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openmw-tes3mp/apps/openmw
2014-07-18 09:57:47 +02:00
..
mwbase Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
mwclass added missing getId functions to classes derived from MWWorld::Class 2014-07-18 09:56:58 +02:00
mwdialogue Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
mwgui Reset item model when reference is reset (Fixes #1628) 2014-07-12 18:53:22 +02:00
mwinput Disable quickload when in modal dialog (Fixes #1641) 2014-07-12 06:43:04 +02:00
mwmechanics Apply autocalc corrections to player starting spells 2014-07-12 18:53:16 +02:00
mwrender Fix compile error for OPENMW_USE_FFMPEG=0 2014-07-08 10:30:46 +02:00
mwscript automatically get target ID at InterpreterContext construction, if a reference is available 2014-07-18 09:57:47 +02:00
mwsound Merge branch 'master' of https://github.com/OpenMW/openmw 2014-06-26 04:29:03 +02:00
mwstate Fix some uninitialized data written to savegames 2014-06-25 00:11:25 +02:00
mwworld Fix for Bullet debug assert 2014-07-13 01:39:42 -05:00
CMakeLists.txt Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
crashcatcher.cpp Fix messagebox on crash showing wrong path 2014-06-28 15:31:55 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Don't run scripts when in pause menu (Fixes #1495) 2014-06-15 14:18:16 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Fix for compiling Win32 debug. 2014-06-21 21:15:41 -05:00