..
actorutil.cpp
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
actorutil.hpp
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
agentpath.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
agentpath.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
attach.cpp
CopyRigVisitor fixes
2020-05-15 01:12:06 +03:00
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
clone.cpp
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
clone.hpp
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
controller.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
controller.hpp
Add virtual destructors
2018-04-01 21:51:59 +03:00
detourdebugdraw.cpp
Remove unused macro
2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
lightcontroller.cpp
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
2019-08-11 20:33:13 +03:00
lightcontroller.hpp
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
2019-08-11 20:33:13 +03:00
lightmanager.cpp
Do not allocate dummy LightStateAttribute's for every stateset
2019-03-30 21:36:08 +04:00
lightmanager.hpp
Do not allocate dummy LightStateAttribute's for every stateset
2019-03-30 21:36:08 +04:00
lightutil.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
lightutil.hpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
morphgeometry.cpp
Fix animation bug with VAOs
2018-12-18 19:44:30 +00:00
morphgeometry.hpp
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
2018-04-18 12:36:08 +00:00
mwshadowtechnique.cpp
Only alpha-test shadows when necessary
2020-04-10 15:45:37 +01:00
mwshadowtechnique.hpp
Only alpha-test shadows when necessary
2020-04-10 15:45:37 +01:00
navmesh.cpp
Add command to enable NavMesh render
2018-10-13 22:16:28 +03:00
navmesh.hpp
Add command to enable NavMesh render
2018-10-13 22:16:28 +03:00
optimizer.cpp
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
optimizer.hpp
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
pathgridutil.cpp
Don't add empty PrimitiveSets (prevent undefined behaviour)
2020-04-18 02:38:20 +01:00
pathgridutil.hpp
Drag indicator.
2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
recastmesh.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
riggeometry.cpp
Do not allocate empty callbacks in the RigGeometry
2019-03-14 12:37:41 +04:00
riggeometry.hpp
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
2019-02-20 15:35:49 +00:00
serialize.cpp
CollisionSwitch and Switch/LOD node fixes
2020-04-30 15:04:57 +03:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
shadow.cpp
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
shadow.hpp
Remove unused virtual modifiers in ShadowManager
2019-11-17 18:26:56 +01:00
skeleton.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
skeleton.hpp
Don't update off-screen animations
2018-01-11 01:49:35 +00:00
statesetupdater.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
statesetupdater.hpp
StateSetUpdater: use the frameNumber
2015-12-03 23:46:25 +01:00
unrefqueue.cpp
Remove commented lines in UnrefWorkItem::doWork
2018-08-26 11:08:06 +03:00
unrefqueue.hpp
Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
2018-08-24 16:41:52 +03:00
util.cpp
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
util.hpp
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
visitor.cpp
Use emplace instead of find-assign
2019-02-27 00:10:34 +03:00
visitor.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
waterutil.cpp
Merge pull request #2799 from Capostrophic/simplewaterfog
2020-05-08 20:48:04 +02:00
waterutil.hpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
workqueue.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
workqueue.hpp
Replace volatile bools with std::atomic<bool>
2018-12-24 14:19:35 -05:00
writescene.cpp
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00