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openmw-tes3mp/components/esm/projectilestate.hpp

91 lines
1.7 KiB
C++

#ifndef OPENMW_ESM_PROJECTILESTATE_H
#define OPENMW_ESM_PROJECTILESTATE_H
#include <string>
#include <OgreVector3.h>
#include <OgreQuaternion.h>
#include "effectlist.hpp"
namespace ESM
{
// format 0, savegames only
struct Quaternion
{
float mValues[4];
Quaternion() {}
Quaternion (Ogre::Quaternion q)
{
mValues[0] = q.w;
mValues[1] = q.x;
mValues[2] = q.y;
mValues[3] = q.z;
}
operator Ogre::Quaternion () const
{
return Ogre::Quaternion(mValues[0], mValues[1], mValues[2], mValues[3]);
}
};
struct Vector3
{
float mValues[3];
Vector3() {}
Vector3 (Ogre::Vector3 v)
{
mValues[0] = v.x;
mValues[1] = v.y;
mValues[2] = v.z;
}
operator Ogre::Vector3 () const
{
return Ogre::Vector3(&mValues[0]);
}
};
struct BaseProjectileState
{
std::string mId;
Vector3 mPosition;
Quaternion mOrientation;
int mActorId;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
struct MagicBoltState : public BaseProjectileState
{
std::string mSpellId;
std::string mSourceName;
ESM::EffectList mEffects;
float mSpeed;
bool mStack;
std::string mSound;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
struct ProjectileState : public BaseProjectileState
{
std::string mBowId;
Vector3 mVelocity;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif