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openmw-tes3mp/apps/openmw/mwmechanics
2014-05-13 14:24:48 -04:00
..
activespells.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
activespells.hpp
actors.cpp Fixes #869: Added methods to control external and internal collision modes separately 2014-05-13 01:43:52 +02:00
actors.hpp #58 - Sneak Skill: functional sneaking 2014-05-04 16:20:09 -04:00
aiactivate.cpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
aiactivate.hpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
aiavoiddoor.cpp Forgot some files 2014-05-13 13:07:27 -04:00
aiavoiddoor.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
aicombat.cpp Merge remote-tracking branch 'scrawl/master' into openmw-30 2014-05-10 10:48:40 +02:00
aicombat.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aiescort.cpp
aiescort.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aifollow.cpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
aifollow.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
aipackage.cpp Ensures destination is far enough to care about getting stuck 2014-05-13 04:09:21 -04:00
aipackage.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
aipursue.cpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
aipursue.hpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
aisequence.cpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
aisequence.hpp Removed merging error 2014-05-13 14:24:48 -04:00
aitravel.cpp AiWander: make sure to walk, not run 2014-04-26 05:01:26 +02:00
aitravel.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aiwander.cpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
aiwander.hpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
alchemy.cpp
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
character.cpp Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 2014-05-01 16:55:16 +02:00
character.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
combat.cpp
combat.hpp
creaturestats.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
creaturestats.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
disease.hpp
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mechanicsmanagerimp.hpp Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
movement.hpp
npcstats.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
npcstats.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
objects.cpp
objects.hpp
obstacle.cpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
obstacle.hpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
pathfinding.cpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
spellcasting.hpp
spells.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
spells.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
stat.cpp
stat.hpp
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00