mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 21:19:57 +00:00
200 lines
8.4 KiB
C++
200 lines
8.4 KiB
C++
#include "inventorywindow.hpp"
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#include <cmath>
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#include <algorithm>
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#include <iterator>
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#include <assert.h>
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#include <iostream>
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#include <boost/lexical_cast.hpp>
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#include "../mwclass/container.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwscript/scriptmanager.hpp"
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include "../mwscript/extensions.hpp"
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#include "../mwscript/globalscripts.hpp"
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#include "window_manager.hpp"
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#include "widgets.hpp"
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#include "bookwindow.hpp"
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#include "scrollwindow.hpp"
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namespace MWGui
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{
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InventoryWindow::InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop)
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: ContainerBase(dragAndDrop)
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, WindowPinnableBase("openmw_inventory_window_layout.xml", parWindowManager)
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{
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static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
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getWidget(mAvatar, "Avatar");
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getWidget(mEncumbranceBar, "EncumbranceBar");
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getWidget(mEncumbranceText, "EncumbranceBarT");
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getWidget(mFilterAll, "AllButton");
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getWidget(mFilterWeapon, "WeaponButton");
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getWidget(mFilterApparel, "ApparelButton");
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getWidget(mFilterMagic, "MagicButton");
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getWidget(mFilterMisc, "MiscButton");
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getWidget(mLeftPane, "LeftPane");
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getWidget(mRightPane, "RightPane");
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mAvatar->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked);
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MyGUI::ScrollView* itemView;
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MyGUI::Widget* containerWidget;
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getWidget(containerWidget, "Items");
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getWidget(itemView, "ItemView");
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setWidgets(containerWidget, itemView);
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mFilterAll->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sAllTab")->str);
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mFilterWeapon->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sWeaponTab")->str);
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mFilterApparel->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sApparelTab")->str);
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mFilterMagic->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMagicTab")->str);
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mFilterMisc->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMiscTab")->str);
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// adjust size of buttons to fit text
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int curX = 0;
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mFilterAll->setSize( mFilterAll->getTextSize().width + 24, mFilterAll->getSize().height );
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curX += mFilterAll->getTextSize().width + 24 + 4;
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mFilterWeapon->setPosition(curX, mFilterWeapon->getPosition().top);
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mFilterWeapon->setSize( mFilterWeapon->getTextSize().width + 24, mFilterWeapon->getSize().height );
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curX += mFilterWeapon->getTextSize().width + 24 + 4;
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mFilterApparel->setPosition(curX, mFilterApparel->getPosition().top);
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mFilterApparel->setSize( mFilterApparel->getTextSize().width + 24, mFilterApparel->getSize().height );
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curX += mFilterApparel->getTextSize().width + 24 + 4;
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mFilterMagic->setPosition(curX, mFilterMagic->getPosition().top);
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mFilterMagic->setSize( mFilterMagic->getTextSize().width + 24, mFilterMagic->getSize().height );
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curX += mFilterMagic->getTextSize().width + 24 + 4;
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mFilterMisc->setPosition(curX, mFilterMisc->getPosition().top);
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mFilterMisc->setSize( mFilterMisc->getTextSize().width + 24, mFilterMisc->getSize().height );
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mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterAll->setStateSelected(true);
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setCoord(0, 342, 600, 258);
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}
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void InventoryWindow::openInventory()
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{
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openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
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onWindowResize(static_cast<MyGUI::Window*>(mMainWidget));
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}
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void InventoryWindow::onWindowResize(MyGUI::Window* _sender)
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{
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const float aspect = 0.5; // fixed aspect ratio for the left pane
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mLeftPane->setSize( (_sender->getSize().height-44) * aspect, _sender->getSize().height-44 );
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mRightPane->setCoord( mLeftPane->getPosition().left + (_sender->getSize().height-44) * aspect + 4,
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mRightPane->getPosition().top,
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_sender->getSize().width - 12 - (_sender->getSize().height-44) * aspect - 15,
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_sender->getSize().height-44 );
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drawItems();
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}
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void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
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{
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if (_sender == mFilterAll)
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setFilter(ContainerBase::Filter_All);
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else if (_sender == mFilterWeapon)
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setFilter(ContainerBase::Filter_Weapon);
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else if (_sender == mFilterApparel)
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setFilter(ContainerBase::Filter_Apparel);
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else if (_sender == mFilterMagic)
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setFilter(ContainerBase::Filter_Magic);
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else if (_sender == mFilterMisc)
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setFilter(ContainerBase::Filter_Misc);
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mFilterAll->setStateSelected(false);
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mFilterWeapon->setStateSelected(false);
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mFilterApparel->setStateSelected(false);
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mFilterMagic->setStateSelected(false);
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mFilterMisc->setStateSelected(false);
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static_cast<MyGUI::Button*>(_sender)->setStateSelected(true);
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}
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void InventoryWindow::onPinToggled()
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{
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mWindowManager.setWeaponVisibility(!mPinned);
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}
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void InventoryWindow::onAvatarClicked(MyGUI::Widget* _sender)
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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{
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MWWorld::Ptr ptr = *mDragAndDrop->mStore.begin();
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// can the object be equipped?
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(ptr).getEquipmentSlots(ptr);
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if (slots.first.empty())
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{
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// can't be equipped, try to use instead
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boost::shared_ptr<MWWorld::Action> action = MWWorld::Class::get(ptr).use(ptr);
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// execute action and script
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MWBase::Environment::get().getWorld()->executeActionScript(ptr, action);
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// this is necessary for books/scrolls: if they are already in the player's inventory,
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// the "Take" button should not be visible.
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// NOTE: the take button is "reset" when the window opens, so we can safely do the following
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// without screwing up future book windows
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if (mDragAndDrop->mWasInInventory)
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{
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mWindowManager.getBookWindow()->setTakeButtonShow(false);
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mWindowManager.getScrollWindow()->setTakeButtonShow(false);
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}
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// put back in inventory
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MWWorld::ContainerStore& containerStore = MWWorld::Class::get(mContainer).getContainerStore(mContainer);
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containerStore.add(ptr);
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}
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else
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{
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// put back in inventory
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MWWorld::InventoryStore& invStore = static_cast<MWWorld::InventoryStore&>(MWWorld::Class::get(mContainer).getContainerStore(mContainer));
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invStore.add(ptr);
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// get a ContainerStoreIterator to the item we just re-added into the inventory
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MWWorld::ContainerStoreIterator it = invStore.begin();
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MWWorld::ContainerStoreIterator nextIt = ++it;
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while (nextIt != invStore.end())
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{
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++it;
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++nextIt;
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}
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// equip the item in the first available slot
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invStore.equip(slots.first.front(), it);
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}
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drawItems();
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mDragAndDrop->mStore.clear();
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mDragAndDrop->mIsOnDragAndDrop = false;
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MyGUI::Gui::getInstance().destroyWidget(mDragAndDrop->mDraggedWidget);
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mWindowManager.setDragDrop(false);
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}
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}
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}
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