..
action.cpp
Replace Play_NoTrack with playManualSound3D, and rename the latter
2015-11-25 04:24:26 -08:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Remove redundant getId function
2015-12-18 16:58:38 +01:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
WindowManager refactoring
2015-03-11 20:04:25 +01:00
actionopen.hpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actionread.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionread.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionrepair.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
actionteleport.hpp
Don't teleport followers when using teleportation spells
2015-05-22 19:57:02 +02:00
actiontrap.cpp
Restore projectiles
2015-06-01 21:41:13 +02:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellref.cpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
cellref.hpp
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
cellreflist.hpp
Fix logic for scripting access of deleted objects
2015-12-17 20:34:50 +01:00
cells.cpp
Fix logic for scripting access of deleted objects
2015-12-17 20:34:50 +01:00
cells.hpp
Several warning fixes
2015-01-23 15:34:47 +01:00
cellstore.cpp
Fix transition between exterior cells for non-local players
2016-07-17 22:03:20 +03:00
cellstore.hpp
Add support for placing BodyParts in a cell (Bug #3118 )
2016-07-07 23:50:48 +08:00
cellvisitors.hpp
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
class.cpp
Add count argument to copyObjectToCell
2015-12-19 16:48:32 +01:00
class.hpp
Add count argument to copyObjectToCell
2015-12-19 16:48:32 +01:00
containerstore.cpp
Accept a ConstPtr in ContainerStore::addNewStack
2015-12-18 17:04:54 +01:00
containerstore.hpp
Accept a ConstPtr in ContainerStore::addNewStack
2015-12-18 17:04:54 +01:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.cpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
customdata.hpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
esmloader.cpp
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
esmloader.hpp
Reduce includes
2015-01-10 01:00:52 +01:00
esmstore.cpp
Add support for placing BodyParts in a cell (Bug #3118 )
2016-07-07 23:50:48 +08:00
esmstore.hpp
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
failedaction.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
failedaction.hpp
fix -Wnewline-eof warnings
2015-03-11 10:54:45 -04:00
fallback.cpp
Water ripples
2015-06-16 20:36:48 +02:00
fallback.hpp
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
globals.cpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
globals.hpp
Remove NAME handling from MWWorld::Globals
2015-07-10 00:29:40 +03:00
inventorystore.cpp
Accept a ConstPtr in InventoryStore::isEquipped
2015-12-18 17:06:58 +01:00
inventorystore.hpp
Accept a ConstPtr in InventoryStore::isEquipped
2015-12-18 17:06:58 +01:00
livecellref.cpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
livecellref.hpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
localscripts.cpp
LocalScripts: initialize mIter
2016-07-07 23:50:47 +08:00
localscripts.hpp
Accept a ConstPtr in LocalScripts::setIgnore
2015-12-18 17:09:11 +01:00
manualref.cpp
Add support for placing BodyParts in a cell (Bug #3118 )
2016-07-07 23:50:48 +08:00
manualref.hpp
Move manualref code out of header
2015-02-09 15:01:49 +01:00
nullaction.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
player.cpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
player.hpp
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
projectilemanager.cpp
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
projectilemanager.hpp
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
ptr.cpp
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
ptr.hpp
Accept a ConstPtr in ContainerStore::stacks
2015-12-18 17:01:21 +01:00
recordcmp.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
refdata.cpp
Accept a ConstPtr in getLOS
2015-12-18 18:03:47 +01:00
refdata.hpp
Accept a ConstPtr in getLOS
2015-12-18 18:03:47 +01:00
scene.cpp
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scene.hpp
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
2015-11-12 01:44:00 +01:00
store.cpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
store.hpp
Store: be consistent about struct / class usage
2015-12-12 22:34:59 +01:00
timestamp.cpp
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
timestamp.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
weather.cpp
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
weather.hpp
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
2015-11-16 02:21:45 +01:00
worldimp.cpp
Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
2016-07-12 01:42:05 +01:00
worldimp.hpp
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00