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mwbase
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
mwclass
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
mwdialogue
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
mwgui
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Move user string assignment to layout files
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2020-03-02 02:36:16 +03:00 |
mwinput
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Make 'Toggle HUD' hotkey configurable
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2020-01-10 14:31:25 +04:00 |
mwmechanics
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Switch torches to shields for hostile NPCs (bug #5300)
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2020-02-24 02:20:08 +03:00 |
mwphysics
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Fix jumping mechanics framerate dependency (bug #4991)
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2019-07-29 15:45:57 +03:00 |
mwrender
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
mwscript
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Make ModCurrentFatigue KO the actor when necessary (bug #4523)
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2020-02-21 00:05:13 +03:00 |
mwsound
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Avoid virtual call in SoundManager dtor
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2019-11-17 18:50:11 +01:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwworld
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Revert infinite fall failsafe addition
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2020-02-25 16:46:53 +03:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |