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#include "core.h"
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#include "watersim_common.h"
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SH_BEGIN_PROGRAM
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shInput(float2, UV)
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shSampler2D(alphaMap)
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SH_START_PROGRAM
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{
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shOutputColour(0) = EncodeHeightmap(1.0);
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shOutputColour(0).a = shSample (alphaMap, UV.xy).a;
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}
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