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openmw-tes3mp/apps/openmw-mp/processors/object/ProcessorObjectSound.hpp
David Cernat 27d35d73a2 [General] Implement OnObjectSound packet
Many interactions between players and objects now have their sounds sent to other players.
2020-02-29 18:15:41 +02:00

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709 B
C++

#ifndef OPENMW_PROCESSOROBJECTSOUND_HPP
#define OPENMW_PROCESSOROBJECTSOUND_HPP
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectSound : public ObjectProcessor
{
public:
ProcessorObjectSound()
{
BPP_INIT(ID_OBJECT_SOUND)
}
void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
Script::Call<Script::CallbackIdentity("OnObjectSound")>(player.getId(), objectList.cell.getDescription().c_str());
}
};
}
#endif //OPENMW_PROCESSOROBJECTSOUND_HPP