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91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
#ifndef OPENMW_ESM_PROJECTILESTATE_H
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#define OPENMW_ESM_PROJECTILESTATE_H
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#include <string>
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#include <OgreVector3.h>
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#include <OgreQuaternion.h>
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#include "effectlist.hpp"
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namespace ESM
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{
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// format 0, savegames only
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struct Quaternion
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{
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float mValues[4];
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Quaternion() {}
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Quaternion (Ogre::Quaternion q)
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{
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mValues[0] = q.w;
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mValues[1] = q.x;
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mValues[2] = q.y;
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mValues[3] = q.z;
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}
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operator Ogre::Quaternion () const
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{
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return Ogre::Quaternion(mValues[0], mValues[1], mValues[2], mValues[3]);
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}
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};
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struct Vector3
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{
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float mValues[3];
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Vector3() {}
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Vector3 (Ogre::Vector3 v)
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{
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mValues[0] = v.x;
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mValues[1] = v.y;
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mValues[2] = v.z;
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}
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operator Ogre::Vector3 () const
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{
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return Ogre::Vector3(&mValues[0]);
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}
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};
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struct BaseProjectileState
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{
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std::string mId;
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Vector3 mPosition;
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Quaternion mOrientation;
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int mActorId;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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struct MagicBoltState : public BaseProjectileState
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{
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std::string mSpellId;
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std::string mSourceName;
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ESM::EffectList mEffects;
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float mSpeed;
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bool mStack;
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std::string mSound;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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struct ProjectileState : public BaseProjectileState
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{
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std::string mBowId;
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Vector3 mVelocity;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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