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openmw-tes3mp/apps/openmw/mwrender
mrcheko 67abc60264 aiming to moving target in ranged combat ai
1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon.
2014-06-08 20:59:26 +04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
actors.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp aiming to moving target in ranged combat ai 2014-06-08 20:59:26 +04:00
animation.hpp aiming to moving target in ranged combat ai 2014-06-08 20:59:26 +04:00
camera.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
camera.hpp Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
characterpreview.hpp Fix several leaks 2014-05-01 16:55:15 +02:00
creatureanimation.cpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
effectmanager.cpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
effectmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
globalmap.cpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
globalmap.hpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
localmap.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
localmap.hpp Fixes #275: force updating exterior cell maps even if already in cache 2014-05-11 18:01:47 +02:00
npcanimation.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
npcanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
objects.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
objects.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
occlusionquery.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
renderingmanager.hpp Savegame: store projectiles 2014-05-17 05:24:32 +02:00
ripplesimulation.cpp Fix several leaks 2014-05-01 16:55:15 +02:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
videoplayer.cpp Remove some unneeded includes 2014-04-28 07:49:08 +02:00
videoplayer.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
water.cpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
water.hpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
weaponanimation.cpp aiming to moving target in ranged combat ai 2014-06-08 20:59:26 +04:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00