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openmw-tes3mp/components/esm
scrawl 7376cb9b61 Fix loading ESX files cleaned with testool (Fixes #1382) 11 years ago
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activespells.cpp Savegame: store ActiveSpells 11 years ago
activespells.hpp Savegame: store ActiveSpells 11 years ago
aipackage.cpp added missing consts to record save functions 11 years ago
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 11 years ago
attr.cpp Handle werewolf stats 12 years ago
attr.hpp Handle werewolf stats 12 years ago
cellid.cpp various bits of cleanup 11 years ago
cellid.hpp various bits of cleanup 11 years ago
cellref.cpp Merge branch 'refs' 11 years ago
cellref.hpp Merge branch 'refs' 11 years ago
cellstate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
cellstate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
containerstate.cpp store content of containers in saved game files 11 years ago
containerstate.hpp store content of containers in saved game files 11 years ago
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
creaturelevliststate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
creaturestate.cpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
creaturestate.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
creaturestats.cpp Store death animation index in CreatureStats 11 years ago
creaturestats.hpp Store death animation index in CreatureStats 11 years ago
defs.hpp Savegame: store projectiles 11 years ago
dialoguestate.cpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
dialoguestate.hpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
doorstate.cpp Savegame: store door movement state (Closes #747) 11 years ago
doorstate.hpp Savegame: store door movement state (Closes #747) 11 years ago
effectlist.cpp added missing consts to record save functions 11 years ago
effectlist.hpp added missing consts to record save functions 11 years ago
esmcommon.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
esmreader.cpp fix to content file reading error reporting in case of missing dependency 11 years ago
esmreader.hpp Revert "Fixes for warnings when building with MSVC" 11 years ago
esmwriter.cpp Savegame: store most of CreatureStats 11 years ago
esmwriter.hpp Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 11 years ago
filter.cpp added project scope filter saving 11 years ago
filter.hpp added project scope filter saving 11 years ago
fogstate.cpp Savegame: store fog of war (Closes #1177) 11 years ago
fogstate.hpp Savegame: store fog of war (Closes #1177) 11 years ago
globalmap.cpp Fixes #1297: Store global map markers in savegame 11 years ago
globalmap.hpp Fixes #1297: Store global map markers in savegame 11 years ago
globalscript.cpp store global script state in saved game files 11 years ago
globalscript.hpp store global script state in saved game files 11 years ago
inventorystate.cpp Feature #1323: handle restocking levelled items 11 years ago
inventorystate.hpp Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
journalentry.cpp Feature #764: Store the actor that gave the dialog response 11 years ago
journalentry.hpp Feature #764: Store the actor that gave the dialog response 11 years ago
lightstate.cpp store additional state of lights in saved game files 11 years ago
lightstate.hpp store additional state of lights in saved game files 11 years ago
loadacti.cpp make FNAM sub-record optional for all record types 11 years ago
loadacti.hpp make 4 byte record type accessable from record struct 11 years ago
loadalch.cpp make 4 byte record type accessable from record struct 11 years ago
loadalch.hpp make 4 byte record type accessable from record struct 11 years ago
loadappa.cpp make 4 byte record type accessable from record struct 11 years ago
loadappa.hpp make 4 byte record type accessable from record struct 11 years ago
loadarmo.cpp make FNAM sub-record optional for all record types 11 years ago
loadarmo.hpp make 4 byte record type accessable from record struct 11 years ago
loadbody.cpp make FNAM sub-record optional for all record types 11 years ago
loadbody.hpp make 4 byte record type accessable from record struct 11 years ago
loadbook.cpp make 4 byte record type accessable from record struct 11 years ago
loadbook.hpp make 4 byte record type accessable from record struct 11 years ago
loadbsgn.cpp make FNAM sub-record optional for all record types 11 years ago
loadbsgn.hpp make 4 byte record type accessable from record struct 11 years ago
loadcell.cpp Basic RefData and CellRef change tracking 11 years ago
loadcell.hpp Basic RefData and CellRef change tracking 11 years ago
loadclas.cpp make FNAM sub-record optional for all record types 11 years ago
loadclas.hpp make 4 byte record type accessable from record struct 11 years ago
loadclot.cpp We use spaces, not tabs. 11 years ago
loadclot.hpp make 4 byte record type accessable from record struct 11 years ago
loadcont.cpp make 4 byte record type accessable from record struct 11 years ago
loadcont.hpp make 4 byte record type accessable from record struct 11 years ago
loadcrea.cpp make 4 byte record type accessable from record struct 11 years ago
loadcrea.hpp Crime: improvement to arrest on sight for large bounties 11 years ago
loadcrec.hpp make 4 byte record type accessable from record struct 11 years ago
loaddial.cpp Merge DialInfo objects by subrecord instead of overwriting the object 11 years ago
loaddial.hpp Merge DialInfo objects by subrecord instead of overwriting the object 11 years ago
loaddoor.cpp make 4 byte record type accessable from record struct 11 years ago
loaddoor.hpp make 4 byte record type accessable from record struct 11 years ago
loadench.cpp make 4 byte record type accessable from record struct 11 years ago
loadench.hpp make 4 byte record type accessable from record struct 11 years ago
loadfact.cpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
loadfact.hpp Implement modFactionReaction instruction (Closes #1347) 11 years ago
loadglob.cpp make 4 byte record type accessable from record struct 11 years ago
loadglob.hpp make 4 byte record type accessable from record struct 11 years ago
loadgmst.cpp make 4 byte record type accessable from record struct 11 years ago
loadgmst.hpp make 4 byte record type accessable from record struct 11 years ago
loadinfo.cpp save info records 11 years ago
loadinfo.hpp Don't complain about greetings with no sound 11 years ago
loadingr.cpp make FNAM sub-record optional for all record types 11 years ago
loadingr.hpp make 4 byte record type accessable from record struct 11 years ago
loadland.cpp Merge branch 'master' into savedgame 11 years ago
loadland.hpp remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
loadlevlist.cpp make 4 byte record type accessable from record struct 11 years ago
loadlevlist.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 11 years ago
loadligh.cpp make 4 byte record type accessable from record struct 11 years ago
loadligh.hpp make 4 byte record type accessable from record struct 11 years ago
loadlock.cpp make FNAM sub-record optional for all record types 11 years ago
loadlock.hpp make 4 byte record type accessable from record struct 11 years ago
loadltex.cpp make 4 byte record type accessable from record struct 11 years ago
loadltex.hpp make 4 byte record type accessable from record struct 11 years ago
loadmgef.cpp Copy paste mistake (oops) 11 years ago
loadmgef.hpp Remove unused magic effect flags and update esmtool output 11 years ago
loadmisc.cpp make 4 byte record type accessable from record struct 11 years ago
loadmisc.hpp make 4 byte record type accessable from record struct 11 years ago
loadnpc.cpp Fixes #1006: Many NPCs have 0 skill 11 years ago
loadnpc.hpp Fix ghosts in Cavern Of The Incarnate having -1 health 11 years ago
loadnpcc.hpp make 4 byte record type accessable from record struct 11 years ago
loadpgrd.cpp Forced some function arguments to take in a specific array size 11 years ago
loadpgrd.hpp Changed AiEScort to use new PathTo function 11 years ago
loadprob.cpp make FNAM sub-record optional for all record types 11 years ago
loadprob.hpp make 4 byte record type accessable from record struct 11 years ago
loadrace.cpp make FNAM sub-record optional for all record types 11 years ago
loadrace.hpp make 4 byte record type accessable from record struct 11 years ago
loadregn.cpp Fix loading ESX files cleaned with testool (Fixes #1382) 11 years ago
loadregn.hpp make 4 byte record type accessable from record struct 11 years ago
loadrepa.cpp make FNAM sub-record optional for all record types 11 years ago
loadrepa.hpp make 4 byte record type accessable from record struct 11 years ago
loadscpt.cpp Bug #1324: Artem's solution 11 years ago
loadscpt.hpp make 4 byte record type accessable from record struct 11 years ago
loadskil.cpp make 4 byte record type accessable from record struct 11 years ago
loadskil.hpp make 4 byte record type accessable from record struct 11 years ago
loadsndg.cpp make 4 byte record type accessable from record struct 11 years ago
loadsndg.hpp make 4 byte record type accessable from record struct 11 years ago
loadsoun.cpp make FNAM sub-record optional for all record types 11 years ago
loadsoun.hpp make 4 byte record type accessable from record struct 11 years ago
loadspel.cpp make 4 byte record type accessable from record struct 11 years ago
loadspel.hpp make 4 byte record type accessable from record struct 11 years ago
loadsscr.cpp make 4 byte record type accessable from record struct 11 years ago
loadsscr.hpp make 4 byte record type accessable from record struct 11 years ago
loadstat.cpp make 4 byte record type accessable from record struct 11 years ago
loadstat.hpp make 4 byte record type accessable from record struct 11 years ago
loadtes3.cpp Merge branch 'master' into HEAD 11 years ago
loadtes3.hpp Fixes #1172: Added basic loading/saving progress bar 11 years ago
loadweap.cpp make 4 byte record type accessable from record struct 11 years ago
loadweap.hpp remove CreatureStats::mAttackType, set/getAttackType() 11 years ago
locals.cpp store global script state in saved game files 11 years ago
locals.hpp store global script state in saved game files 11 years ago
npcstate.cpp store NPC state in saved game files 11 years ago
npcstate.hpp store NPC state in saved game files 11 years ago
npcstats.cpp Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 11 years ago
npcstats.hpp Savegame: store most of CreatureStats 11 years ago
objectstate.cpp store content of containers in saved game files 11 years ago
objectstate.hpp made object state polymorphic 11 years ago
player.cpp Fix some spelling mistakes. 11 years ago
player.hpp Fix some spelling mistakes. 11 years ago
projectilestate.cpp Savegame: store projectiles 11 years ago
projectilestate.hpp Savegame: store projectiles 11 years ago
queststate.cpp fixed QuestState::load/save 11 years ago
queststate.hpp added records for storing journals in saved game files 11 years ago
quickkeys.cpp Savegame: store most of CreatureStats 11 years ago
quickkeys.hpp Move to esm component 11 years ago
records.hpp Split up components/esm/loadlocks 12 years ago
savedgame.cpp Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
savedgame.hpp Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
spelllist.cpp added missing consts to record save functions 11 years ago
spelllist.hpp added missing consts to record save functions 11 years ago
spellstate.cpp Savegame: store most of CreatureStats 11 years ago
spellstate.hpp Savegame: store most of CreatureStats 11 years ago
statstate.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
variant.cpp Small optimization to ESM::Variant 11 years ago
variant.hpp store global script state in saved game files 11 years ago
variantimp.cpp fixed write function for ESM variant type 11 years ago
variantimp.hpp added variant class 12 years ago
weatherstate.cpp Move weather state save/load to a new class 11 years ago
weatherstate.hpp Fixed header include guard to match filename 11 years ago