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openmw-tes3mp/apps/openmw
2020-03-03 20:08:59 +03:00
..
mwbase Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
mwclass Move VisMask to components 2020-02-16 16:03:35 +04:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
mwinput Make 'Toggle HUD' hotkey configurable 2020-01-10 14:31:25 +04:00
mwmechanics Switch torches to shields for hostile NPCs (bug #5300) 2020-02-24 02:20:08 +03:00
mwphysics Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
mwrender Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
mwscript Make ModCurrentFatigue KO the actor when necessary (bug #4523) 2020-02-21 00:05:13 +03:00
mwsound Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Revert infinite fall failsafe addition 2020-02-25 16:46:53 +03:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Move VisMask to components 2020-02-16 16:03:35 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00