..
bsa
fix opening BSA on Unicode path
2014-05-19 13:39:07 +04:00
compiler
Implement MenuTest script instruction ( Fixes #1454 )
2014-06-10 18:49:42 +02:00
contentselector
ContentModel: Don't confuse file path with file name ( Fixes #1352 )
2014-06-10 19:23:42 +02:00
esm
Merge ESM::Cell fields by subrecord
2014-06-11 16:13:33 +02:00
files
Fix bsa file loading not being case insensitive ( Fixes #1178 )
2014-05-26 17:34:36 +02:00
interpreter
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
loadinglistener
Show wallpaper when loading a savegame
2014-06-02 23:26:43 +02:00
misc
Remove unused slice_array
2014-04-20 19:28:39 +02:00
nif
Fixed a capitalization error.
2014-06-06 07:00:04 -04:00
nifbullet
Bug #1107 : Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
2014-01-15 14:53:29 +01:00
nifogre
Handle NiBSPArrayController as alias for NiParticleSystemController
2014-05-22 23:07:06 +02:00
nifoverrides
Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
2014-01-05 18:09:50 +01:00
ogreinit
be more verbose on change reasons
2014-05-22 16:35:57 +04:00
settings
attempt to fix LowLevelFile, minor code reuse
2014-05-19 10:47:02 +04:00
terrain
Addition to 7c9c0830a9
: don't create useless BaseWhite clones
2014-06-01 02:21:47 +02:00
to_utf8
Use Morrowind's fonts
2013-06-06 22:26:06 +02:00
translation
Fix not handling failbit/badbit in ifstream (Bug #1355 )
2014-06-08 11:22:37 +02:00
version
Distinguish between release and development builds
2014-01-23 13:18:05 +01:00
CMakeLists.txt
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
doc.hpp
second set of additional doxygen comments
2010-09-25 20:15:05 +02:00