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openmw-tes3mp/files/materials/watersim.shaderset

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shader_set transform_vertex
{
source quad.shader
type vertex
profiles_cg vs_2_0 vp40 arbvp1
profiles_hlsl vs_2_0
}
shader_set watersim_fragment
{
source watersim_heightmap.shader
type fragment
profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
profiles_hlsl ps_3_0 ps_2_0
}
shader_set height_to_normal_fragment
{
source watersim_heighttonormal.shader
type fragment
profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
profiles_hlsl ps_3_0 ps_2_0
}
shader_set add_impulse_fragment
{
source watersim_addimpulse.shader
type fragment
profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
profiles_hlsl ps_3_0 ps_2_0
}