..
activator.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
activator.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
actor.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
actor.hpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
apparatus.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
apparatus.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
armor.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
armor.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
bodypart.cpp
Preparation work
2019-09-10 23:38:16 +03:00
bodypart.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
book.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
book.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
classes.cpp
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
classes.hpp
moved concrete record classes to separate sub-system (mwclass)
2010-08-03 13:17:31 +02:00
clothing.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
clothing.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
container.cpp
Only disarm traps with keys when the door is locked (bug #5370 )
2020-04-13 20:26:51 +03:00
container.hpp
merge master
2019-09-17 20:31:53 +02:00
creature.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
creature.hpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
creaturelevlist.cpp
Properly utilize creature levelled list's scale (bug #5369 )
2020-04-12 13:21:13 +03:00
creaturelevlist.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
door.cpp
Merge pull request #2775 from Capostrophic/dooractivation
2020-04-24 08:46:24 +02:00
door.hpp
merge master
2019-09-17 20:31:53 +02:00
ingredient.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
ingredient.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
itemlevlist.cpp
Preparation work
2019-09-10 23:38:16 +03:00
itemlevlist.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
light.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
light.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
lockpick.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
lockpick.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
misc.cpp
Show the soulgem soul in count dialog (feature #5362 )
2020-04-12 11:55:00 +03:00
misc.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
npc.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
npc.hpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
potion.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
potion.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
probe.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
probe.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
repair.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
repair.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
static.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
static.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
weapon.cpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
weapon.hpp
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00