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openmw-tes3mp/apps/openmw/mwclass
2014-01-21 12:30:15 +01:00
..
activator.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
armor.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
book.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
book.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
clothing.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
container.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
creature.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
creature.hpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
creaturelevlist.cpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
creaturelevlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
door.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
light.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
lockpick.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
lockpick.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
misc.cpp Gold fixes (when did this break?) 2014-01-09 01:34:10 +01:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
npc.hpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
potion.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
probe.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
repair.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
weapon.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00