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openmw-tes3mp/apps/openmw
elsid 653a391084
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
2019-09-15 21:12:33 +02:00
..
mwbase Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwclass Add enum type for door state 2019-08-25 15:21:00 +02:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Generate sCrimeMessageReport only once per frame (bug #5012) 2019-09-05 20:16:03 +04:00
mwinput Merge pull request #2455 from Capostrophic/input 2019-08-24 15:02:50 +03:00
mwmechanics Do not open doors when actor has no path 2019-09-15 21:12:33 +02:00
mwphysics Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
mwrender Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwscript Add enum type for door state 2019-08-25 15:21:00 +02:00
mwsound Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Cancel door sound if collision is detected and the sound is playing 2019-09-05 07:49:53 +00:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Allow user controller bindings 2019-08-03 19:55:58 +00:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00