.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
activatoranimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
actors.cpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
actors.hpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
animation.cpp
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Use Animation-derived objects for generic objects
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2013-08-06 19:49:07 -07:00 |
animation.hpp
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Use Animation-derived objects for generic objects
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2013-08-06 19:49:07 -07:00 |
camera.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
camera.hpp
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Fix uninitialized AL listener position/orientation when the game is paused during the first frame
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2013-07-30 23:24:18 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
characterpreview.hpp
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Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
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2013-07-06 17:02:40 +02:00 |
compositors.cpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
compositors.hpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
creatureanimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
creatureanimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
debugging.cpp
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
debugging.hpp
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
externalrendering.hpp
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added support for out of world rendering
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2012-09-14 21:12:16 +02:00 |
globalmap.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
globalmap.hpp
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transparent overlay
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2012-11-04 12:13:04 +01:00 |
localmap.cpp
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Fix a problem with statics disappearing sometimes on the map
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2013-05-18 22:55:30 +02:00 |
localmap.hpp
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Cleanup
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2013-03-03 19:52:20 +01:00 |
npcanimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
npcanimation.hpp
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Use a map to simplify NPC part referencing
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2013-08-06 19:49:02 -07:00 |
objects.cpp
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Remove unused stuff
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2013-08-07 01:31:01 -07:00 |
objects.hpp
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Remove unused stuff
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2013-08-07 01:31:01 -07:00 |
occlusionquery.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
occlusionquery.hpp
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Fix the frame update not getting called on the first frame
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2013-05-13 20:08:12 +02:00 |
refraction.cpp
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Cleanup
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2013-03-03 19:52:20 +01:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderconst.hpp
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Fix first person meshes casting shadows
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2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
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rotateObject() added, input system rewritten
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2012-08-09 00:15:52 +04:00 |
renderingmanager.cpp
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Remove unused stuff
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2013-08-07 01:31:01 -07:00 |
renderingmanager.hpp
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Restored window resizing
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2013-07-29 02:32:08 +02:00 |
ripplesimulation.cpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
ripplesimulation.hpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
shadows.cpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Fix sun glare persisting after changing to an interior cell
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2013-05-18 23:10:37 +02:00 |
sky.hpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
terrain.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
terrain.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
terrainmaterial.cpp
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init pointer value to prevent segfault
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2013-05-03 10:51:42 +04:00 |
terrainmaterial.hpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
videoplayer.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
videoplayer.hpp
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Make VideoPlayer::playVideo block until the video finishes
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2013-07-18 14:14:10 +02:00 |
water.cpp
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
water.hpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |