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openmw-tes3mp/apps/openmw/mwmechanics
David Cernat 889bcec7f8 Add OpenMW commits up to 1 Sep 2018
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwclass/creature.cpp
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/difficultyscaling.cpp
#	apps/openmw/mwscript/transformationextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-20 11:31:51 +03:00
..
activespells.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
activespells.hpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
actors.hpp Add OpenMW commits up to 19 Aug 2018 2019-08-20 10:06:15 +03:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp [Client] Set packetOrigin for all ObjectList packets sent 2018-07-23 01:39:43 +03:00
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aibreathe.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp AiCast: fix aiming 2018-08-17 12:41:13 +04:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
aicombat.hpp AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
aicombataction.cpp Merged pull request #1901 2018-09-01 11:08:24 +02:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aifollow.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aipursue.cpp [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Use square distance to target 2018-08-29 17:20:32 +04:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
aiwander.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
alchemy.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
character.hpp Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
combat.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
creaturestats.hpp [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp
mechanicsmanagerimp.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
mechanicsmanagerimp.hpp Add OpenMW commits up to 19 Aug 2018 2019-08-20 10:06:15 +03:00
movement.hpp
npcstats.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
npcstats.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
objects.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
repair.hpp
security.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
security.hpp
spellcasting.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
spellcasting.hpp Optimize combat action iteration 2018-08-29 17:20:34 +04:00
spellpriority.cpp Merged pull request #1901 2018-09-01 11:08:24 +02:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Add OpenMW commits up to 19 Aug 2018 2019-08-20 10:06:15 +03:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
weaponpriority.cpp Merged pull request #1901 2018-09-01 11:08:24 +02:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00