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openmw-tes3mp/components/sceneutil
Capostrophic 72e5043eda CopyRigVisitor fixes
Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times
2020-05-15 01:12:06 +03:00
..
actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
agentpath.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
attach.cpp CopyRigVisitor fixes 2020-05-15 01:12:06 +03:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp Make particle system cloning map names more sensible 2020-04-29 12:25:52 +03:00
clone.hpp Make particle system cloning map names more sensible 2020-04-29 12:25:52 +03:00
controller.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
controller.hpp Add virtual destructors 2018-04-01 21:51:59 +03:00
detourdebugdraw.cpp Remove unused macro 2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightcontroller.hpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightutil.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
lightutil.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
morphgeometry.cpp Fix animation bug with VAOs 2018-12-18 19:44:30 +00:00
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 2018-04-18 12:36:08 +00:00
mwshadowtechnique.cpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
mwshadowtechnique.hpp Only alpha-test shadows when necessary 2020-04-10 15:45:37 +01:00
navmesh.cpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
navmesh.hpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
optimizer.cpp Ignore empty children of osg::LOD and osg::Switch like in OSG 2020-04-30 15:04:58 +03:00
optimizer.hpp Ignore empty children of osg::LOD and osg::Switch like in OSG 2020-04-30 15:04:58 +03:00
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
recastmesh.cpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp Do not allocate empty callbacks in the RigGeometry 2019-03-14 12:37:41 +04:00
riggeometry.hpp Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm 2019-02-20 15:35:49 +00:00
serialize.cpp CollisionSwitch and Switch/LOD node fixes 2020-04-30 15:04:57 +03:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
shadow.hpp Remove unused virtual modifiers in ShadowManager 2019-11-17 18:26:56 +01:00
skeleton.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
skeleton.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
statesetupdater.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
statesetupdater.hpp StateSetUpdater: use the frameNumber 2015-12-03 23:46:25 +01:00
unrefqueue.cpp Remove commented lines in UnrefWorkItem::doWork 2018-08-26 11:08:06 +03:00
unrefqueue.hpp Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' 2018-08-24 16:41:52 +03:00
util.cpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
util.hpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
visitor.cpp Use emplace instead of find-assign 2019-02-27 00:10:34 +03:00
visitor.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
waterutil.cpp Merge pull request #2799 from Capostrophic/simplewaterfog 2020-05-08 20:48:04 +02:00
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
workqueue.hpp Replace volatile bools with std::atomic<bool> 2018-12-24 14:19:35 -05:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00