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mwbase
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Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
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2019-08-27 22:42:41 +04:00 |
mwclass
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
mwdialogue
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Use the logging system for compiler errors
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2019-04-23 22:20:18 +04:00 |
mwgui
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Altered process so that cost only appears on spell purchase window.
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2019-09-02 17:18:56 +00:00 |
mwinput
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Merge pull request #2455 from Capostrophic/input
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2019-08-24 15:02:50 +03:00 |
mwmechanics
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Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
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2019-08-27 22:42:41 +04:00 |
mwphysics
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Fix jumping mechanics framerate dependency (bug #4991)
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2019-07-29 15:45:57 +03:00 |
mwrender
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Rename getWeaponPart() function
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2019-08-27 09:55:02 +04:00 |
mwscript
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
mwsound
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Change the default reverb preset to improve underwater FX transition
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2019-08-16 17:37:38 +03:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwworld
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Allow user controller bindings
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2019-08-03 19:55:58 +00:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |