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nkorslund 6af42f48b3 - added missing module statements to certain source files
- a few minor fixes


git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@126 ea6a568a-9f4f-0410-981a-c910a81bb256
16 years ago
bsa - working on the terrain system. DOES NOT WORK! 16 years ago
bullet Started converting terrain code to D. 16 years ago
core Rewrote more of the terrain system in D 16 years ago
esm Rewrote more of the terrain system in D 16 years ago
gui - integrated Yacobys landscape. First commit. 16 years ago
input Terrain code 90% done. 16 years ago
media_mygui - fixed progress bar color bug 16 years ago
monster - more work on the terrain. STILL not finished. 16 years ago
mscripts - integrated Yacobys landscape. First commit. 16 years ago
nif - more work on the terrain. STILL not finished. 16 years ago
ogre Terrain code 90% done. 16 years ago
scene Rewrote more of the terrain system in D 16 years ago
sound Several bugfixes related to the new Monster version 16 years ago
terrain - added missing module statements to certain source files 16 years ago
util - applied lighting patch from Chris Robinson 16 years ago
COMPILE-linux.txt - added -debug option 16 years ago
COMPILE-win32.txt Edits to readme. 16 years ago
GPL3.txt Added trunk 17 years ago
Makefile Started converting terrain code to D. 16 years ago
README-win32.txt Edits to readme. 16 years ago
README.txt Edits to readme. 16 years ago
bored.d More music changes, Makefile updates, minor changes 17 years ago
bsatool.d - added -debug option 16 years ago
build_openmw.bat Fixed windows build 16 years ago
dsss.conf - Integrated MyGUI and made a small test case. 16 years ago
esmtool.d Update to latest Monster, and minor simplification of the scripts. 16 years ago
niftool.d Closing in on a windows build (not quite there yet) 17 years ago
openmw.d - more work on the terrain. STILL not finished. 16 years ago
plugins.cfg.linux Added -xa (extract all) switch to bsatool 16 years ago
plugins.cfg.win32 Updating notes. 17 years ago

README.txt

OpenMW - the completely unofficial reimplementation of Morrowind
================================================================

Written by Nicolay Korslund
Email: korslund@gmail.com
WWW: http://openmw.sourceforge.net
License: See GPL3.txt
Current version: 0.6
Date: 2009 mar. 2


QUICK NOTE: You must own and install Morrowind before you can use
OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
Morrowind installed on your system!



Installation
============

Currently supported platforms are Windows, Linux and FreeBSD. Most
testing is done on Ubuntu 8.04 and Windows XP Professional.

For instructions, see one of the following:

README-win32.txt    - instructions for binary Windows release
COMPILE-win32.txt   - instructions for building from source on Windows
COMPILE-linux.tx    - instructions for building from source on Linux / Unix

Linux 64 does NOT work, because of problems with the D compiler. We
hope to sort this out at some point, but right now it's simply not
supported.



Programs included in this package:
==================================

openmw      - The main program. Run openmw -h for a list of options.

esmtool     - Used to inspect ES files (ESM, ESP, ESS). Run without
              arguments to get a list of options.

bsatool     - Tool for viewing and extracting files from BSA archives.
              (Can also be used to test the NIF parser on a BSA.)

niftool     - Decodes one or more NIF files and prints the details.



Changelog:
==========

0.6 (2009 mar. 2) - latest release

- coded a GUI system using MyGUI
- skinned MyGUI to look like Morrowind (work in progress)
- integrated the Monster-script engine
- rewrote some parts into script code
- very early MyGUI <-> Monster binding
- fixed Windows sound problems (replaced old openal32.dll)


0.5 (2008 nov. 5)

- Collision detection with Bullet
- Experimental walk & fall character physics
- New key bindings:
  t - toggle physics mode (walking, flying, ghost)
  n - night-eye: brightens the scene
- Fixed incompatability with DMD 1.032 and newer
- Various minor changes and updates


0.4 (2008 aug. 30)

- switched from Audiere to OpenAL (BIG thanks to Chris Robinson)
- added complete Makefile (again) as a alternative build tool
- more realistic lighting (thanks again to Chris Robinson)
- various localization fixes - tested with Russian and French versions
- temporary workaround for the Unicode issue: invalid UTF displayed as '?'
- added -ns option to disable sound, for debugging
- various bug-fixes
- cosmetic changes to placate gdc -Wall


0.3 (2008 jul. 10)

- built and tested on Windows XP
- partial support for FreeBSD (exceptions do not work)
- temporarily dropped DSSS and Monster as necessary dependencies
- renamed main program from 'morro' to 'openmw'
- made the config system more robust
- added -oc switch for showing Ogre config window on startup
- removed some config files, these are auto-generated when
  missing. Separated plugins.cfg into linux and windows versions.
- updated Makefile and sources for increased portability (thanks to
  Dmitry Marakasov.)
- tested against OIS 1.0.0 (Ubuntu repository package)


0.2 (2008 jun. 17)

- compiles with gdc
- switched to DSSS for building D code
- includes the program esmtool


0.1 (2008 jun. 03)

- first release