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atmosphere.shader
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More shader compatibility fixes
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2014-10-02 13:55:36 +02:00 |
atmosphere.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
clouds.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
clouds.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
core.h
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fix for world_matrix error
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2014-11-26 06:55:41 +04:00 |
moon.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
moon.shaderset
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
mygui.mat
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
mygui.shader
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Shader compatibility fixes for GLSL ES
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2014-07-27 20:33:44 +02:00 |
mygui.shaderset
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
objects.mat
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Implement drawMode of NiStencilProperty (Feature #1057)
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2014-12-03 18:28:35 +01:00 |
objects.shader
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fixes shadows on glsles
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2014-10-25 19:00:23 +04:00 |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
openmw.configuration
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
pathgrid_pt.nif
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Render pathgrid points and edges. Can move the points but the edges are not updated. Visibility mask does not work properly because pathgrid points are considered as objects by the physics engine.
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2014-11-08 15:51:45 +11:00 |
quad.mat
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cleanup
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2013-02-18 02:33:53 +01:00 |
quad.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
quad.shaderset
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cleanup
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2013-02-18 02:33:53 +01:00 |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
selection.shader
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
selection.shaderset
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
shadowcaster.mat
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
shadowcaster.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
shadowcaster.shaderset
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
shadows.h
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fixes shadows on glsles
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2014-10-25 19:00:23 +04:00 |
sky.mat
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
stars.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
stars.shaderset
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
sun.shader
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More shader compatibility fixes
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2014-10-02 13:55:36 +02:00 |
sun.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
terrain.shader
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Shader compatibility fixes for GLSL ES
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2014-07-27 20:33:44 +02:00 |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
underwater.h
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WIP fix
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2014-06-16 17:08:02 -04:00 |
water.mat
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Enable mipmap generator for 1.9+
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2013-12-31 00:54:40 +01:00 |
water.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
watersim.mat
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim.shaderset
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_addimpulse.shader
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_common.h
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
watersim_heightmap.shader
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HLSL shader fix
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2013-03-16 14:36:37 +01:00 |
watersim_heighttonormal.shader
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HLSL shader fix
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2013-03-16 14:36:37 +01:00 |