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openmw-tes3mp/apps/openmw-mp/Script/Functions/Spells.cpp
2016-12-29 21:19:57 +08:00

90 lines
2.6 KiB
C++

#include "Spells.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/misc/stringops.hpp>
using namespace mwmp;
unsigned int SpellFunctions::GetSpellbookSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->realSpellbook.size();
}
void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
ESM::Spell spell;
spell.mId = spellId;
player->spellbookSendBuffer.spells.push_back(spell);
player->spellbookSendBuffer.action = Spellbook::ADD;
}
void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
ESM::Spell spell;
spell.mId = spellId;
player->spellbookSendBuffer.spells.push_back(spell);
player->spellbookSendBuffer.action = Spellbook::REMOVE;
}
void SpellFunctions::ClearSpellbook(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->spellbookSendBuffer.spells.clear();
player->spellbookSendBuffer.action = Spellbook::UPDATE;
}
bool SpellFunctions::HasSpell(unsigned short pid, const char* spellId)
{
Player *player;
GET_PLAYER(pid, player, false);
for (unsigned int i = 0; i < player->realSpellbook.size(); i++)
if (Misc::StringUtils::ciEqual(player->realSpellbook.at(i).mId, spellId))
return true;
return false;
}
const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (i >= player->realSpellbook.size())
return "invalid";
return player->realSpellbook.at(i).mId.c_str();
}
void SpellFunctions::SendSpellbook(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
for (auto spell : player->spellbookSendBuffer.spells)
{
if (player->spellbookSendBuffer.action == Spellbook::ADD)
player->realSpellbook.push_back(spell);
else if (player->spellbook.action == Spellbook::REMOVE)
player->realSpellbook.erase(remove_if(player->realSpellbook.begin(), player->realSpellbook.end(), [&spell](ESM::Spell s)->bool
{return spell.mId == s.mId; }), player->realSpellbook.end());
}
std::swap(player->spellbook, player->spellbookSendBuffer);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SPELLBOOK)->Send(player, false);
player->spellbook = std::move(player->spellbookSendBuffer);
player->spellbookSendBuffer.spells.clear();
}