message boxes by pressing the activation key
|
|
|
Bug #590: Ugly Dagoth Ur rendering
|
|
|
Bug #591: Race selection issues
|
|
|
Bug #593: Persuasion response should be random
|
|
|
Bug #595: Footless guard
|
|
|
Bug #599: Waterfalls are invisible from a certain distance
|
|
|
Bug #600: Waterfalls rendered incorrectly, cut off by water
|
|
|
Bug #607: New beast bodies mod crashes
|
|
|
Bug #608: Crash in cell "Mournhold, Royal Palace"
|
|
|
Bug #611: OpenMW doesn't find some of textures used in Tamriel Rebuilt
|
|
|
Bug #613: Messagebox causing assert to fail
|
|
|
Bug #615: Meshes invisible from above water
|
|
|
Bug #617: Potion effects should be hidden until discovered
|
|
|
Bug #619: certain moss hanging from tree has rendering bug
|
|
|
Bug #621: Batching bloodmoon's trees
|
|
|
Bug #623: NiMaterialProperty alpha unhandled
|
|
|
Bug #628: Launcher in latest master crashes the game
|
|
|
Bug #633: Crash on startup: Better Heads
|
|
|
Bug #636: Incorrect Char Gen Menu Behavior
|
|
|
Feature #29: Allow ESPs and multiple ESMs
|
|
|
Feature #94: Finish class selection-dialogue
|
|
|
Feature #149: Texture Alphas
|
|
|
Feature #237: Run Morrowind-ini importer from launcher
|
|
|
Feature #286: Update Active Spell Icons
|
|
|
Feature #334: Swimming animation
|
|
|
Feature #335: Walking animation
|
|
|
Feature #360: Proper collision shapes for NPCs and creatures
|
|
|
Feature #367: Lights that behave more like original morrowind implementation
|
|
|
Feature #477: Special local scripting variables
|
|
|
Feature #528: Message boxes should close when enter is pressed under certain conditions.
|
|
|
Feature #543: Add bsa files to the settings imported by the ini importer
|
|
|
Feature #594: coordinate space and utility functions
|
|
|
Feature #625: Zoom in vanity mode
|
|
|
Task #464: Refactor launcher ESX selector into a re-usable component
|
|
|
Task #624: Unified implementation of type-variable sub-records
|
|
|
|
|
|
0.21.0
|
|
|
------
|
|
|
|
|
|
Bug #253: Dialogs don't work for Russian version of Morrowind
|
|
|
Bug #267: Activating creatures without dialogue can still activate the dialogue GUI
|
|
|
Bug #354: True flickering lights
|
|
|
Bug #386: The main menu's first entry is wrong (in french)
|
|
|
Bug #479: Adding the spell "Ash Woe Blight" to the player causes strange attribute oscillations
|
|
|
Bug #495: Activation Range
|
|
|
Bug #497: Failed Disposition check doesn't stop a dialogue entry from being returned
|
|
|
Bug #498: Failing a disposition check shouldn't eliminate topics from the the list of those available
|
|
|
Bug #500: Disposition for most NPCs is 0/100
|
|
|
Bug #501: Getdisposition command wrongly returns base disposition
|
|
|
Bug #506: Journal UI doesn't update anymore
|
|
|
Bug #507: EnableRestMenu is not a valid command - change it to EnableRest
|
|
|
Bug #508: Crash in Ald Daedroth Shrine
|
|
|
Bug #517: Wrong price calculation when untrading an item
|
|
|
Bug #521: MWGui::InventoryWindow creates a duplicate player actor at the origin
|
|
|
Bug #524: Beast races are able to wear shoes
|
|
|
Bug #527: Background music fails to play
|
|
|
Bug #533: The arch at Gnisis entrance is not displayed
|
|
|
Bug #534: Terrain gets its correct shape only some time after the cell is loaded
|
|
|
Bug #536: The same entry can be added multiple times to the journal
|
|
|
Bug #539: Race selection is broken
|
|
|
Bug #544: Terrain normal map corrupt when the map is rendered
|
|
|
Feature #39: Video Playback
|
|
|
Feature #151: ^-escape sequences in text output
|
|
|
Feature #392: Add AI related script functions
|
|
|
Feature #456: Determine required ini fallback values and adjust the ini importer accordingly
|
|
|
Feature #460: Experimental DirArchives improvements
|
|
|
Feature #540: Execute scripts of objects in containers/inventories in active cells
|
|
|
Task #401: Review GMST fixing
|
|
|
Task #453: Unify case smashing/folding
|
|
|
Task #512: Rewrite utf8 component
|
|
|
|
|
|
0.20.0
|
|
|
------
|
|
|
|
|
|
Bug #366: Changing the player's race during character creation does not change the look of the player character
|
|
|
Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell
|
|
|
Bug #437: Stop animations when paused
|
|
|
Bug #438: Time displays as "0 a.m." when it should be "12 a.m."
|
|
|
Bug #439: Text in "name" field of potion/spell creation window is persistent
|
|
|
Bug #440: Starting date at a new game is off by one day
|
|
|
Bug #442: Console window doesn't close properly sometimes
|
|
|
Bug #448: Do not break container window formatting when item names are very long
|
|
|
Bug #458: Topics sometimes not automatically added to known topic list
|
|
|
Bug #476: Auto-Moving allows player movement after using DisablePlayerControls
|
|
|
Bug #478: After sleeping in a bed the rest dialogue window opens automtically again
|
|
|
Bug #492: On creating potions the ingredients are removed twice
|
|
|
Feature #63: Mercantile skill
|
|
|
Feature #82: Persuasion Dialogue
|
|
|
Feature #219: Missing dialogue filters/functions
|
|
|
Feature #369: Add a FailedAction
|
|
|
Feature #377: Select head/hair on character creation
|
|
|
Feature #391: Dummy AI package classes
|
|
|
Feature #435: Global Map, 2nd Layer
|
|
|
Feature #450: Persuasion
|
|
|
Feature #457: Add more script instructions
|
|
|
Feature #474: update the global variable pcrace when the player's race is changed
|
|
|
Task #158: Move dynamically generated classes from Player class to World Class
|
|
|
Task #159: ESMStore rework and cleanup
|
|
|
Task #163: More Component Namespace Cleanup
|
|
|
Task #402: Move player data from MWWorld::Player to the player's NPC record
|
|
|
Task #446: Fix no namespace in BulletShapeLoader
|
|
|
|
|
|
0.19.0
|
|
|
------
|
|
|
|
|
|
Bug #374: Character shakes in 3rd person mode near the origin
|
|
|
Bug #404: Gamma correct rendering
|
|
|
Bug #407: Shoes of St. Rilm do not work
|
|
|
Bug #408: Rugs has collision even if they are not supposed to
|
|
|
Bug #412: Birthsign menu sorted incorrectly
|
|
|
Bug #413: Resolutions presented multiple times in launcher
|
|
|
Bug #414: launcher.cfg file stored in wrong directory
|
|
|
Bug #415: Wrong esm order in openmw.cfg
|
|
|
Bug #418: Sound listener position updates incorrectly
|
|
|
Bug #423: wrong usage of "Version" entry in openmw.desktop
|
|
|
Bug #426: Do not use hardcoded splash images
|
|
|
Bug #431: Don't use markers for raycast
|
|
|
Bug #432: Crash after picking up items from an NPC
|
|
|
Feature #21/#95: Sleeping/resting
|
|
|
Feature #61: Alchemy Skill
|
|
|
Feature #68: Death
|
|
|
Feature #69/#86: Spell Creation
|
|
|
Feature #72/#84: Travel
|
|
|
Feature #76: Global Map, 1st Layer
|
|
|
Feature #120: Trainer Window
|
|
|
Feature #152: Skill Increase from Skill Books
|
|
|
Feature #160: Record Saving
|
|
|
Task #400: Review GMST access
|
|
|
|
|
|
0.18.0
|
|
|
------
|
|
|
|
|
|
Bug #310: Button of the "preferences menu" are too small
|
|
|
Bug #361: Hand-to-hand skill is always 100
|
|
|
Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to
|
|
|
Bug #372: playSound3D uses original coordinates instead of current coordinates.
|
|
|
Bug #373: Static OGRE build faulty
|
|
|
Bug #375: Alt-tab toggle view
|
|
|
Bug #376: Screenshots are disable
|
|
|
Bug #378: Exception when drinking self-made potions
|
|
|
Bug #380: Cloth visibility problem
|
|
|
Bug #384: Weird character on doors tooltip.
|
|
|
Bug #398: Some objects do not collide in MW, but do so in OpenMW
|
|
|
Feature #22: Implement level-up
|
|
|
Feature #36: Hide Marker
|
|
|
Feature #88: Hotkey Window
|
|
|
Feature #91: Level-Up Dialogue
|
|
|
Feature #118: Keyboard and Mouse-Button bindings
|
|
|
Feature #119: Spell Buying Window
|
|
|
Feature #133: Handle resources across multiple data directories
|
|
|
Feature #134: Generate a suitable default-value for --data-local
|
|
|
Feature #292: Object Movement/Creation Script Instructions
|
|
|
Feature #340: AIPackage data structures
|
|
|
Feature #356: Ingredients use
|
|
|
Feature #358: Input system rewrite
|
|
|
Feature #370: Target handling in actions
|
|
|
Feature #379: Door markers on the local map
|
|
|
Feature #389: AI framework
|
|
|
Feature #395: Using keys to open doors / containers
|
|
|
Feature #396: Loading screens
|
|
|
Feature #397: Inventory avatar image and race selection head preview
|
|
|
Task #339: Move sounds into Action
|
|
|
|
|
|
0.17.0
|
|
|
------
|
|
|
|
|
|
Bug #225: Valgrind reports about 40MB of leaked memory
|
|
|
Bug #241: Some physics meshes still don't match
|
|
|
Bug #248: Some textures are too dark
|
|
|
Bug #300: Dependency on proprietary CG toolkit
|
|
|
Bug #302: Some objects don't collide although they should
|
|
|
Bug #308: Freeze in Balmora, Meldor: Armorer
|
|
|
Bug #313: openmw without a ~/.config/openmw folder segfault.
|
|
|
Bug #317: adding non-existing spell via console locks game
|
|
|
Bug #318: Wrong character normals
|
|
|
Bug #341: Building with Ogre Debug libraries does not use debug version of plugins
|
|
|
Bug #347: Crash when running openmw with --start="XYZ"
|
|
|
Bug #353: FindMyGUI.cmake breaks path on Windows
|
|
|
Bug #359: WindowManager throws exception at destruction
|
|
|
Bug #364: Laggy input on OS X due to bug in Ogre's event pump implementation
|
|
|
Feature #33: Allow objects to cross cell-borders
|
|
|
Feature #59: Dropping Items (replaced stopgap implementation with a proper one)
|
|
|
Feature #93: Main Menu
|
|
|
Feature #96/329/330/331/332/333: Player Control
|
|
|
Feature #180: Object rotation and scaling.
|
|
|
Feature #272: Incorrect NIF material sharing
|
|
|
Feature #314: Potion usage
|
|
|
Feature #324: Skill Gain
|
|
|
Feature #342: Drain/fortify dynamic stats/attributes magic effects
|
|
|
Feature #350: Allow console only script instructions
|
|
|
Feature #352: Run scripts in console on startup
|
|
|
Task #107: Refactor mw*-subsystems
|
|
|
Task #325: Make CreatureStats into a class
|
|
|
Task #345: Use Ogre's animation system
|
|
|
Task #351: Rewrite Action class to support automatic sound playing
|
|
|
|
|
|
0.16.0
|
|
|
------
|
|
|
|
|
|
Bug #250: OpenMW launcher erratic behaviour
|
|
|
Bug #270: Crash because of underwater effect on OS X
|
|
|
Bug #277: Auto-equipping in some cells not working
|
|
|
Bug #294: Container GUI ignores disabled inventory menu
|
|
|
Bug #297: Stats review dialog shows all skills and attribute values as 0
|
|
|
Bug #298: MechanicsManager::buildPlayer does not remove previous bonuses
|
|
|
Bug #299: Crash in World::disable
|
|
|
Bug #306: Non-existent ~/.config/openmw "crash" the launcher.
|
|
|
Bug #307: False "Data Files" location make the launcher "crash"
|
|
|
Feature #81: Spell Window
|
|
|
Feature #85: Alchemy Window
|
|
|
Feature #181: Support for x.y script syntax
|
|
|
Feature #242: Weapon and Spell icons
|
|
|
Feature #254: Ingame settings window
|
|
|
Feature #293: Allow "stacking" game modes
|
|
|
Feature #295: Class creation dialog tooltips
|
|
|
Feature #296: Clicking on the HUD elements should show/hide the respective window
|
|
|
Feature #301: Direction after using a Teleport Door
|
|
|
Feature #303: Allow object selection in the console
|
|
|
Feature #305: Allow the use of = as a synonym for ==
|
|
|
Feature #312: Compensation for slow object access in poorly written Morrowind.esm scripts
|
|
|
Task #176: Restructure enabling/disabling of MW-references
|
|
|
Task #283: Integrate ogre.cfg file in settings file
|
|
|
Task #290: Auto-Close MW-reference related GUI windows
|
|
|
|
|
|
0.15.0
|
|
|
------
|
|
|
|
|
|
Bug #5: Physics reimplementation (fixes various issues)
|
|
|
Bug #258: Resizing arrow's background is not transparent
|
|
|
Bug #268: Widening the stats window in X direction causes layout problems
|
|
|
Bug #269: Topic pane in dialgoue window is too small for some longer topics
|
|
|
Bug #271: Dialog choices are sorted incorrectly
|
|
|
Bug #281: The single quote character is not rendered on dialog windows
|
|
|
Bug #285: Terrain not handled properly in cells that are not predefined
|
|
|
Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs
|
|
|
Feature #15: Collision with Terrain
|
|
|
Feature #17: Inventory-, Container- and Trade-Windows
|
|
|
Feature #44: Floating Labels above Focussed Objects
|
|
|
Feature #80: Tooltips
|
|
|
Feature #83: Barter Dialogue
|
|
|
Feature #90: Book and Scroll Windows
|
|
|
Feature #156: Item Stacking in Containers
|
|
|
Feature #213: Pulsating lights
|
|
|
Feature #218: Feather & Burden
|
|
|
Feature #256: Implement magic effect bookkeeping
|
|
|
Feature #259: Add missing information to Stats window
|
|
|
Feature #260: Correct case for dialogue topics
|
|
|
Feature #280: GUI texture atlasing
|
|
|
Feature #291: Ability to use GMST strings from GUI layout files
|
|
|
Task #255: Make MWWorld::Environment into a singleton
|
|
|
|
|
|
0.14.0
|
|
|
------
|
|
|
|
|
|
Bug #1: Meshes rendered with wrong orientation
|
|
|
Bug #6/Task #220: Picking up small objects doesn't always work
|
|
|
Bug #127: tcg doesn't work
|
|
|
Bug #178: Compablity problems with Ogre 1.8.0 RC 1
|
|
|
Bug #211: Wireframe mode (toggleWireframe command) should not apply to Console & other UI
|
|
|
Bug #227: Terrain crashes when moving away from predefined cells
|
|
|
Bug #229: On OS X Launcher cannot launch game if path to binary contains spaces
|
|
|
Bug #235: TGA texture loading problem
|
|
|
Bug #246: wireframe mode does not work in water
|
|
|
Feature #8/#232: Water Rendering
|
|
|
Feature #13: Terrain Rendering
|
|
|
Feature #37: Render Path Grid
|
|
|
Feature #66: Factions
|
|
|
Feature #77: Local Map
|
|
|
Feature #78: Compass/Mini-Map
|
|
|
Feature #97: Render Clothing/Armour
|
|
|
Feature #121: Window Pinning
|
|
|
Feature #205: Auto equip
|
|
|
Feature #217: Contiainer should track changes to its content
|
|
|
Feature #221: NPC Dialogue Window Enhancements
|
|
|
Feature #233: Game settings manager
|
|
|
Feature #240: Spell List and selected spell (no GUI yet)
|
|
|
Feature #243: Draw State
|
|
|
Task #113: Morrowind.ini Importer
|
|
|
Task #215: Refactor the sound code
|
|
|
Task #216: Update MyGUI
|
|
|
|
|
|
0.13.0
|
|
|
------
|
|
|
|
|
|
Bug #145: Fixed sound problems after cell change
|
|
|
Bug #179: Pressing space in console triggers activation
|
|
|
Bug #186: CMake doesn't use the debug versions of Ogre libraries on Linux
|
|
|
Bug #189: ASCII 16 character added to console on it's activation on Mac OS X
|
|
|
Bug #190: Case Folding fails with music files
|
|
|
Bug #192: Keypresses write Text into Console no matter which gui element is active
|
|
|
Bug #196: Collision shapes out of place
|
|
|
Bug #202: ESMTool doesn't not work with localised ESM files anymore
|
|
|
Bug #203: Torch lights only visible on short distance
|
|
|
Bug #207: Ogre.log not written
|
|
|
Bug #209: Sounds do not play
|
|
|
Bug #210: Ogre crash at Dren plantation
|
|
|
Bug #214: Unsupported file format version
|
|
|
Bug #222: Launcher is writing openmw.cfg file to wrong location
|
|
|
Feature #9: NPC Dialogue Window
|
|
|
Feature #16/42: New sky/weather implementation
|
|
|
Feature #40: Fading
|
|
|
Feature #48: NPC Dialogue System
|
|
|
Feature #117: Equipping Items (backend only, no GUI yet, no rendering of equipped items yet)
|
|
|
Feature #161: Load REC_PGRD records
|
|
|
Feature #195: Wireframe-mode
|
|
|
Feature #198/199: Various sound effects
|
|
|
Feature #206: Allow picking data path from launcher if non is set
|
|
|
Task #108: Refactor window manager class
|
|
|
Task #172: Sound Manager Cleanup
|
|
|
Task #173: Create OpenEngine systems in the appropriate manager classes
|
|
|
Task #184: Adjust MSVC and gcc warning levels
|
|
|
Task #185: RefData rewrite
|
|
|
Task #201: Workaround for transparency issues
|
|
|
Task #208: silenced esm_reader.hpp warning
|
|
|
|
|
|
0.12.0
|
|
|
------
|
|
|
|
|
|
Bug #154: FPS Drop
|
|
|
Bug #169: Local scripts continue running if associated object is deleted
|
|
|
Bug #174: OpenMW fails to start if the config directory doesn't exist
|
|
|
Bug #187: Missing lighting
|
|
|
Bug #188: Lights without a mesh are not rendered
|
|
|
Bug #191: Taking screenshot causes crash when running installed
|
|
|
Feature #28: Sort out the cell load problem
|
|
|
Feature #31: Allow the player to move away from pre-defined cells
|
|
|
Feature #35: Use alternate storage location for modified object position
|
|
|
Feature #45: NPC animations
|
|
|
Feature #46: Creature Animation
|
|
|
Feature #89: Basic Journal Window
|
|
|
Feature #110: Automatically pick up the path of existing MW-installations
|
|
|
Feature #183: More FPS display settings
|
|
|
Task #19: Refactor engine class
|
|
|
Task #109/Feature #162: Automate Packaging
|
|
|
Task #112: Catch exceptions thrown in input handling functions
|
|
|
Task #128/#168: Cleanup Configuration File Handling
|
|
|
Task #131: NPC Activation doesn't work properly
|
|
|
Task #144: MWRender cleanup
|
|
|
Task #155: cmake cleanup
|
|
|
|
|
|
0.11.1
|
|
|
------
|
|
|
|
|
|
Bug #2: Resources loading doesn't work outside of bsa files
|
|
|
Bug #3: GUI does not render non-English characters
|
|
|
Bug #7: openmw.cfg location doesn't match
|
|
|
Bug #124: The TCL alias for ToggleCollision is missing.
|
|
|
Bug #125: Some command line options can't be used from a .cfg file
|
|
|
Bug #126: Toggle-type script instructions are less verbose compared with original MW
|
|
|
Bug #130: NPC-Record Loading fails for some NPCs
|
|
|
Bug #167: Launcher sets invalid parameters in ogre config
|
|
|
Feature #10: Journal
|
|
|
Feature #12: Rendering Optimisations
|
|
|
Feature #23: Change Launcher GUI to a tabbed interface
|
|
|
Feature #24: Integrate the OGRE settings window into the launcher
|
|
|
Feature #25: Determine openmw.cfg location (Launcher)
|
|
|
Feature #26: Launcher Profiles
|
|
|
Feature #79: MessageBox
|
|
|
Feature #116: Tab-Completion in Console
|
|
|
Feature #132: --data-local and multiple --data
|
|
|
Feature #143: Non-Rendering Performance-Optimisations
|
|
|
Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs
|
|
|
Feature #157: Version Handling
|
|
|
Task #14: Replace tabs with 4 spaces
|
|
|
Task #18: Move components from global namespace into their own namespace
|
|
|
Task #123: refactor header files in components/esm
|
|
|
|
|
|
0.10.0
|
|
|
------
|
|
|
|
|
|
* NPC dialogue window (not functional yet)
|
|
|
* Collisions with objects
|
|
|
* Refactor the PlayerPos class
|
|
|
* Adjust file locations
|
|
|
* CMake files and test linking for Bullet
|
|
|
* Replace Ogre raycasting test for activation with something more precise
|
|
|
* Adjust player movement according to collision results
|
|
|
* FPS display
|
|
|
* Various Portability Improvements
|
|
|
* Mac OS X support is back!
|
|
|
|
|
|
0.9.0
|
|
|
-----
|
|
|
|
|
|
* Exterior cells loading, unloading and management
|
|
|
* Character Creation GUI
|
|
|
* Character creation
|
|
|
* Make cell names case insensitive when doing internal lookups
|
|
|
* Music player
|
|
|
* NPCs rendering
|
|
|
|
|
|
0.8.0
|
|
|
-----
|
|
|
|
|
|
* GUI
|
|
|
* Complete and working script engine
|
|
|
* In game console
|
|
|
* Sky rendering
|
|
|
* Sound and music
|
|
|
* Tons of smaller stuff
|
|
|
|
|
|
0.7.0
|
|
|
-----
|
|
|
|
|
|
* This release is a complete rewrite in C++.
|
|
|
* All D code has been culled, and all modules have been rewritten.
|
|
|
* The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
|
|
|
|
|
|
0.6.0
|
|
|
-----
|
|
|
|
|
|
* Coded a GUI system using MyGUI
|
|
|
* Skinned MyGUI to look like Morrowind (work in progress)
|
|
|
* Integrated the Monster script engine
|
|
|
* Rewrote some functions into script code
|
|
|
* Very early MyGUI < > Monster binding
|
|
|
* Fixed Windows sound problems (replaced old openal32.dll)
|
|
|
|
|
|
0.5.0
|
|
|
-----
|
|
|
|
|
|
* Collision detection with Bullet
|
|
|
* Experimental walk & fall character physics
|
|
|
* New key bindings:
|
|
|
* t toggle physics mode (walking, flying, ghost),
|
|
|
* n night eye, brightens the scene
|
|
|
* Fixed incompatability with DMD 1.032 and newer compilers
|
|
|
* * (thanks to tomqyp)
|
|
|
* Various minor changes and updates
|
|
|
|
|
|
0.4.0
|
|
|
-----
|
|
|
|
|
|
* Switched from Audiere to OpenAL
|
|
|
* * (BIG thanks to Chris Robinson)
|
|
|
* Added complete Makefile (again) as a alternative build tool
|
|
|
* More realistic lighting (thanks again to Chris Robinson)
|
|
|
* Various localization fixes tested with Russian and French versions
|
|
|
* Temporary workaround for the Unicode issue: invalid UTF displayed as '?'
|
|
|
* Added ns option to disable sound, for debugging
|
|
|
* Various bug fixes
|
|
|
* Cosmetic changes to placate gdc Wall
|
|
|
|
|
|
0.3.0
|
|
|
-----
|
|
|
|
|
|
* Built and tested on Windows XP
|
|
|
* Partial support for FreeBSD (exceptions do not work)
|
|
|
* You no longer have to download Monster separately
|
|
|
* Made an alternative for building without DSSS (but DSSS still works)
|
|
|
* Renamed main program from 'morro' to 'openmw'
|
|
|
* Made the config system more robust
|
|
|
* Added oc switch for showing Ogre config window on startup
|
|
|
* Removed some config files, these are auto generated when missing.
|
|
|
* Separated plugins.cfg into linux and windows versions.
|
|
|
* Updated Makefile and sources for increased portability
|
|
|
* confirmed to work against OIS 1.0.0 (Ubuntu repository package)
|
|
|
|
|
|
0.2.0
|
|
|
-----
|
|
|
|
|
|
* Compiles with gdc
|
|
|
* Switched to DSSS for building D code
|
|
|
* Includes the program esmtool
|
|
|
|
|
|
0.1.0
|
|
|
-----
|
|
|
|
|
|
first release
|