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openmw-tes3mp/components
greye 663d5c314e be more verbose on change reasons 11 years ago
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bsa fix opening BSA on Unicode path 11 years ago
compiler Simplified documentation a bit 11 years ago
contentselector Revert "Fixes for warnings when building with MSVC" 11 years ago
esm Bug #1324: Artem's solution 11 years ago
files be more verbose on change reasons 11 years ago
interpreter Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
loadinglistener Fixes #1172: Added basic loading/saving progress bar 11 years ago
misc Remove unused slice_array 11 years ago
nif Fixes #1293: Allow interpolation type 0 in case of 0 keys 11 years ago
nifbullet Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes. 11 years ago
nifogre Fix texture name issue with Vality's Bitter Coast Mod 11 years ago
nifoverrides Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 11 years ago
ogreinit be more verbose on change reasons 11 years ago
settings attempt to fix LowLevelFile, minor code reuse 11 years ago
terrain Fixes for MSVC warnings, less overall changes 11 years ago
to_utf8 Use Morrowind's fonts 12 years ago
translation open fstreams from boost::filesystem::path, vol.2 11 years ago
version Distinguish between release and development builds 11 years ago
CMakeLists.txt Savegame: store projectiles 11 years ago
doc.hpp second set of additional doxygen comments 14 years ago