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openmw-tes3mp/apps/openmw-mp
David Cernat 420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
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Script [General] Track objects directly placed by players in ObjectPlace 7 years ago
amx DIE TABS, DIE!!!!!!!1 8 years ago
processors [General] Add and implement PlayerQuickKeys packet 7 years ago
CMakeLists.txt [General] Add and implement PlayerQuickKeys packet 7 years ago
Cell.cpp [Server] Avoid duplicates of the same player in a cell's loaders 7 years ago
Cell.hpp [Server] Only read Actor packets from players who are still authorities 8 years ago
CellController.cpp [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 7 years ago
CellController.hpp [Server] Split off Cell and CellController into two different files 8 years ago
MasterClient.cpp [Server] Fix "wrong packet with id: 14" 7 years ago
MasterClient.hpp [Server] Add and implement PushPlugin method to MasterClient 8 years ago
Networking.cpp [Server] Add script functions to set & get plugin enforcement state 7 years ago
Networking.hpp [Server] Add script functions to set & get plugin enforcement state 7 years ago
Player.cpp [Server] Make sure players are initialized as non-werewolves 8 years ago
Player.hpp [Server] Rework script functons by removing unnecessary vector buffers 8 years ago
Utils.cpp [Server] Add and use Utils::getCellFromDescription() 8 years ago
Utils.hpp [Server] Add and use Utils::getCellFromDescription() 8 years ago
main.cpp [Server] Put includes in a specific order 7 years ago