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openmw-tes3mp/apps/openmw
scrawl 7ab98f0c6f Clear choices when dialogue starts
This is usually not needed, because it is not possible to exit dialogue while in a choice. However you can still exit dialogue by loading a different savegame.
2014-05-20 16:57:38 +02:00
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mwbase Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group 2014-05-18 06:52:15 +02:00
mwclass Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
mwdialogue Dialogue merging 2014-05-18 15:25:16 +02:00
mwgui Clear choices when dialogue starts 2014-05-20 16:57:38 +02:00
mwinput Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
mwmechanics Merge remote-tracking branch 'mrcheko/master' 2014-05-18 18:42:23 +02:00
mwrender Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
mwscript Do not load (0,0) on new game 2014-05-19 14:09:16 +02:00
mwsound Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
mwstate Do not load (0,0) on new game 2014-05-19 14:09:16 +02:00
mwworld Simplify new game movie player 2014-05-20 10:07:08 +02:00
CMakeLists.txt Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp
engine.cpp Don't create the player object until the game starts 2014-05-16 00:58:12 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00