mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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89fabdb3a9
This works, but is less than ideal. As it is now, the rigid body gets updated twice as the position and rotation are set separately. They should instead be updated together. |
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bullet | ||
gui | ||
input | ||
misc | ||
ogre | ||
.gitignore | ||
README | ||
testall.sh |
OpenEngine README ================= OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects. It is currently a very early work in progress, and development will follow OpenMW closely for a while forward. OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on. All questions can be directed to Nicolay Korslund at korslund@gmail.com - Nicolay