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openmw-tes3mp/components/sceneutil
2018-11-20 23:02:28 +00:00
..
actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
agentpath.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
attach.cpp Use new logging system for components 2018-08-14 19:42:41 +04:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
clone.hpp Add SceneManager and clone utility 2015-03-26 18:02:51 +01:00
controller.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
controller.hpp Add virtual destructors 2018-04-01 21:51:59 +03:00
detourdebugdraw.cpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
detourdebugdraw.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
lightcontroller.cpp Fix light flicker amplitude calculation 2018-08-28 14:57:11 +04:00
lightcontroller.hpp Pass a Vec4f by reference 2016-01-03 16:43:20 +01:00
lightmanager.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
lightmanager.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
lightutil.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
lightutil.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
morphgeometry.cpp Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075) 2017-09-04 19:35:42 +00:00
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 2018-04-18 12:36:08 +00:00
mwshadowtechnique.cpp Make shadow maps use their whole depth range for the overlap with the view frustum and rely on depth clamping to ensure objects outside the frustum still cast shadows. 2018-11-20 23:02:28 +00:00
mwshadowtechnique.hpp Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
navmesh.cpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
navmesh.hpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
optimizer.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
optimizer.hpp Fix the optimizer messing up LOD node's children (Fixes #4301) 2018-01-29 19:44:12 +00:00
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 2016-05-29 13:26:29 -04:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
riggeometry.cpp Merge upstream/master 2018-10-10 21:23:19 +01:00
riggeometry.hpp Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437)" 2018-09-29 16:21:40 +04:00
serialize.cpp Add custom version of MorphGeometry replacing osgAnimation 2017-09-01 21:42:36 +00:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly. 2018-10-30 17:07:11 +00:00
shadow.hpp Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
skeleton.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
skeleton.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
statesetupdater.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
statesetupdater.hpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
unrefqueue.cpp Remove commented lines in UnrefWorkItem::doWork 2018-08-26 11:08:06 +03:00
unrefqueue.hpp Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' 2018-08-24 16:41:52 +03:00
util.cpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
util.hpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
visitor.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
visitor.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
waterutil.cpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
workqueue.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00