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openmw-tes3mp/apps/openmw
2019-09-02 17:18:56 +00:00
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mwbase Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
mwclass Add enum type for door state 2019-08-25 15:21:00 +02:00
mwdialogue Use the logging system for compiler errors 2019-04-23 22:20:18 +04:00
mwgui Altered process so that cost only appears on spell purchase window. 2019-09-02 17:18:56 +00:00
mwinput Merge pull request #2455 from Capostrophic/input 2019-08-24 15:02:50 +03:00
mwmechanics Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
mwphysics Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
mwrender Rename getWeaponPart() function 2019-08-27 09:55:02 +04:00
mwscript Add enum type for door state 2019-08-25 15:21:00 +02:00
mwsound Change the default reverb preset to improve underwater FX transition 2019-08-16 17:37:38 +03:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Add enum type for door state 2019-08-25 15:21:00 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Allow user controller bindings 2019-08-03 19:55:58 +00:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00