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.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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Merge pull request #1209 from dhustkoder/master
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2017-03-02 18:36:21 +01:00 |
actoranimation.hpp
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
animation.cpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
animation.hpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
bulletdebugdraw.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
camera.hpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Set character preview scene ambient to 0, 0, 0
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2018-04-25 15:31:49 +03:00 |
characterpreview.hpp
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
creatureanimation.cpp
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
creatureanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
effectmanager.cpp
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Remove SceneManager::notifyAttached
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2017-02-24 02:58:41 +01:00 |
effectmanager.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
globalmap.cpp
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Avoid left shift of negative value
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2018-05-16 12:59:05 +04:00 |
globalmap.hpp
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Move global map render to the worker thread
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2017-02-14 07:58:16 +01:00 |
landmanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
landmanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
localmap.cpp
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Force normal polygon mode for the map camera (Fixes #4235)
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2018-03-03 00:15:57 +00:00 |
localmap.hpp
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Check which local map textures actually need to be updated
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2017-02-08 22:20:57 +01:00 |
npcanimation.cpp
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
npcanimation.hpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
objects.cpp
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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2017-08-01 00:11:14 +02:00 |
objects.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
pathgrid.cpp
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Remove now unnecessary factory class.
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2016-05-03 16:13:23 -04:00 |
pathgrid.hpp
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Replace game version of pathgrid rendering with component.
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2016-05-02 22:10:17 -04:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Don't use a different setting for distant viewing distance
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2018-03-04 11:37:57 -08:00 |
renderingmanager.hpp
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Don't use a different setting for distant viewing distance
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2018-03-04 11:37:57 -08:00 |
rendermode.hpp
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Handle 'tcb' command as an alias for 'tcg'
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2017-02-08 18:51:07 +01:00 |
ripplesimulation.cpp
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Cap the rain emitter's frame time (Fixes #4314)
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2018-02-10 23:14:41 +00:00 |
sky.hpp
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Use alternate fog parameters when distant land is enabled
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2018-03-04 11:37:57 -08:00 |
terrainstorage.cpp
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Get the world size from the ESM::Land store
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2017-03-14 19:27:55 +01:00 |
terrainstorage.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
util.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
util.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
vismask.hpp
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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2017-03-14 19:27:55 +01:00 |
water.cpp
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remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
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2018-03-27 20:20:40 +02:00 |
water.hpp
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
weaponanimation.cpp
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Porting more ContainerStoreIterator usage to const version #4
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2017-02-28 19:11:00 +00:00 |
weaponanimation.hpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |