..
mwbase
reworked code for player positioning on startup and new game
2014-03-13 13:19:32 +01:00
mwclass
Gold Pool implemented for Vendors
2014-03-28 12:01:56 -04:00
mwdialogue
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
mwgui
Gold Pool implemented for Vendors
2014-03-28 12:01:56 -04:00
mwinput
Fixes #1181 : Enable controls when loading a savegame
2014-03-09 03:34:49 +01:00
mwmechanics
Trader Gold Reset Delay
2014-03-27 01:23:56 -04:00
mwrender
Fixes #1206 : effect texture override was not accounted for
2014-03-15 20:28:48 +01:00
mwscript
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
mwsound
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
mwstate
Only update the icon if player is NOT unarmed, to avoid bad dereference.
2014-03-26 21:53:35 -05:00
mwworld
Merge remote-tracking branch 'slothlife/weather_save'
2014-03-23 08:36:45 +01:00
CMakeLists.txt
mwscript/locals was added twice
2014-03-16 21:39:46 +01:00
crashcatcher.cpp
crashcatcher uname error checking
2014-01-09 00:52:37 +01:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
2014-03-19 10:23:15 +01:00
engine.hpp
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
main.cpp
Merge branch 'master' into script
2014-02-13 15:02:02 +01:00