1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 21:49:56 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
2014-07-12 18:53:15 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
actors.hpp Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
aiactivate.cpp Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
aiactivate.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
aicombat.hpp AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
aiescort.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipackage.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aipursue.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aisequence.cpp Use fFight<Crime> GMSTs to control attacks in response to crimes 2014-06-17 04:05:27 +02:00
aisequence.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.cpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp AiWander: Make sure we have 8 idle values (Fixes #1583) 2014-06-28 14:22:27 +02:00
aiwander.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
alchemy.cpp Fix alchemy allowing same item ID in different slots (Fixes #1407) 2014-06-06 14:12:50 +02:00
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
autocalcspell.cpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Fix initializing CharacterController with fists or spell equipped 2014-07-08 10:30:46 +02:00
character.hpp Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
combat.cpp Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490) 2014-06-15 16:11:22 +02:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
creaturestats.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
mechanicsmanagerimp.hpp Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
npcstats.hpp Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Use spell effect range type, not base effect (applied to spellcasting code) 2014-07-12 18:53:15 +02:00
spellcasting.hpp Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
spells.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
spells.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00