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openmw-tes3mp/apps/openmw
2013-11-16 22:29:40 +01:00
..
mwbase Remove a no longer required method 2013-11-15 02:20:04 +01:00
mwclass Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
mwdialogue added missing columns to topic info table 2013-11-05 11:41:48 +01:00
mwgui Fix trade windows crashing after a new game 2013-11-16 22:29:40 +01:00
mwinput Don't grab the cursor while the console is opened 2013-11-15 03:39:25 +01:00
mwmechanics Copy paste mistake (oops) 2013-11-16 14:44:31 +01:00
mwrender Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00
mwscript Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwworld Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
CMakeLists.txt Merge branch 'crashcatcher' 2013-11-16 20:56:07 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
crashcatcher.cpp Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
main.cpp gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00