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openmw-tes3mp/apps/openmw/mwrender
2015-12-19 15:51:41 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Exception handling improvements (Bug #3090) 2015-12-18 02:36:34 +01:00
animation.hpp Animation: do not assume the object root is a Group 2015-12-17 03:48:11 +01:00
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 2015-11-20 03:04:03 +01:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
camera.hpp Remove a stray method declaration 2015-11-11 17:24:27 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Add comment 2015-11-30 17:19:27 +01:00
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp mwrender: Add missing includes 2015-12-06 16:01:21 +01:00
localmap.hpp Port global map exploration 2015-05-29 01:49:52 +02:00
npcanimation.cpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
npcanimation.hpp Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
objects.cpp Add const version of getAnimation 2015-12-18 17:21:51 +01:00
objects.hpp Add const version of getAnimation 2015-12-18 17:21:51 +01:00
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Remove redundant getPlayerAnimation function 2015-12-18 17:44:57 +01:00
renderingmanager.hpp Remove redundant getPlayerAnimation function 2015-12-18 17:44:57 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
ripplesimulation.hpp Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp mwrender: Add missing includes 2015-12-06 16:01:21 +01:00
sky.hpp Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
terrainstorage.cpp Remove unneeded const_cast in TerrainStorage 2015-12-17 23:33:47 +01:00
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
util.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
util.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
vismask.hpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
water.cpp mwrender: Add missing includes 2015-12-06 16:01:21 +01:00
water.hpp Projectiles interact with the water surface (Fixes #2986) 2015-12-04 23:28:11 +01:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00