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openmw-tes3mp/libs/openengine/bullet
Chris Robinson 8c3564326e Improve movement inertia
Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
2013-08-18 05:38:50 -07:00
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btKinematicCharacterController.cpp Merged openengine into openmw 2012-03-11 18:16:29 +04:00
btKinematicCharacterController.h Merged openengine into openmw 2012-03-11 18:16:29 +04:00
BtOgre.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
BtOgreExtras.h Fix collision debug drawer (tcg) 2013-02-19 04:03:24 +01:00
BtOgreGP.h more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
BtOgrePG.h Merged openengine into openmw 2012-03-11 18:16:29 +04:00
BulletShapeLoader.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
BulletShapeLoader.h Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
CMotionState.cpp renamed high level NIF files... 2013-03-02 13:23:09 -08:00
CMotionState.h Merged openengine into openmw 2012-03-11 18:16:29 +04:00
physic.cpp Improve movement inertia 2013-08-18 05:38:50 -07:00
physic.hpp Improve movement inertia 2013-08-18 05:38:50 -07:00
trace.cpp Clean up the trace struct 2013-08-17 05:09:33 -07:00
trace.h Clean up the trace struct 2013-08-17 05:09:33 -07:00