1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-10-07 04:56:31 +00:00
A mirror of the official tes3mp repository
Find a file
backlabs1 74ecc8bbdf
Fix Qt dependency: install setuptools to venv
In `CI/before_script.msvc.sh`, while executing the following line:

run_cmd "aqt-venv/${VENV_BIN_DIR}/pip" install aqtinstall==1.1.3

This error is raised:

```
Traceback (most recent call last):
  File "<frozen runpy>", line 198, in _run_module_as_main
  File "<frozen runpy>", line 88, in _run_code
  File "C:\TES3MP.git\deps\aqt-venv\Scripts\aqt.exe\__main__.py", line 4, in <module>
  File "C:\TES3MP.git\deps\aqt-venv\Lib\site-packages\aqt\__init__.py", line 23, in <module>
    from pkg_resources import DistributionNotFound, get_distribution
ModuleNotFoundError: No module named 'pkg_resources'
```

This commit fixes that by first installing setuptools.
2024-04-05 17:55:26 -05:00
.github [GitHub] Add funding links 2019-10-24 14:54:40 +03:00
apps Fix gcc-13 build failures: missing <cstdint> includes 2024-02-10 17:27:29 +00:00
CI Fix Qt dependency: install setuptools to venv 2024-04-05 17:55:26 -05:00
cmake Rewrite cmake/FindRakNet.cmake 2024-02-12 20:18:20 -06:00
components Merge pull request #675 from backlabs1/gcc-12-missing-include 2024-02-13 02:02:29 +02:00
docs Add OpenMW 0.47 commits up to 4 Dec 2021 2021-12-05 16:12:09 +02:00
extern Add OpenMW 0.47 commits up to 25 Jul 2021 2021-07-25 22:29:47 +02:00
files [Config] Add extra comment for tes3mp-server-default.cfg's localAddress 2022-05-01 22:35:50 +03:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
.editorconfig Update .editorconfig to include GLSL 2018-06-21 14:23:30 +00:00
.gitignore Add OpenMW commits up to 20 Mar 2021 2021-03-20 16:44:11 +02:00
.gitlab-ci.yml Support running unit tests on gitlab CI for windows 2021-05-18 01:34:03 +02:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.readthedocs.yaml Merge branch 'rtd' into 'master' 2021-11-05 10:25:20 +00:00
.travis.yml Add OpenMW commits up to 13 Apr 2021 2021-04-13 23:52:37 +02:00
appveyor.yml Fix AppVeyor CI 2021-05-07 11:04:49 +04:00
AUTHORS.md Merge branch 'cursorspeedmerge' into 'master' 2021-10-01 11:24:15 +00:00
CHANGELOG.md Add missing changelog entries for 0.47 (#3145) 2021-10-04 09:14:14 +00:00
CHANGELOG_PR.md Resolved merge conflicts with changelog (cont.) 2021-05-18 15:05:19 +02:00
CMakeLists.txt Rewrite cmake/FindRakNet.cmake 2024-02-12 20:18:20 -06:00
CONTRIBUTING.md Fix outdated bug tracker links 2020-04-22 01:45:11 +03:00
LICENSE [License] Add additional terms allowed by the GPL v3 2021-04-18 16:41:02 +02:00
README.md [Documentation] Add mention of VR branch to README 2022-05-02 11:58:09 +03:00
tes3mp-changelog.md [Documentation] Update changelog for 0.8.1 2022-05-01 22:39:31 +03:00
tes3mp-credits.md [Documentation] Update credits 2022-05-06 00:06:32 +03:00

TES3MP

Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2022, David Cernat & Stanislav Zhukov

TES3MP is a project adding multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.

  • TES3MP version: 0.8.1
  • OpenMW version: 0.47.0
  • License: GPLv3 with additional allowed terms (see LICENSE for more information)

Font Licenses:

Project status

Version changelog

As of version 0.8.1, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via serverside Lua scripts.

Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.

TES3MP now also has a VR branch that combines its code with that of Mads Buvik Sandvei's OpenMW VR.

Donations

You can benefit the project by donating on Patreon to our two developers, David Cernat and Koncord, as well as by supporting OpenMW.

Contributing

Helping us with documentation, bug hunting and video showcases is always greatly appreciated.

For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.

Feel free to contact the team members for any questions you might have.

Getting started