.. |
GUI
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
processors
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
ActorList.cpp
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
ActorList.hpp
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
Cell.cpp
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[Client] Disable collision for actors loaded as dead from server
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2017-05-31 07:52:45 +03:00 |
Cell.hpp
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
CellController.cpp
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[Client] Clean up mapIndexes in CellController
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2017-05-27 21:20:24 +03:00 |
CellController.hpp
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
DedicatedActor.cpp
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[Client] Fix problems with NPC equipment sync
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2017-06-09 04:58:56 +03:00 |
DedicatedActor.hpp
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[Client] Fix problems with NPC equipment sync
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2017-06-09 04:58:56 +03:00 |
DedicatedPlayer.cpp
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
DedicatedPlayer.hpp
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[Client] Avoid updating positions and anim flags when framerate is low
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2017-05-14 10:52:44 +03:00 |
GUIController.cpp
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
GUIController.hpp
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
LocalActor.cpp
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[Client] Sync actor movements from interiors to exteriors & vice versa
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2017-05-28 01:11:32 +03:00 |
LocalActor.hpp
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
LocalPlayer.cpp
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[Client] Limiting updates to ~64 per second
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2017-06-02 21:20:35 +08:00 |
LocalPlayer.hpp
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[General] Implement sending and reading of PlayerTopic packets
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2017-05-24 21:43:34 +03:00 |
Main.cpp
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[Client] Add commit hash to password
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2017-05-28 18:26:48 +08:00 |
Main.hpp
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[Client] Add commit hash to password
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2017-05-28 18:26:48 +08:00 |
MechanicsHelper.cpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
MechanicsHelper.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
Networking.cpp
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
Networking.hpp
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[Client] Replace usage of Networking::isDedicatedPlayer()
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2017-04-18 18:07:39 +03:00 |
PlayerList.cpp
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[Client] Fix logic for initialization and updating of player markers
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2017-05-31 10:54:19 +03:00 |
PlayerList.hpp
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
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2017-05-30 08:20:45 +03:00 |
WorldEvent.cpp
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[Client] Fix problems with NPC equipment sync
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2017-06-09 04:58:56 +03:00 |
WorldEvent.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |