.. |
GUI
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[General] Implement CleanChat()
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2017-06-12 08:01:47 +08:00 |
processors
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[Client] Remove boost from processors
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2017-06-27 15:25:30 +08:00 |
ActorList.cpp
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
ActorList.hpp
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
Cell.cpp
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[Client] Ensure uninitialization of DedicatedActors for late packets
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2017-06-10 15:49:00 +03:00 |
Cell.hpp
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[Client] Use update timer in mwmp::Cell instead of LocalActor
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2017-06-10 03:29:51 +03:00 |
CellController.cpp
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[Client] Clean up mapIndexes in CellController
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2017-05-27 21:20:24 +03:00 |
CellController.hpp
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
DedicatedActor.cpp
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[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
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2017-06-18 19:36:06 +03:00 |
DedicatedActor.hpp
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[Client] Fix problems with NPC equipment sync
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2017-06-09 04:58:56 +03:00 |
DedicatedPlayer.cpp
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[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
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2017-06-18 19:36:06 +03:00 |
DedicatedPlayer.hpp
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[Client] Avoid updating positions and anim flags when framerate is low
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2017-05-14 10:52:44 +03:00 |
GUIController.cpp
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
GUIController.hpp
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
LocalActor.cpp
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[Client] Use update timer in mwmp::Cell instead of LocalActor
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2017-06-10 03:29:51 +03:00 |
LocalActor.hpp
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[Client] Use update timer in mwmp::Cell instead of LocalActor
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2017-06-10 03:29:51 +03:00 |
LocalPlayer.cpp
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[General] Implement PlayerBook packet to track skill books read
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2017-06-27 08:27:14 +03:00 |
LocalPlayer.hpp
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[General] Implement PlayerBook packet to track skill books read
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2017-06-27 08:27:14 +03:00 |
Main.cpp
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[Client] Add commit hash to password
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2017-05-28 18:26:48 +08:00 |
Main.hpp
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[Client] Add commit hash to password
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2017-05-28 18:26:48 +08:00 |
MechanicsHelper.cpp
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[Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures
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2017-06-10 11:04:17 +03:00 |
MechanicsHelper.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
Networking.cpp
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[Client] Simplify loops
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2017-06-27 16:32:16 +08:00 |
Networking.hpp
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[Client] Replace usage of Networking::isDedicatedPlayer()
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2017-04-18 18:07:39 +03:00 |
PlayerList.cpp
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[Client] Fix logic for initialization and updating of player markers
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2017-05-31 10:54:19 +03:00 |
PlayerList.hpp
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
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2017-05-30 08:20:45 +03:00 |
WorldEvent.cpp
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[Client] Modernize loops in WorldEvent to C++11
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2017-06-27 15:58:41 +08:00 |
WorldEvent.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |