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actorutil.cpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
actorutil.hpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
agentpath.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
agentpath.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
attach.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
attach.hpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
clone.cpp
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OSG-Collada animation support
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2020-11-19 01:11:56 +02:00 |
clone.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
controller.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
controller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
detourdebugdraw.cpp
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Remove unused macro
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2020-04-24 20:38:55 +02:00 |
detourdebugdraw.hpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
keyframe.hpp
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Don't copy osga-data in base class keyframecontroller, fix warnings.
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2020-11-20 19:38:29 +02:00 |
lightcontroller.cpp
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Rewrite flickering/pulsing to work more like vanilla (bug #4952)
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2019-08-11 20:33:13 +03:00 |
lightcontroller.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
lightmanager.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
lightmanager.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
lightutil.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
lightutil.hpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
morphgeometry.cpp
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profiling
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2020-06-13 00:22:28 +02:00 |
morphgeometry.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
mwshadowtechnique.cpp
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another approach
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2021-01-31 18:02:05 +01:00 |
mwshadowtechnique.hpp
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Set dummy state when disabling shadows indoors
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2020-11-16 21:01:20 +00:00 |
navmesh.cpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
navmesh.hpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
optimizer.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
optimizer.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
osgacontroller.cpp
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Use bip01 for root bone name
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2020-12-15 13:51:49 +02:00 |
osgacontroller.hpp
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Don't duplicate getFileExtension, use OpenMW's namespaces
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2020-11-28 15:03:10 +02:00 |
pathgridutil.cpp
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Don't add empty PrimitiveSets (prevent undefined behaviour)
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2020-04-18 02:38:20 +01:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
positionattitudetransform.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
recastmesh.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
riggeometry.cpp
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Revert "Merge branch 'skinning' into 'master'"
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2020-10-08 23:24:28 +00:00 |
riggeometry.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
serialize.cpp
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Define template ref classes in components
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2021-01-13 14:25:21 +04:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
shadow.cpp
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Merge branch 'shadowdisable-fix' into 'master'
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2020-11-18 18:56:36 +00:00 |
shadow.hpp
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Remove unused virtual modifiers in ShadowManager
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2019-11-17 18:26:56 +01:00 |
shadowsbin.cpp
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Actually copy alpha blended drawables to the new stategraph
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2020-11-12 23:23:40 +00:00 |
shadowsbin.hpp
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Tidy up run-on lines
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2020-11-12 17:04:23 +00:00 |
skeleton.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
skeleton.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
statesetupdater.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
statesetupdater.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
textkeymap.hpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
unrefqueue.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
unrefqueue.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
util.cpp
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Guarantee glow updater regenerates shaders on completion
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2020-12-03 18:41:32 +00:00 |
util.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
visitor.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
visitor.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
waterutil.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
waterutil.hpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
workqueue.cpp
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Use std types for WorkQueue
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2020-06-24 21:23:31 +02:00 |
workqueue.hpp
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Use std types for WorkQueue
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2020-06-24 21:23:31 +02:00 |
writescene.cpp
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Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
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2020-04-27 11:40:49 +02:00 |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |