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activespells.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
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activespells.hpp
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actors.cpp
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Fixes #869: Added methods to control external and internal collision modes separately
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2014-05-13 01:43:52 +02:00 |
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actors.hpp
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#58 - Sneak Skill: functional sneaking
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2014-05-04 16:20:09 -04:00 |
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aiactivate.cpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
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aiactivate.hpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
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aiavoiddoor.cpp
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Forgot some files
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2014-05-13 13:07:27 -04:00 |
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aiavoiddoor.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
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aicombat.cpp
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Merge remote-tracking branch 'scrawl/master' into openmw-30
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2014-05-10 10:48:40 +02:00 |
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aicombat.hpp
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Made code a bit more standardized and added a good bit of documentation.
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2014-04-29 23:40:59 -04:00 |
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aiescort.cpp
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aiescort.hpp
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Made code a bit more standardized and added a good bit of documentation.
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2014-04-29 23:40:59 -04:00 |
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aifollow.cpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
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aifollow.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
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aipackage.cpp
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Ensures destination is far enough to care about getting stuck
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2014-05-13 04:09:21 -04:00 |
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aipackage.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
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aipursue.cpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
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aipursue.hpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
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aisequence.cpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
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aisequence.hpp
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Removed merging error
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2014-05-13 14:24:48 -04:00 |
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aitravel.cpp
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AiWander: make sure to walk, not run
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2014-04-26 05:01:26 +02:00 |
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aitravel.hpp
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Made code a bit more standardized and added a good bit of documentation.
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2014-04-29 23:40:59 -04:00 |
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aiwander.cpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
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aiwander.hpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
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alchemy.cpp
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alchemy.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
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character.cpp
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Fixes #1144: Don't refreshCurrentAnims when adding already dead actors
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2014-05-01 16:55:16 +02:00 |
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character.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
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combat.cpp
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combat.hpp
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creaturestats.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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creaturestats.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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disease.hpp
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drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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mechanicsmanagerimp.hpp
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Say an attack phrase when combat starts
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2014-05-06 00:13:31 +02:00 |
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movement.hpp
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npcstats.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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npcstats.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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objects.cpp
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objects.hpp
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obstacle.cpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
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obstacle.hpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
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pathfinding.cpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
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pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
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pathgrid.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
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spellcasting.hpp
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spells.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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spells.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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stat.cpp
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stat.hpp
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steering.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
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steering.hpp
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merge master
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2014-04-27 13:49:31 +04:00 |