.. |
areatype.hpp
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Support water for NavMesh
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2018-10-13 22:16:32 +03:00 |
asyncnavmeshupdater.cpp
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Fix exceptions logging
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2019-11-30 10:33:14 +01:00 |
asyncnavmeshupdater.hpp
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Lock navmesh tile by thread while processing
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2019-04-10 22:01:50 +02:00 |
bounds.hpp
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Split makeNavMeshTileData
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2018-10-13 22:22:15 +03:00 |
cachedrecastmeshmanager.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
cachedrecastmeshmanager.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
chunkytrimesh.cpp
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Add enums for area type and flags
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2018-10-13 22:16:32 +03:00 |
chunkytrimesh.hpp
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Use callback to iterate over chunks
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2018-11-04 18:34:31 +03:00 |
debug.cpp
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Unify streams usage to support non-ASCII paths (bug #5239)
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2020-01-03 07:10:17 +04:00 |
debug.hpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
dtstatus.hpp
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Remove macroses to check recastnavigation functions result
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2018-10-13 22:22:15 +03:00 |
exceptions.hpp
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Update NavMesh one by one tile in order from nearest to player
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2018-10-13 22:16:26 +03:00 |
findrandompointaroundcircle.cpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
findrandompointaroundcircle.hpp
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Use navmesh to find wander destination outside pathgrid for ground based actors
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2020-01-21 00:01:06 +01:00 |
findsmoothpath.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
findsmoothpath.hpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
flags.hpp
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Add default return value
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2018-10-31 10:18:29 +04:00 |
gettilespositions.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
makenavmesh.cpp
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
makenavmesh.hpp
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Make NavMeshCacheItem consistent
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2019-03-10 23:07:36 +03:00 |
navigator.cpp
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Use navmesh to find wander destination outside pathgrid for ground based actors
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2020-01-21 00:01:06 +01:00 |
navigator.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
navigatorimpl.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
navigatorimpl.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
navigatorstub.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
navmeshcacheitem.hpp
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Make NavMeshCacheItem consistent
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2019-03-10 23:07:36 +03:00 |
navmeshdata.hpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
navmeshmanager.cpp
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Compare revisions by equality to support overflow
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2020-03-14 09:38:24 +01:00 |
navmeshmanager.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
navmeshtilescache.cpp
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Report navigator stats
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2019-03-17 22:15:18 +03:00 |
navmeshtilescache.hpp
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Report navigator stats
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2019-03-17 22:15:18 +03:00 |
objectid.hpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
offmeshconnection.hpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
offmeshconnectionsmanager.hpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
recastallocutils.hpp
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use c++11 std::align from <memory> (#2026)
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2018-11-08 17:38:09 +01:00 |
recastglobalallocator.hpp
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Add global recast allocator to allocate temp buffers on stack
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2018-11-04 18:11:15 +03:00 |
recastmesh.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmeshbuilder.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmeshbuilder.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmeshmanager.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmeshmanager.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmeshobject.cpp
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Update scaled objects in navigator
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2019-03-04 22:59:39 +03:00 |
recastmeshobject.hpp
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Update scaled objects in navigator
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2019-03-04 22:59:39 +03:00 |
recastmeshtiles.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recasttempallocator.hpp
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use c++11 std::align from <memory> (#2026)
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2018-11-08 17:38:09 +01:00 |
settings.cpp
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Add option to limit max number of navmesh tiles
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2019-03-08 17:39:04 +03:00 |
settings.hpp
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Add option to limit max number of navmesh tiles
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2019-03-08 17:39:04 +03:00 |
settingsutils.hpp
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Use custom steps size to make smooth path depending on half extents
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2019-03-08 22:33:34 +03:00 |
sharednavmesh.hpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
status.hpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
tilebounds.hpp
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Use recastnavigation to find path
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2018-10-13 22:16:25 +03:00 |
tilecachedrecastmeshmanager.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
tilecachedrecastmeshmanager.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
tileposition.hpp
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Use recastnavigation to find path
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2018-10-13 22:16:25 +03:00 |