..
DedicatedPlayer.cpp
Put DedicatedPlayer in ToddTest if his cell doesn't exist on our client
2016-11-04 20:53:19 +02:00
DedicatedPlayer.hpp
Simplify the type of map that player objects are stored in
2016-10-26 21:36:58 +03:00
GUIChat.cpp
Merge with tes3mp-packetexpansion by fixing conflicts
2016-10-23 17:57:38 +03:00
GUIChat.hpp
Add chat messages to log in client
2016-09-10 13:40:06 +08:00
GUIController.cpp
Add new API function: SetConsoleAllow
2016-11-04 03:01:26 +08:00
GUIController.hpp
Add new API function: SetConsoleAllow
2016-11-04 03:01:26 +08:00
GUIDialogList.cpp
Add New GUI dialog: ListBox
2016-11-04 00:24:16 +08:00
GUIDialogList.hpp
Add New GUI dialog: ListBox
2016-11-04 00:24:16 +08:00
GUILogin.cpp
Syncing inventory, animations, position, 8 key attributes
2016-07-07 23:50:48 +08:00
GUILogin.hpp
Syncing inventory, animations, position, 8 key attributes
2016-07-07 23:50:48 +08:00
LocalPlayer.cpp
Improve logic and clarity of LocalPlayer's charGenThread()
2016-11-11 23:46:17 +02:00
LocalPlayer.hpp
Implement inventory functions
2016-10-23 02:57:49 +08:00
Main.cpp
Make capitalization reflect name of filename, and remove unused check
2016-10-31 01:23:31 +02:00
Main.hpp
Add a way of filtering out ingame scripts for upcoming script packets
2016-10-25 22:44:15 +03:00
Networking.cpp
Only declare ptrCellStore for WorldPackets that need it
2016-11-04 15:47:55 +02:00
Networking.hpp
Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking
2016-10-21 19:23:56 +03:00
PlayerMarkerCollection.cpp
Fix frame listener errors for player markers
2016-10-30 16:39:59 +02:00
PlayerMarkerCollection.hpp
Fix frame listener errors for player markers
2016-10-30 16:39:59 +02:00