| .. |
|
activator.cpp
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
|
activator.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
apparatus.cpp
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
apparatus.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
armor.cpp
|
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
|
2013-03-22 12:24:09 +01:00 |
|
armor.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
book.cpp
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
book.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
classes.cpp
|
Mantis: #18 - Move components from global namespace into their own namespace.
|
2011-06-19 18:14:03 +02:00 |
|
classes.hpp
|
moved concrete record classes to separate sub-system (mwclass)
|
2010-08-03 13:17:31 +02:00 |
|
clothing.cpp
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
clothing.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
container.cpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
|
container.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
creature.cpp
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
creature.hpp
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
creaturelevlist.cpp
|
added getName function
|
2010-08-03 17:11:41 +02:00 |
|
creaturelevlist.hpp
|
added getName function
|
2010-08-03 17:11:41 +02:00 |
|
door.cpp
|
more string lowercase
|
2013-01-09 20:51:52 +01:00 |
|
door.hpp
|
Cell names localization fix
|
2012-12-23 23:23:24 +04:00 |
|
ingredient.cpp
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
ingredient.hpp
|
Issue #356: Implemented ingredient eating
|
2012-09-13 13:02:26 +02:00 |
|
itemlevlist.cpp
|
added getName function
|
2010-08-03 17:11:41 +02:00 |
|
itemlevlist.hpp
|
more corrections
|
2011-11-13 18:19:29 -05:00 |
|
light.cpp
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
light.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
lockpick.cpp
|
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
|
2013-03-22 12:24:09 +01:00 |
|
lockpick.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
misc.cpp
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
misc.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
npc.cpp
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
npc.hpp
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
potion.cpp
|
Placeable objects should not collide unless they have a NiRootCollisionNode
|
2013-03-14 03:04:02 +01:00 |
|
potion.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
probe.cpp
|
Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
|
2013-03-22 12:24:09 +01:00 |
|
probe.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
repair.cpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
repair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
static.cpp
|
Merge remote-tracking branch 'greye/store' into next
|
2012-11-07 19:34:28 +01:00 |
|
static.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
weapon.cpp
|
Thrown weapons, arrows and bolts shouldn't have item health
|
2013-03-22 14:28:50 +01:00 |
|
weapon.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |