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openmw-tes3mp/libs/openengine
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
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bullet Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
gui Remember window positions 2013-12-05 15:46:23 +01:00
misc
ogre Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
.gitignore
README
testall.sh

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay