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openmw-tes3mp/apps/openmw/mwmp
David Cernat 767287ae51 [General] Track stacking spells in SpellsActive packets 4 years ago
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GUI [Client] Replace unused method in GUIController with getChatEditState() 5 years ago
processors [Client] Fix warnings related to declarations 4 years ago
ActorList.cpp [Client] Remove 'using namespace std' from multiplayer-related code 4 years ago
ActorList.hpp [Client] Always send attack starts by actors immediately 5 years ago
Cell.cpp [General] Implement ActorSpellsActive packet, part 1 4 years ago
Cell.hpp [General] Implement ActorSpellsActive packet, part 1 4 years ago
CellController.cpp [General] Implement ActorSpellsActive packet, part 1 4 years ago
CellController.hpp [General] Implement ActorSpellsActive packet, part 1 4 years ago
DedicatedActor.cpp [General] Track stacking spells in SpellsActive packets 4 years ago
DedicatedActor.hpp [Client] Reload DedicatedActor ptrs when setting their active spells 4 years ago
DedicatedPlayer.cpp [General] Track stacking spells in SpellsActive packets 4 years ago
DedicatedPlayer.hpp [Client] Remove pointless declaration of DedicatedPlayer as struct 4 years ago
GUIController.cpp [Client] Handle input from server-sent custom messageboxes less hackily 5 years ago
GUIController.hpp [Client] Handle input from server-sent custom messageboxes less hackily 5 years ago
LocalActor.cpp [General] Track stacking spells in SpellsActive packets 4 years ago
LocalActor.hpp [General] Track stacking spells in SpellsActive packets 4 years ago
LocalPlayer.cpp [General] Track stacking spells in SpellsActive packets 4 years ago
LocalPlayer.hpp [General] Track stacking spells in SpellsActive packets 4 years ago
LocalSystem.cpp [General] Create SystemPacket category and move Handshake packet to it 5 years ago
LocalSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 5 years ago
Main.cpp Add OpenMW commits up to 21 May 2021 4 years ago
Main.hpp [Client] Ensure mwmp::Main is initialized before GUIController cleanup 5 years ago
MechanicsHelper.cpp [General] Implement ActorSpellsActive packet, part 1 4 years ago
MechanicsHelper.hpp [General] Implement ActorSpellsActive packet, part 1 4 years ago
Networking.cpp [Client] Remove 'using namespace std' from multiplayer-related code 4 years ago
Networking.hpp [General] Create SystemPacket category and move Handshake packet to it 5 years ago
ObjectList.cpp [Client] Handle reenabling of harvested objects via Container packet 4 years ago
ObjectList.hpp [Client] Use ObjectDialogueChoice for highlighted topics in dialogue 4 years ago
PlayerList.cpp [Client] Remove 'using namespace std' from multiplayer-related code 4 years ago
PlayerList.hpp [Client] Fix warnings related to declarations 4 years ago
RecordHelper.cpp [General] Add creature attack values to RecordDynamic packets 4 years ago
RecordHelper.hpp [Client] Move overrideRecord() method for Sound records to right spot 4 years ago
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
Worldstate.cpp [Client] Remove 'using namespace std' from multiplayer-related code 4 years ago
Worldstate.hpp [Client] Implement stable cell resets 4 years ago