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843225996c
0.8.1
master
0.8.2
0.8.1-vr
0.8.0-vr
0.8.0
0.7.1-build-fixes
0.7.0
ffi-server-rewrite
experimental-mono
sol2-server-rewrite
0.6.3
0.6.2
0.6.1-openmw-updates
new-script-api
0.6.1
experimental
coverity_scan
openmw-39
move
openmw-36
openmw-38
drop
openmw-37
sceneinput
c++11
test
replace
celladd
search
openmw-35
moveref
report
loadfix
openmw-33
deque
openmw-30
actorid
openmw-0.39.0
openmw-0.38.0
openmw-0.37.0
openmw-0.36.1
openmw-0.36.0
openmw-0.35.1
openmw-0.35.0
openmw-0.34.0
openmw-0.33.1
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openmw-0.29.0
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openmw-0.27.0
openmw-0.26.0
openmw-0.25.0
openmw-0.24.0
openmw-0.23.0
openmw-0.22.0
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openmw-0.17.0
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openmw-0.13.0
openmw-0.12.0
openmw-0.11.1
openmw-0.11.0
openmw-0.10.0
openmw-0.9.0
0.7.0-alpha
old_d_version
openmw-0.07_Bond_just_Bond
openmw-0.08
tes3mp-0.0.1b
tes3mp-0.0.1b.2
tes3mp-0.0.1c
tes3mp-0.2.0
tes3mp-0.3.0
tes3mp-0.4.0
tes3mp-0.4.1
tes3mp-0.5.0
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tes3mp-0.8.1-vr
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openmw-tes3mp
/
apps
/
openmw
/
mwrender
History
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
9 years ago
..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
15 years ago
animation.cpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
animation.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
bulletdebugdraw.cpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
10 years ago
bulletdebugdraw.hpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
10 years ago
camera.cpp
Fixes for building with unity build
9 years ago
camera.hpp
Camera raycast
10 years ago
cell.hpp
implemented take action
15 years ago
characterpreview.cpp
extracted MWMechanics::getPlayer()
10 years ago
characterpreview.hpp
Minor cleanup
10 years ago
creatureanimation.cpp
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (
Fixes
#2148
)
10 years ago
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
effectmanager.cpp
InitWorldSpaceParticles fix
10 years ago
effectmanager.hpp
Port EffectManager
10 years ago
globalmap.cpp
Fixes for building with unity build
9 years ago
globalmap.hpp
Fix for some coverity scan defects
10 years ago
localmap.cpp
Fixes for building with unity build
9 years ago
localmap.hpp
Port global map exploration
10 years ago
npcanimation.cpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
npcanimation.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
objects.cpp
Remove unused NpcAnimation visibilityFlags
10 years ago
objects.hpp
Move IncrementalCompileOperation to SceneManager
10 years ago
pathgrid.cpp
Fixed errors pointed out by Zini.
9 years ago
pathgrid.hpp
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
renderbin.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
renderinginterface.hpp
Dead code removal
10 years ago
renderingmanager.cpp
Disable mipmaps for temporary screenshot texture
9 years ago
renderingmanager.hpp
Accurate handling of fog depth/density (
Fixes
#2752
)
10 years ago
rendermode.hpp
Basic water rendering
10 years ago
ripplesimulation.cpp
extracted MWMechanics::getPlayer()
10 years ago
ripplesimulation.hpp
Fix some issues found by coverity
10 years ago
rotatecontroller.cpp
Restore ranged weapon aiming
10 years ago
rotatecontroller.hpp
Restore ranged weapon aiming
10 years ago
sky.cpp
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
sky.hpp
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
terrainstorage.cpp
made return type of ESMTerrain::Storage::getLand const
9 years ago
terrainstorage.hpp
made return type of ESMTerrain::Storage::getLand const
9 years ago
util.cpp
Port EffectManager
10 years ago
util.hpp
Port EffectManager
10 years ago
vismask.hpp
Don't use the ParticleSystem for computing placeable bounds (Bug
#2700
)
10 years ago
water.cpp
Document RenderBin numbers in a common header to keep them organised
9 years ago
water.hpp
Water ripples
10 years ago
weaponanimation.cpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
weaponanimation.hpp
Fix the comments
10 years ago