This website works better with JavaScript.
Explore
Help
Sign In
mirror
/
openmw-tes3mp
mirror of
https://github.com/TES3MP/openmw-tes3mp.git
Watch
1
Star
0
Fork
You've already forked openmw-tes3mp
1
Code
Issues
Releases
Wiki
Activity
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
8419002393
0.8.1
master
0.8.2
0.8.1-vr
0.8.0-vr
0.8.0
0.7.1-build-fixes
0.7.0
ffi-server-rewrite
experimental-mono
sol2-server-rewrite
0.6.3
0.6.2
0.6.1-openmw-updates
new-script-api
0.6.1
experimental
coverity_scan
openmw-39
move
openmw-36
openmw-38
drop
openmw-37
sceneinput
c++11
test
replace
celladd
search
openmw-35
moveref
report
loadfix
openmw-33
deque
openmw-30
actorid
openmw-0.39.0
openmw-0.38.0
openmw-0.37.0
openmw-0.36.1
openmw-0.36.0
openmw-0.35.1
openmw-0.35.0
openmw-0.34.0
openmw-0.33.1
openmw-0.33.0
openmw-0.32.0
openmw-0.31.0
openmw-0.30.0
openmw-0.29.0
openmw-0.28.0
openmw-0.27.0
openmw-0.26.0
openmw-0.25.0
openmw-0.24.0
openmw-0.23.0
openmw-0.22.0
openmw-0.21.0
openmw-0.20.0
openmw-0.19.0
openmw-0.18.0
openmw-0.17.0
openmw-0.16.0
openmw-0.15.0
openmw-0.14.0
openmw-0.13.0
openmw-0.12.0
openmw-0.11.1
openmw-0.11.0
openmw-0.10.0
openmw-0.9.0
0.7.0-alpha
old_d_version
openmw-0.07_Bond_just_Bond
openmw-0.08
tes3mp-0.0.1b
tes3mp-0.0.1b.2
tes3mp-0.0.1c
tes3mp-0.2.0
tes3mp-0.3.0
tes3mp-0.4.0
tes3mp-0.4.1
tes3mp-0.5.0
tes3mp-0.5.1
tes3mp-0.6.0
tes3mp-0.6.1
tes3mp-0.6.2
tes3mp-0.8.0
tes3mp-0.8.1
tes3mp-0.8.1-vr
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '8419002393'
${ noResults }
openmw-tes3mp
/
files
/
materials
History
scrawl
c64dc2c831
Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha.
11 years ago
..
atmosphere.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
atmosphere.shaderset
fixed some textures, started with sky
13 years ago
clouds.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
clouds.shaderset
fixed some textures, started with sky
13 years ago
core.h
Add parallax mapping for objects
11 years ago
moon.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
moon.shaderset
finished cleaning up sky
13 years ago
mygui.mat
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
12 years ago
mygui.shader
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
12 years ago
mygui.shaderset
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
12 years ago
objects.mat
Support separate specular maps
11 years ago
objects.shader
Support separate specular maps
11 years ago
objects.shaderset
Fixed DirectX HLSL shaders and re-enabled them in the gui
13 years ago
openmw.configuration
Simpler, more lightweight underwater effect, changed colors to match vanilla better
12 years ago
quad.mat
cleanup
12 years ago
quad.shader
switch to glsl 1.2
13 years ago
quad.shaderset
cleanup
12 years ago
selection.mat
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
12 years ago
selection.shader
item selection working on the preview
12 years ago
selection.shaderset
item selection working on the preview
12 years ago
shadowcaster.mat
sync mrt_output setting
13 years ago
shadowcaster.shader
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
12 years ago
shadowcaster.shaderset
converted shadow caster shader
13 years ago
shadows.h
tweaked depth bias
13 years ago
sky.mat
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
stars.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
stars.shaderset
forgot to add files
13 years ago
sun.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
12 years ago
sun.shaderset
fixed some textures, started with sky
13 years ago
terrain.shader
Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha.
11 years ago
terrain.shaderset
Fixed DirectX HLSL shaders and re-enabled them in the gui
13 years ago
underwater.h
Simpler, more lightweight underwater effect, changed colors to match vanilla better
12 years ago
water.mat
Enable mipmap generator for 1.9+
11 years ago
water.shader
Fix the water being affected by fog on the map
12 years ago
water.shaderset
Fixed DirectX HLSL shaders and re-enabled them in the gui
13 years ago
watersim.mat
water ripples (experimental)
12 years ago
watersim.shaderset
water ripples (experimental)
12 years ago
watersim_addimpulse.shader
water ripples (experimental)
12 years ago
watersim_common.h
water ripples (experimental)
12 years ago
watersim_heightmap.shader
HLSL shader fix
12 years ago
watersim_heighttonormal.shader
HLSL shader fix
12 years ago