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openmw-tes3mp/apps/openmw-mp/Script/Functions/Stats.cpp

508 lines
12 KiB
C++

//
// Created by koncord on 29.02.16.
//
#include "Stats.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/esm/attr.hpp>
#include <components/esm/loadskil.hpp>
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/Log.hpp>
#include <iostream>
using namespace std;
using namespace ESM;
void StatsFunctions::SetName(unsigned short pid, const char *name) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mName == name)
return;
player->npc.mName = name;
}
const char *StatsFunctions::GetName(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mName.c_str();
}
void StatsFunctions::SetBirthsign(unsigned short pid, const char *sign) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->birthsign == sign)
return;
player->birthsign = sign;
}
const char *StatsFunctions::GetBirthsign(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->birthsign.c_str();
}
void StatsFunctions::SetRace(unsigned short pid, const char *race) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mRace == race)
return;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Setting race for %s: %s -> %s",
player->npc.mName.c_str(),
player->npc.mRace.c_str(),
race);
player->npc.mRace = race;
}
const char *StatsFunctions::GetRace(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mRace.c_str();
}
void StatsFunctions::SetHead(unsigned short pid, const char *head) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mHead == head)
return;
player->npc.mHead = head;
}
const char *StatsFunctions::GetHead(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mHead.c_str();
}
void StatsFunctions::SetHairstyle(unsigned short pid, const char *style) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (player->npc.mHair == style)
return;
player->npc.mHair = style;
}
const char *StatsFunctions::GetHairstyle(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->npc.mHair.c_str();
}
int StatsFunctions::GetIsMale(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,false);
return player->npc.isMale();
}
void StatsFunctions::SetIsMale(unsigned short pid, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->npc.setIsMale(value == true);
}
int StatsFunctions::GetLevel(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mLevel;
}
void StatsFunctions::SetLevel(unsigned short pid, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->creatureStats.mLevel = value;
}
int StatsFunctions::GetLevelProgress(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->npcStats.mLevelProgress;
}
void StatsFunctions::SetLevelProgress(unsigned short pid, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->npcStats.mLevelProgress = value;
}
double StatsFunctions::GetHealthBase(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[0].mBase;
}
void StatsFunctions::SetHealthBase(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[0].mBase = value;
}
double StatsFunctions::GetHealthCurrent(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[0].mCurrent;
}
void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[0].mCurrent = value;
}
double StatsFunctions::GetMagickaBase(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[1].mBase;
}
void StatsFunctions::SetMagickaBase(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[1].mBase = value;
}
double StatsFunctions::GetMagickaCurrent(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[1].mCurrent;
}
void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[1].mCurrent = value;
}
double StatsFunctions::GetFatigueBase(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[2].mBase;
}
void StatsFunctions::SetFatigueBase(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[2].mBase = value;
}
double StatsFunctions::GetFatigueCurrent(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
return player->creatureStats.mDynamic[2].mCurrent;
}
void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->creatureStats.mDynamic[2].mCurrent = value;
}
int StatsFunctions::GetAttributeCount() noexcept
{
return Attribute::Length;
}
int StatsFunctions::GetSkillCount() noexcept
{
return Skill::Length;
}
int StatsFunctions::GetAttributeId(const char *name) noexcept
{
for (int x = 0; x < Attribute::Length; x++)
{
if (Misc::StringUtils::ciEqual(name, Attribute::sAttributeNames[x]))
{
return x;
}
}
return -1;
}
int StatsFunctions::GetSkillId(const char *name) noexcept
{
for (int x = 0; x < Skill::Length; x++)
{
if (Misc::StringUtils::ciEqual(name, Skill::sSkillNames[x]))
{
return x;
}
}
return -1;
}
const char *StatsFunctions::GetAttributeName(unsigned short attribute) noexcept
{
if (attribute >= Attribute::Length)
return "invalid";
return Attribute::sAttributeNames[attribute].c_str();
}
const char *StatsFunctions::GetSkillName(unsigned short skill) noexcept
{
if (skill >= Skill::Length)
return "invalid";
return Skill::sSkillNames[skill].c_str();
}
int StatsFunctions::GetAttributeBase(unsigned short pid, unsigned short attribute) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attribute >= Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attribute].mBase;
}
void StatsFunctions::SetAttributeBase(unsigned short pid, unsigned short attribute, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (attribute >= Attribute::Length)
return;
player->creatureStats.mAttributes[attribute].mBase = value;
}
int StatsFunctions::GetAttributeCurrent(unsigned short pid, unsigned short attribute) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attribute >= Attribute::Length)
return 0;
return player->creatureStats.mAttributes[attribute].mCurrent;
}
void StatsFunctions::SetAttributeCurrent(unsigned short pid, unsigned short attribute, int value) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
if (attribute >= Attribute::Length)
return;
player->creatureStats.mAttributes[attribute].mCurrent = value;
}
int StatsFunctions::GetSkillBase(unsigned short pid, unsigned short skill) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (skill >= Skill::Length)
return 0;
return player->npcStats.mSkills[skill].mBase;
}
void StatsFunctions::SetSkillBase(unsigned short pid, unsigned short skill, int value) noexcept //TODO: need packet for one value
{
Player *player;
GET_PLAYER(pid, player,);
if (skill >= Skill::Length)
return;
player->npcStats.mSkills[skill].mBase = value;
}
int StatsFunctions::GetSkillCurrent(unsigned short pid, unsigned short skill) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (skill >= Skill::Length)
return 0;
return player->npcStats.mSkills[skill].mCurrent;
}
void StatsFunctions::SetSkillCurrent(unsigned short pid, unsigned short skill, int value) noexcept //TODO: need packet for one value
{
Player *player;
GET_PLAYER(pid, player,);
if (skill >= Skill::Length)
return;
player->npcStats.mSkills[skill].mCurrent = value;
}
double StatsFunctions::GetSkillProgress(unsigned short pid, unsigned short skill) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0.0f);
if (skill >= Skill::Length)
return 0;
return player->npcStats.mSkills[skill].mProgress;
}
void StatsFunctions::SetSkillProgress(unsigned short pid, unsigned short skill, double value) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
if (skill >= Skill::Length)
return;
player->npcStats.mSkills[skill].mProgress = value;
}
int StatsFunctions::GetSkillIncrease(unsigned short pid, unsigned int attribute) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
if (attribute > Attribute::Length)
return 0;
return player->npcStats.mSkillIncrease[attribute];
}
void StatsFunctions::SetSkillIncrease(unsigned short pid, unsigned int attribute, int value) noexcept // TODO: need packet for transmit it
{
Player *player;
GET_PLAYER(pid, player,);
if (attribute > Attribute::Length)
return;
player->npcStats.mSkillIncrease[attribute] = value;
}
void StatsFunctions::SetCharGenStage(unsigned short pid, int start, int end) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->charGenStage.current = start;
player->charGenStage.end = end;
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_CHARGEN)->Send(player, false);
}
void StatsFunctions::Resurrect(unsigned short pid)
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_RESURRECT)->RequestData(player->guid);
}
void StatsFunctions::SendBaseInfo(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_BASE_INFO)->Send(player, false);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_BASE_INFO)->Send(player, true);
}
void StatsFunctions::SendDynamicStats(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_DYNAMICSTATS)->Send(player, false);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_DYNAMICSTATS)->Send(player, true);
}
void StatsFunctions::SendAttributes(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_ATTRIBUTE)->Send(player, false);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_ATTRIBUTE)->Send(player, true);
}
void StatsFunctions::SendSkills(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SKILL)->Send(player, false);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SKILL)->Send(player, true);
}
void StatsFunctions::SendLevel(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_LEVEL)->Send(player, false);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_LEVEL)->Send(player, true);
}